Uploaded March 2022 | Updated September 2026, 3 weeks ago
This video is more a proof of concept than anything.
What does 'occluded' mean? It is the technical name for what happens when a room's textures unload. Sometimes called 'secretized' by the community, or, if you're real oldschool, we used to call it Where's The Room (WTR). This is performed by transitioning the map to an adjacent room and then closing the door. Since you're supposed to be inside the current room the map is on, things on the other side of a closed door stop behaving normally. The behavior of enemies changes when they're occluded. And, by "changes", I mean that they kind of just freeze in place after a moment. Some enemies respond to this situation slightly differently, but it appears that freezing certain enemies during specific parts of their animations or scripted sequences can have some nice benefits.
By going out of bounds, placing the map on the adjacent room, going back inbounds and eventually opening and closing the door at the right time, I was able to freeze Chykka in place while his weak point was revealed.
Oh, right, I almost forgot: I used the floaty jump glitch for this, which means it actually has a use now! If you're not familiar with what floaty jump is, don't worry about it. Samus just jumps real high.
This video is more a proof of concept than anything.
What does 'occluded' mean? It is the technical name for what happens when a room's textures unload. Sometimes called 'secretized' by the community, or, if you're real oldschool, we used to call it Where's The Room (WTR). This is performed by transitioning the map to an adjacent room and then closing the door. Since you're supposed to be inside the current room the map is on, things on the other side of a closed door stop behaving normally. The behavior of enemies changes when they're occluded. And, by "changes", I mean that they kind of just freeze in place after a moment. Some enemies respond to this situation slightly differently, but it appears that freezing certain enemies during specific parts of their animations or scripted sequences can have some nice benefits.
By going out of bounds, placing the map on the adjacent room, going back inbounds and eventually opening and closing the door at the right time, I was able to freeze Chykka in place while his weak point was revealed.
Oh, right, I almost forgot: I used the floaty jump glitch for this, which means it actually has a use now! If you're not familiar with what floaty jump is, don't worry about it. Samus just jumps real high.
![Sonic Adventure 2 (Ex-WR) - Radical Highway 1:10.85 [TAS]
New Record: https://youtu.be/U8WRhccRqA4?list=PLP21hKZGxIlSG6R1cZBnSPvyRjsNlfSxV&t=284
THC98s channel:
https://www.youtube.com/user/THC98
My Twitter:
https://twitter.com/fusionvaria
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This is a tool assisted speedrun of Radical Highway mission 1 with a completion time of 1:10:85.
Re-records: 52440
238 frames faster than the previous world record (https://www.youtube.com/watch?v=rCDOBrTlJ5A)
Inputs by THC98 and myself.
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The main time-save here over the previous TAS is the loop speed abuse after the final checkpoint, which skips a sizable portion of the last area in the stage. Unfortunately, the optimal movement for this trick requires passing through the camera trigger on the loop, which gives a not-so-entertaining view of the skip. It is possible to avoid this, and have the camera follow Shadow, but not without sacrificing frames. Sorry about that! :( Sonic Adventure 2 (Ex-WR) - Radical Highway 1:10.85 [TAS]](https://i.ytimg.com/vi/gvN00Mu6_Gk/mqdefault.jpg)


![[Ex-WR] TAS: Radical Highway Mission 1 in 1:30:59
NEW World Record: 1:14:82 by myself and THC98 https://www.youtube.com/watch?v=rCDOBrTlJ5A
Sonic Adventure 2 Battle ~ Radical Highway Mission 1 in 1:30:59 (TAS)
NTSC U Version
Played on: Dolphin [tasinput] 3.0-378-dirty
Old TAS Record:1:30:92 by me (http://www.youtube.com/watch?v=hpW0s4oc-mU)
Non-TAS Record: 1:38:50 by Son1cgu1tar (http://www.youtube.com/watch?v=4bQmB34PAB0)
Link to a playlist of all my other SA2B TAS Records: http://www.youtube.com/playlist?list=PL3C511E676CBB4C92
So yeah, I did a spindash at 1:31 to let me homing attack before I land... yaaaaaay... why didnt I think of this before?
Please watch in HD if you can, it looks much smoother xD
*Leave stage requests in the comments please!!* [Ex-WR] TAS: Radical Highway Mission 1 in 1:30:59](https://i.ytimg.com/vi/heXL-Ywet2U/mqdefault.jpg)

![[Ex-WR] TAS: Radical Highway Mission 1 in 1:30:92
NEW World Record: 1:14:82 by myself and THC98 https://www.youtube.com/watch?v=rCDOBrTlJ5A
1000 Views!!! Thanks so much.
Sonic Adventure 2 Battle ~ Radical Highway Mission 1 in 1:30:92 (TAS)
NTSC U Version
Played on: Dolphin [tasinput] 3.0-378-dirty
Old TAS Record: 1:37:82 by DennisBalow, who deleted his video...
Non-TAS Record: 1:38:50 by Son1cgu1tar (http://www.youtube.com/watch?v=4bQmB34PAB0)
This TAS is tightly optimized and I believe almost everything was pretty close if not frame perfect, other then the last loop skip which I couldnt seem to do faster but it feels slow... And Im still looking for new time savers, but I highly doubt sub 1:30 can be done with this route (let alone sub 1:30:70)
Big thanks to ReneBalow for helping optimize the first loop skip and a couple other tricks xD
His Channel: http://www.youtube.com/user/renebalow
Please watch in HD if you can, it looks much smoother [Ex-WR] TAS: Radical Highway Mission 1 in 1:30:92](https://i.ytimg.com/vi/hpW0s4oc-mU/mqdefault.jpg)

![[HD] TAS: Metroid Prime By Ptorflaxendrosis & itsPersonnal ~ WIP 1
Just a little update on the TAS of Metroid Prime Im working on with Ptorflaxendrosis, though Ive done basically everything so far aside from Biohazard Containment and the entertainment in the elevators :P he has helped with some speed tricks and ideas to save time in some rooms :D so go subscribe to him if youre not already because hes pretty awesome http://www.youtube.com/user/ptorflaxendrosis and will most likely be uploading the next WIP
Were currently 3.17 seconds ahead of our old run.
Thumbs up for sub 3 second Parasite Queen fight?
1.5 hours to record
2 hours to render
2 hours to upload
Enjoy.
Rerecords: ~18436 (Dolphins rerecord counter isnt accurate though) [HD] TAS: Metroid Prime By Ptorflaxendrosis & itsPersonnal ~ WIP 1](https://i.ytimg.com/vi/i0OlFOD54xo/mqdefault.jpg)


