Uploaded June 2009 | Updated September 2026, 2 weeks ago
Making use of Spread Values for making Mega Man Magic/Yoku Blocks in Multimedia Fusion 2.
I show 2 pattern examples that are included in this file.
The yoku blocks in my MegaMan fan game engine are temporary place holders. This example gives a more realistic pattern to the effect of yoku blocks.
This example can be downloaded from my site.
Making use of Spread Values for making Mega Man Magic/Yoku Blocks in Multimedia Fusion 2.
I show 2 pattern examples that are included in this file.
The yoku blocks in my MegaMan fan game engine are temporary place holders. This example gives a more realistic pattern to the effect of yoku blocks.
This example can be downloaded from my site.






![HAVA Test: Mega Man Powered Up Intro
[NOTICE]: This video is not relevant anymore, as I dont use this specific capture device any more. This was only a short test run for quality back at the time of this recording.
Testing out my new HAVA multimedia recording device. It has both composite & component video ports, and can record videos wirelessly (No USB connections, unlike my old Dazzle where I have to be close to my PC to record).
I am currently using the Sony PSP with component cables to display my games on the TV, and record them with my HAVA. I must say, the results are impressive!
HAVA video recorder
http://www.myhava.com/
N-Mario
Video Game Player: N-Mario HAVA Test: Mega Man Powered Up Intro](https://i.ytimg.com/vi/VXd2Io1gHdw/mqdefault.jpg)



