MegaMan Game Engine & Gemini Man Battle @N64Mario
MegaMan Game Engine & Gemini Man Battle  @N64Mario
Uploaded November 2010 | Updated September 2026, 2 weeks ago
PLEASE READ FOR ENGINE EXPLANATION!

I have developed a MegaMan Game Engine under WarioWare DIY. I was actually trying to perfect a decent MegaMan game engine in WarioWare DIY when I started making that one Spark Man game. The Top Man game was my second attempt at a MegaMan game engine in WarioWare DIY. The engine shown in this video is my final version made up from my MM vs Bass game, removing the boss, and the weapon, only keeping the AI scripts for the player control.
Once you have imported this into WarioWare DIY's game makermatic, you can change the background, music, and add your own robot master in this. Of course, you're going to need to do a bit of object redirecting where needed. The [tap] object above can, or should be easily removed once all the objects are redirected to the new robot master you made. But it really should be self explanatory.
There is enough room to add at least two more objects. The first object being the boss, or the Robot Master you want to add. The second object you can add can be the weapon the robot master fires, or in Gemini Man's case, a duplicate copy of himself.
I have noted that this MegaMan game engine itself is shipment #0100 on my list, which is why I have wanted to make this something special for me, and all the fans of MegaMan!

I've included the Gemini Man boss game I made using my MegaMan Boss Fight Game Engine in WarioWare DIY. It goes without saying how you should be able to make a decent MegaMan robot master fight game using this engine I've made. Both of my MM vs Bass games should be another good example how you can set up the boss fights for your own robot master game.
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MegaMan Game Engine & Gemini Man Battle

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