Uploaded April 2022 | Updated September 2026, 2 weeks ago
Ruleset:
RL1 + Torch Only. Talismans allowed.
Pretty much everything else banned (items, skills, spirits, summons, active buffs, etc)
I also didn't use any stat boosting gear, so you could call it "true" rl1. I'm not going to put that in the title because people are inevitably going to comment that I didn't use an unupgraded club and therefore it's not rl1.
This one was pretty difficult. It's not the longest kill I've done (by far), but hard for a different reason: the lack of hitstun. The only attacks Torch has that stagger Malenia are fully charged heavy, jumping heavy, and running heavy. Even then, the hitstun lasts incredibly short, and these moves don't have much range, nor do they do great damage or stagger buildup. Torch also cannot crit.
A major issue was hitting her point-blank, Malenia doing her fast double slash, and having no possible roll direction that accounts for each second attack variant. Normally you can outspace the second hit with your roll, but that doesn't work if you're right up against her, even while light-rolling. Honestly, people seem to have this idealised version of Malenia's moveset in their head, where everything but Waterfowl Dance is fair and balanced. It's not, and this is just one example. You should never be forced to gamble a roll after cleanly hitting a staggerable boss. Just a small rant.
Part of the reason I went through this torchure is because I'm currently writing a Malenia guide, and I wanted to have clean footage of her moves to create gifs of her entire moveset.
For those who care, the damage per hit with this setup.
She gains fire resistance while in the water, that's why there's two values for each attack.
light attack: 313/335
running/uncharged heavy attack: 409/437
jumping heavy attack: 417/446
charged heavy: 593/633
Ruleset:
RL1 + Torch Only. Talismans allowed.
Pretty much everything else banned (items, skills, spirits, summons, active buffs, etc)
I also didn't use any stat boosting gear, so you could call it "true" rl1. I'm not going to put that in the title because people are inevitably going to comment that I didn't use an unupgraded club and therefore it's not rl1.
This one was pretty difficult. It's not the longest kill I've done (by far), but hard for a different reason: the lack of hitstun. The only attacks Torch has that stagger Malenia are fully charged heavy, jumping heavy, and running heavy. Even then, the hitstun lasts incredibly short, and these moves don't have much range, nor do they do great damage or stagger buildup. Torch also cannot crit.
A major issue was hitting her point-blank, Malenia doing her fast double slash, and having no possible roll direction that accounts for each second attack variant. Normally you can outspace the second hit with your roll, but that doesn't work if you're right up against her, even while light-rolling. Honestly, people seem to have this idealised version of Malenia's moveset in their head, where everything but Waterfowl Dance is fair and balanced. It's not, and this is just one example. You should never be forced to gamble a roll after cleanly hitting a staggerable boss. Just a small rant.
Part of the reason I went through this torchure is because I'm currently writing a Malenia guide, and I wanted to have clean footage of her moves to create gifs of her entire moveset.
For those who care, the damage per hit with this setup.
She gains fire resistance while in the water, that's why there's two values for each attack.
light attack: 313/335
running/uncharged heavy attack: 409/437
jumping heavy attack: 417/446
charged heavy: 593/633


![Malenia with Caestus no aux/hit/sugarcoat [RL1, ng+7] G9 pov
raw footage - https://youtu.be/unYyZptJ2rA
inspired by @ramonchi_5 who suggested using caestus R2s to bully her (also the cause of the pings) Malenia with Caestus no aux/hit/sugarcoat [RL1, ng+7] G9 pov](https://i.ytimg.com/vi/drmTTfVhOCU/mqdefault.jpg)

![His mod was beaten. He made it harder... so I beat it again. [IMPOSSIBLE Malenia 1.1 w/ commentary]
Check out the mod by twistedgwazi
https://www.nexusmods.com/eldenring/mods/3201
Also my original kill on v1.0 of the mod https://www.youtube.com/watch?v=S5j9IsDheew
Unfortunately I couldnt cover everything I wanted to mention and some things didnt show up in the kill. In phase 2, the clones attack is best evaded by running back really far, then rolling left twice and timing your last roll with the last puddle explosion. Although it can be evaded, it still poses significant problems when she does it as you need to be able to run immediately and have plenty of space behind you to do so.
She also gets an extra scarlet puddle on the alternate waterfowl in phase 2, right before the 5th hit. This causes the timing on the dodge to be nearly frame perfect, but getting chipped slightly isnt too bad if you dodge slightly early. His mod was beaten. He made it harder... so I beat it again. [IMPOSSIBLE Malenia 1.1 w/ commentary]](https://i.ytimg.com/vi/eRmXkvYx5_w/mqdefault.jpg)



![[MHRS] MR6 Hazard: Primordial Pest / Dual Blades 43052 (TA Wiki Rules)
The talisman is legitimate, but I dont have screenshot proof of its acquisition unfortunately. I will withhold submitting to the leaderboards for that reason unless I get verification.
This run could definitely be improved. The messy opener, ledge shenanigans and slightly mistimed wyvern ride all contributing. Also some sloppy play here and there. Still, good enough to upload.
Music:
Monster Hunter World OST - Rotten Vale Battle Theme [MHRS] MR6 Hazard: Primordial Pest / Dual Blades 43052 (TA Wiki Rules)](https://i.ytimg.com/vi/epPSZ1-q13g/mqdefault.jpg)

