Uploaded November 2012 | Updated September 2026, 3 weeks ago
This is a tool assisted speedrun of Security Hall mission 3, completed with an in-game time of 0:12.15.
Played on Dolphin version 3.0-735 using the NTSC-U version of Sonic Adventure 2 Battle.
Re-records: 10616
Played by: Ptorflaxendrosis & Myself
Non-TAS World Record: Brianpso 0:13:90
Old TAS World Record: ptorflaxendrosis 0:12:70
(youtube.com/watch?v=wF9V9wvMKYo)
Link to a playlist of all my other SA2B TAS Records: youtube.com/playlist?list=PL3C511E676CBB4C92
Huge thanks to ptorflaxendrosis for helping out with the this run and for finding the trick to run on the wall which saves .4 seconds! (also big thanks to myself for finding the strat at the start which saves 6 frames! lolwut :P)
**Please leave TAS requests in the comments**
This is a tool assisted speedrun of Security Hall mission 3, completed with an in-game time of 0:12.15.
Played on Dolphin version 3.0-735 using the NTSC-U version of Sonic Adventure 2 Battle.
Re-records: 10616
Played by: Ptorflaxendrosis & Myself
Non-TAS World Record: Brianpso 0:13:90
Old TAS World Record: ptorflaxendrosis 0:12:70
(youtube.com/watch?v=wF9V9wvMKYo)
Link to a playlist of all my other SA2B TAS Records: youtube.com/playlist?list=PL3C511E676CBB4C92
Huge thanks to ptorflaxendrosis for helping out with the this run and for finding the trick to run on the wall which saves .4 seconds! (also big thanks to myself for finding the strat at the start which saves 6 frames! lolwut :P)
**Please leave TAS requests in the comments**
![[TAS] Metroid Prime - Exo Skip Demonstration
I made this demonstration a long time ago, and planned on releasing it in a lengthy video essay on the history and details of this skip... but video essays are hard to make, and Im never happy with how my commentary ends up.
This saves 1 minute and 40 seconds over the current Any% TAS.
https://twitter.com/fusionvaria
https://twitch.tv/fusionvaria
This is more or less just a render test to see how TASes of this game look in 4k. The screen flickered in a couple places and Im not entirely sure why. Could have been an issue in the framedump or the render. Ill look into this more next time I upload in 4k. [TAS] Metroid Prime - Exo Skip Demonstration](https://i.ytimg.com/vi/dC8ZGlHg4fQ/mqdefault.jpg)





![[TAS] Metal Harbor - Mission 3 in 0:19.94 (w/o TASBounce)
This is a tool-assisted speedrun of Sonic Adventure 2s Metal Harbor (Mission 3), with a completion time of 0:19.94.
Re-records: 2,230
Inputs: FusionVaria
Strat suggestions: Brianpso
This TAS does not use a speedglitch that exploits repeatedly bouncing to build speed. Personally I think this game is a lot more fun without using this tech, and it much more closely resembles non-TAS play.
The current record using TAS Bounce is a 0:14.17 by me:
https://www.youtube.com/watch?v=z7RMtDhEo6M
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I never would have imagined sub 20 was actually possible on this stage, every little innovation mattered in achieving this time. Brianpso reminded me of an exploit we discovered long ago, to use instant turnaround (a glitch letting you flip 180 degrees and convert positive speed into negative) to decrease deceleration, because decel works differently when Sonic is moving backwards. This allowed me to shave off 3 frames on the first platform in the stage.
Shier optimization was not enough to achieve sub 20, we needed innovation. Following the second jumppad, I used the downhill to build speed rolling, and then excited a very precise super bounce to VHC (vertical-horizontal conversion) and achieve a speed boost when converting to the flat ground. This also saved something around 3 frames.
The Carrier section utilizes the small slopes on the left and right of the main area to conserve high speeds captured by the 14-speed speedpad. Minimizing time spent on the flat ground conserved the most speed, and this zigzag path ended up being the fastest. Having extra speed at the final jump saves a substantial amount of time since aerial deceleration is so harsh, just have a bit higher starting speed equals a much sooner landing. A pause hover is used to conserve as much speed as possible.
The instant turnaround whistle at the end was just flashy entertainment, it did not lose or gain any time.
This TAS was a lot of fun to make. I have been on hiatus from TASing for a long while but perhaps there will be more Sonic Adventure 1/2 TASes from me in the near future.. Stay tuned(?)
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This video was encoded by ModifiedMonkee.
Thanks for watching :) [TAS] Metal Harbor - Mission 3 in 0:19.94 (w/o TASBounce)](https://i.ytimg.com/vi/dwlgbn_u3Pw/mqdefault.jpg)


![Sonic Adventure 2 (WR) - Mad Space M3 0:13.17 [TAS]
This is a tool assisted speedrun of Mad Space mission 3 with a completion time of 0:13.17 (in-game time).
Inputs by THC98, Flossy, and myself.
THC98s channel: https://www.youtube.com/user/THC98
Previous WR 0:39.10 by THC98 (2014):
https://www.youtube.com/watch?v=7kG5F4XXmSU
This has 61173 rerecords apparently. (If I had to guess its probably more like 8000) Sonic Adventure 2 (WR) - Mad Space M3 0:13.17 [TAS]](https://i.ytimg.com/vi/eie4gYFsxXQ/mqdefault.jpg)
![[HD] TAS: Shadow the Hedgehog, Egg Breaker (Neutral) 0:03:74
Audio!! Problems!!!
NTSC Version (American Version)
Player: ItsPersonnal
Gamecube Version
Played On: Dolphin [more-save-fixes] 3.0-378-dirty
Non-TAS World Record: OmegaDJ, 0:05:29
It was Sunday, I was bored, this happened. [HD] TAS: Shadow the Hedgehog, Egg Breaker (Neutral) 0:03:74](https://i.ytimg.com/vi/fTzn-qDJHq4/mqdefault.jpg)