Uploaded November 2014 | Updated September 2026, 2 hours ago
The last level of Eldritch.
This is not a walkthrough, you literally can't do that. Being a Roguelike, the levels shift each time you play. The atmosphere is kinda spooky, But I'm honestly more started by the music than the enemies for the most part. But still, where the heck are my shoggoths?!
Eldritch Homepage: eldritchgame.com
Eldritch on Steam: store.steampowered.com/app/252630
____________________
Eldritch is in the words of it's creators, "A first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft." I think there is very little of the immersive sim aspect, but they certainly do well on the atmosphere. There's not really enough story or anything to truly feel as though you are the character. I feel nothing for him/her, they're essentially faceless. As a roguelike, this is strictly roguelite. This game is not punishing in the same way Rogue was, nor does it have a particularly high learning curve.
It's a short game. That works somewhat well for it, but ultimately I feel it falls short of what it sets itself up to be. As an action game, there is very little. The immersive sim mechanics are fluid and responsive, but allow you to swiftly deal death with neither consequence nor more action than a few button presses. While you can be defeated by poor luck, there are usually far too many supplies handed out and no consequence for either returning to previous levels to suck them all up, or for staying too long in one level.
In short, while I like it, it's not exactly well-balanced. There's good things and bad things and so many neutral things, but it's a decent 10 hours or so if you're a completionist.
The last level of Eldritch.
This is not a walkthrough, you literally can't do that. Being a Roguelike, the levels shift each time you play. The atmosphere is kinda spooky, But I'm honestly more started by the music than the enemies for the most part. But still, where the heck are my shoggoths?!
Eldritch Homepage: eldritchgame.com
Eldritch on Steam: store.steampowered.com/app/252630
____________________
Eldritch is in the words of it's creators, "A first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft." I think there is very little of the immersive sim aspect, but they certainly do well on the atmosphere. There's not really enough story or anything to truly feel as though you are the character. I feel nothing for him/her, they're essentially faceless. As a roguelike, this is strictly roguelite. This game is not punishing in the same way Rogue was, nor does it have a particularly high learning curve.
It's a short game. That works somewhat well for it, but ultimately I feel it falls short of what it sets itself up to be. As an action game, there is very little. The immersive sim mechanics are fluid and responsive, but allow you to swiftly deal death with neither consequence nor more action than a few button presses. While you can be defeated by poor luck, there are usually far too many supplies handed out and no consequence for either returning to previous levels to suck them all up, or for staying too long in one level.
In short, while I like it, it's not exactly well-balanced. There's good things and bad things and so many neutral things, but it's a decent 10 hours or so if you're a completionist.









![Thief FM: Journey - Escape from Guilesatpeak
As always, click 0:23 to skip intro.
First of the 2 part Journey campaign. Im still not sure why my brain said bring the books to the safe. :/
Mission Download: http://www.keepofmetalandgold.com/missionst1/Journey-EscapefromGuilesatpeak,TuttocombsTomb.zip
Fan Missions found here: http://www.keepofmetalandgold.com/fmarchive.htm
Gamma is up to max for better viewing on your end, and like usual, I cut parts that, like loading screens after reloads, just waste time.
JOURNEY
Escape from Guilesatpeak
Now thats the real old style of devil-may-care!
A rogue you are, a rogue you always were.
-The Witch
Well, this is just great. Here I am, in this putrid cell awaiting my so called redemption to the builder of these
wretched lands while your average psycho roams free among the horde in our streets. Down here, Im rarely given enough light
to see my own hands, and when a watchman does cometh along with his quaint lantern and trendy water pouch, revealed become
the mawkish stones on the walls, shrouded with mold so thick that any horticulturalist would rank it healthier then I am. The
stench is horrible, or at least I remembered how awful it was when I could bring myself pay attention to it, and the air here
is rotten enough to make rats swell up and burst from ichor they didnt even know was in them. It seems like a few days ago,
though Im not even sure Ive been here for an hour yet, I was thrown into this place alleged of advocating insanity and murder
of a nobleman: the truth is, they knew exactly what they were going to do with my ass when they found me red-handed. I never
saw anything worth rounding up cattle, and had I killed anyone related to the esquires whose trinkets I flitted, I would have
ensured myself a sensible cover-up.
Im scald regularly by a duo of rock solid Hammers. They bring me into a small room linked to the goal office. From
the way that last Hammers treated me, Ive got no less than a few days before I be shipped to the town squares gallows for a
gaudy public execution in the name of freedom. I got rid of my bindings early on with the help of wooden picks I made from the
decaying corbels, but something tells me getting out of this complex wont be as simple.
I managed to stay as faithful as possible during my sojourn at the Hammers Guilesatpeak Prison by recollecting extracts
from The Stone and singing old songs: pitch darkness leaves me little choice, and Id be gone long ago if it werent for those
enduring words; Ive got to find a decent lock-pick and get out of here ere I lose any more strength.
Guilesatpeak is an unusual place for the hammers to hide prisoners. No doubt they put me here because I already know
Craigscleft like the back of my hand. This place is conjointly used as a storage depot; all the junk the hammers dont need any-
more is shipped here and left to rot (the other prisoners are no exception). From what I can piece together by the gaolers
complaints, Im about two stories below ground level. I know theres an important library on the main floor, and a court yard
where the hammers usually train afternoons. Theres also a janitor that is often mentionned. His name is Xavier, and probably
could lend me a hand if I play my cards right. I think he was suppost to clean what the gaoler calls the turbine room today.
Mabie I could meet him there...
The first logical thing to do after I figure a way out of my cell would be to get some weapons. If Im lucky, the hammers
chucked my gear with the rest of the trash in the depot. Then, all I need to do is get out.
Author : Sperry
Contact Info : http://www.geocities.com/surplombage/thief_index.htm
or
www.geocities.com/chiappa1/tuttocomb.html
E-mail : chiappa1@home.com
Date of Release : Jully 20th, 2000
Info : This mission is set before Tuttocombs Tomb.
Betatesters
(Guilesatpeak) : von.Eins
Apache
Special Thanks:
von.Eins, Pseudonymouse, Chiller, Apache, Ewers, mad god, [insert cool name here],Kozmala, MasterNightfall, Lancer, SilentSleep
Briefing : No
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Escape from Guilesatpeak
File Name : Miss30.mis
Difficulty Settings : Yes
Equipment Store : No
Map : Yes
Auto Map : No
New Sounds : Thief 2 wavs
Multi-Language Support : english, german patch (for guilesatpeak)
* Construction *
Build Time : Many a few months Thief FM: Journey - Escape from Guilesatpeak](https://i.ytimg.com/vi/U-4XhDdTrZQ/mqdefault.jpg)
