Uploaded March 2010 | Updated September 2026, 2 weeks ago
I did this Wario Ware DIY micro game for the fun of it.
There's two game modes to this.
- The first one is pretty much strait forward. Just tap to jump to proceed, he'll keep jumping forwards.
- The second one is a bit tricky. A jump meter is added to the difficulty. If you tap while Mega Man and the jump meter is far away, Mega Man will jump far. If you tap while the bar and Mega Man are close, he'll make a small jump. You want to line up the bar with the next Yoku Block that you are going to jump on to. Be careful, if the bar is behind Mega Man, he will jump backwards,which also adds some difficulty.
Sorry, I couldn't find anything close for yoku block sound effects. They only give you a certain amount of sounds to choose from. So I had to improvise. It was either this to what the sounds are set to now, or using the voice 'crowd booooing' along with the 'swift' sound effect together for the 'Fwooooop'. And that one actually drove me even nuts than what its suppsoed to be.
For the background, I couldn't think of anything decent for a static backdrop. so I just stuck with the stars in space background.
Yea, one of the yoku blocks at the end is jet powered. Yoku Man still hates Rush Jet. However, there wasn't anything that said that he hated jet powered Yoku Blocks. For one thing, they are still yoku blocks. XD
Yoku Man by StarsimsUniverse, designed by MegaPhilX.
I redrew Yoku Man into WarioWare DIY to add him into this game.
I did this Wario Ware DIY micro game for the fun of it.
There's two game modes to this.
- The first one is pretty much strait forward. Just tap to jump to proceed, he'll keep jumping forwards.
- The second one is a bit tricky. A jump meter is added to the difficulty. If you tap while Mega Man and the jump meter is far away, Mega Man will jump far. If you tap while the bar and Mega Man are close, he'll make a small jump. You want to line up the bar with the next Yoku Block that you are going to jump on to. Be careful, if the bar is behind Mega Man, he will jump backwards,which also adds some difficulty.
Sorry, I couldn't find anything close for yoku block sound effects. They only give you a certain amount of sounds to choose from. So I had to improvise. It was either this to what the sounds are set to now, or using the voice 'crowd booooing' along with the 'swift' sound effect together for the 'Fwooooop'. And that one actually drove me even nuts than what its suppsoed to be.
For the background, I couldn't think of anything decent for a static backdrop. so I just stuck with the stars in space background.
Yea, one of the yoku blocks at the end is jet powered. Yoku Man still hates Rush Jet. However, there wasn't anything that said that he hated jet powered Yoku Blocks. For one thing, they are still yoku blocks. XD
Yoku Man by StarsimsUniverse, designed by MegaPhilX.
I redrew Yoku Man into WarioWare DIY to add him into this game.


![HAVA Test: Mega Man Powered Up Intro
[NOTICE]: This video is not relevant anymore, as I dont use this specific capture device any more. This was only a short test run for quality back at the time of this recording.
Testing out my new HAVA multimedia recording device. It has both composite & component video ports, and can record videos wirelessly (No USB connections, unlike my old Dazzle where I have to be close to my PC to record).
I am currently using the Sony PSP with component cables to display my games on the TV, and record them with my HAVA. I must say, the results are impressive!
HAVA video recorder
http://www.myhava.com/
N-Mario
Video Game Player: N-Mario HAVA Test: Mega Man Powered Up Intro](https://i.ytimg.com/vi/VXd2Io1gHdw/mqdefault.jpg)






![MegaMan Game Engine & Gemini Man Battle
PLEASE READ FOR ENGINE EXPLANATION!
I have developed a MegaMan Game Engine under WarioWare DIY. I was actually trying to perfect a decent MegaMan game engine in WarioWare DIY when I started making that one Spark Man game. The Top Man game was my second attempt at a MegaMan game engine in WarioWare DIY. The engine shown in this video is my final version made up from my MM vs Bass game, removing the boss, and the weapon, only keeping the AI scripts for the player control.
Once you have imported this into WarioWare DIYs game makermatic, you can change the background, music, and add your own robot master in this. Of course, youre going to need to do a bit of object redirecting where needed. The [tap] object above can, or should be easily removed once all the objects are redirected to the new robot master you made. But it really should be self explanatory.
There is enough room to add at least two more objects. The first object being the boss, or the Robot Master you want to add. The second object you can add can be the weapon the robot master fires, or in Gemini Mans case, a duplicate copy of himself.
I have noted that this MegaMan game engine itself is shipment #0100 on my list, which is why I have wanted to make this something special for me, and all the fans of MegaMan!
Ive included the Gemini Man boss game I made using my MegaMan Boss Fight Game Engine in WarioWare DIY. It goes without saying how you should be able to make a decent MegaMan robot master fight game using this engine Ive made. Both of my MM vs Bass games should be another good example how you can set up the boss fights for your own robot master game. MegaMan Game Engine & Gemini Man Battle](https://i.ytimg.com/vi/Yk7Njh2PkI4/mqdefault.jpg)
