Uploaded September 2021 | Updated September 2026, 3 weeks ago
This is a tool-assisted speedrun of Sonic Adventure 2's Metal Harbor (Mission 3), with a completion time of 0:19.94.
Re-records: 2,230
Inputs: FusionVaria
Strat suggestions: Brianpso
This TAS does not use a speedglitch that exploits repeatedly bouncing to build speed. Personally I think this game is a lot more fun without using this tech, and it much more closely resembles non-TAS play.
The current record using TAS Bounce is a 0:14.17 by me:
youtube.com/watch?v=z7RMtDhEo6M
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I never would have imagined sub 20 was actually possible on this stage, every little innovation mattered in achieving this time. Brianpso reminded me of an exploit we discovered long ago, to use instant turnaround (a glitch letting you flip 180 degrees and convert positive speed into negative) to decrease deceleration, because decel works differently when Sonic is moving backwards. This allowed me to shave off 3 frames on the first platform in the stage.
Shier optimization was not enough to achieve sub 20, we needed innovation. Following the second jumppad, I used the downhill to build speed rolling, and then excited a very precise super bounce to VHC (vertical-horizontal conversion) and achieve a speed boost when converting to the flat ground. This also saved something around 3 frames.
The Carrier section utilizes the small slopes on the left and right of the main area to conserve high speeds captured by the 14-speed speedpad. Minimizing time spent on the flat ground conserved the most speed, and this zigzag path ended up being the fastest. Having extra speed at the final jump saves a substantial amount of time since aerial deceleration is so harsh, just have a bit higher starting speed equals a much sooner landing. A pause hover is used to conserve as much speed as possible.
The instant turnaround whistle at the end was just flashy entertainment, it did not lose or gain any time.
This TAS was a lot of fun to make. I have been on hiatus from TASing for a long while but perhaps there will be more Sonic Adventure 1/2 TASes from me in the near future.. Stay tuned(?)
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This video was encoded by ModifiedMonkee.
Thanks for watching :)
This is a tool-assisted speedrun of Sonic Adventure 2's Metal Harbor (Mission 3), with a completion time of 0:19.94.
Re-records: 2,230
Inputs: FusionVaria
Strat suggestions: Brianpso
This TAS does not use a speedglitch that exploits repeatedly bouncing to build speed. Personally I think this game is a lot more fun without using this tech, and it much more closely resembles non-TAS play.
The current record using TAS Bounce is a 0:14.17 by me:
youtube.com/watch?v=z7RMtDhEo6M
-
I never would have imagined sub 20 was actually possible on this stage, every little innovation mattered in achieving this time. Brianpso reminded me of an exploit we discovered long ago, to use instant turnaround (a glitch letting you flip 180 degrees and convert positive speed into negative) to decrease deceleration, because decel works differently when Sonic is moving backwards. This allowed me to shave off 3 frames on the first platform in the stage.
Shier optimization was not enough to achieve sub 20, we needed innovation. Following the second jumppad, I used the downhill to build speed rolling, and then excited a very precise super bounce to VHC (vertical-horizontal conversion) and achieve a speed boost when converting to the flat ground. This also saved something around 3 frames.
The Carrier section utilizes the small slopes on the left and right of the main area to conserve high speeds captured by the 14-speed speedpad. Minimizing time spent on the flat ground conserved the most speed, and this zigzag path ended up being the fastest. Having extra speed at the final jump saves a substantial amount of time since aerial deceleration is so harsh, just have a bit higher starting speed equals a much sooner landing. A pause hover is used to conserve as much speed as possible.
The instant turnaround whistle at the end was just flashy entertainment, it did not lose or gain any time.
This TAS was a lot of fun to make. I have been on hiatus from TASing for a long while but perhaps there will be more Sonic Adventure 1/2 TASes from me in the near future.. Stay tuned(?)
-
This video was encoded by ModifiedMonkee.
Thanks for watching :)


![Sonic Adventure 2 (WR) - Mad Space M3 0:13.17 [TAS]
This is a tool assisted speedrun of Mad Space mission 3 with a completion time of 0:13.17 (in-game time).
Inputs by THC98, Flossy, and myself.
THC98s channel: https://www.youtube.com/user/THC98
Previous WR 0:39.10 by THC98 (2014):
https://www.youtube.com/watch?v=7kG5F4XXmSU
This has 61173 rerecords apparently. (If I had to guess its probably more like 8000) Sonic Adventure 2 (WR) - Mad Space M3 0:13.17 [TAS]](https://i.ytimg.com/vi/eie4gYFsxXQ/mqdefault.jpg)
![[HD] TAS: Shadow the Hedgehog, Egg Breaker (Neutral) 0:03:74
Audio!! Problems!!!
NTSC Version (American Version)
Player: ItsPersonnal
Gamecube Version
Played On: Dolphin [more-save-fixes] 3.0-378-dirty
Non-TAS World Record: OmegaDJ, 0:05:29
It was Sunday, I was bored, this happened. [HD] TAS: Shadow the Hedgehog, Egg Breaker (Neutral) 0:03:74](https://i.ytimg.com/vi/fTzn-qDJHq4/mqdefault.jpg)

![Sonic Adventure 2 (Ex-WR) - Radical Highway 1:10.85 [TAS]
New Record: https://youtu.be/U8WRhccRqA4?list=PLP21hKZGxIlSG6R1cZBnSPvyRjsNlfSxV&t=284
THC98s channel:
https://www.youtube.com/user/THC98
My Twitter:
https://twitter.com/fusionvaria
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This is a tool assisted speedrun of Radical Highway mission 1 with a completion time of 1:10:85.
Re-records: 52440
238 frames faster than the previous world record (https://www.youtube.com/watch?v=rCDOBrTlJ5A)
Inputs by THC98 and myself.
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The main time-save here over the previous TAS is the loop speed abuse after the final checkpoint, which skips a sizable portion of the last area in the stage. Unfortunately, the optimal movement for this trick requires passing through the camera trigger on the loop, which gives a not-so-entertaining view of the skip. It is possible to avoid this, and have the camera follow Shadow, but not without sacrificing frames. Sorry about that! :( Sonic Adventure 2 (Ex-WR) - Radical Highway 1:10.85 [TAS]](https://i.ytimg.com/vi/gvN00Mu6_Gk/mqdefault.jpg)


![[Ex-WR] TAS: Radical Highway Mission 1 in 1:30:59
NEW World Record: 1:14:82 by myself and THC98 https://www.youtube.com/watch?v=rCDOBrTlJ5A
Sonic Adventure 2 Battle ~ Radical Highway Mission 1 in 1:30:59 (TAS)
NTSC U Version
Played on: Dolphin [tasinput] 3.0-378-dirty
Old TAS Record:1:30:92 by me (http://www.youtube.com/watch?v=hpW0s4oc-mU)
Non-TAS Record: 1:38:50 by Son1cgu1tar (http://www.youtube.com/watch?v=4bQmB34PAB0)
Link to a playlist of all my other SA2B TAS Records: http://www.youtube.com/playlist?list=PL3C511E676CBB4C92
So yeah, I did a spindash at 1:31 to let me homing attack before I land... yaaaaaay... why didnt I think of this before?
Please watch in HD if you can, it looks much smoother xD
*Leave stage requests in the comments please!!* [Ex-WR] TAS: Radical Highway Mission 1 in 1:30:59](https://i.ytimg.com/vi/heXL-Ywet2U/mqdefault.jpg)

![[Ex-WR] TAS: Radical Highway Mission 1 in 1:30:92
NEW World Record: 1:14:82 by myself and THC98 https://www.youtube.com/watch?v=rCDOBrTlJ5A
1000 Views!!! Thanks so much.
Sonic Adventure 2 Battle ~ Radical Highway Mission 1 in 1:30:92 (TAS)
NTSC U Version
Played on: Dolphin [tasinput] 3.0-378-dirty
Old TAS Record: 1:37:82 by DennisBalow, who deleted his video...
Non-TAS Record: 1:38:50 by Son1cgu1tar (http://www.youtube.com/watch?v=4bQmB34PAB0)
This TAS is tightly optimized and I believe almost everything was pretty close if not frame perfect, other then the last loop skip which I couldnt seem to do faster but it feels slow... And Im still looking for new time savers, but I highly doubt sub 1:30 can be done with this route (let alone sub 1:30:70)
Big thanks to ReneBalow for helping optimize the first loop skip and a couple other tricks xD
His Channel: http://www.youtube.com/user/renebalow
Please watch in HD if you can, it looks much smoother [Ex-WR] TAS: Radical Highway Mission 1 in 1:30:92](https://i.ytimg.com/vi/hpW0s4oc-mU/mqdefault.jpg)