Uploaded February 2025 | Updated September 2026, 2 weeks ago
Unbounded Counter (UC) is basically a charged parry, that can parry any attack except her Talisman dash (where she glows green).
Rules: I may not deal any damage outside of parrying, aside from 1 talisman once the boss's HP bar is entirely Internal Damage, to one shot each phase.
I am certainly not the first to do this, as can be seen here: youtu.be/_iD7n_GUjTE
(In hindsight, it looks like Reciprocation Jade is just more effective here than Last Stand, while also being way less risky for non-hitless play)
Despite parry only being a passive playstyle, there's quite a few tricky optimisations to get as many UCs as safely possible.
The Divine Hand Jade is amazing for this fight, letting you get lots of internal damage basically for free. Don't sleep on it. Admittedly, it's not that useful outside of this fight, and requires practice to make optimal use of.
0:18 - For her basic melee combos, you can always charge up a UC after the first hit. For most attacks that's easy, but for the triple poke, it's a very tight window to do consistently, and you don't even get a partial parry if you mess up.
0:33 - Predicting the delayed triple slash lets you get 3 UCs very easily.
Maybe it's possible to also react in time when she performs this from neutral, but that seems too hard. It's not safe to start charging a UC in neutral, because of her talisman dash.
3:37 - For her signature move in phase 3, you can hold the parry button as you're falling down. This lets you get UCs for the delayed triple slash if she does it. You do have to react to the mixup a lot faser though in order not to get caught by the talisman dash or more slices. I messed up in this kill however and sometimes do regular parries instead.
3:52 - This combo is just satisfying and very beneficial. 6 UCs, and if you use Water Flow style you can even fit a talisman before the delayed triple.
Unbounded Counter (UC) is basically a charged parry, that can parry any attack except her Talisman dash (where she glows green).
Rules: I may not deal any damage outside of parrying, aside from 1 talisman once the boss's HP bar is entirely Internal Damage, to one shot each phase.
I am certainly not the first to do this, as can be seen here: youtu.be/_iD7n_GUjTE
(In hindsight, it looks like Reciprocation Jade is just more effective here than Last Stand, while also being way less risky for non-hitless play)
Despite parry only being a passive playstyle, there's quite a few tricky optimisations to get as many UCs as safely possible.
The Divine Hand Jade is amazing for this fight, letting you get lots of internal damage basically for free. Don't sleep on it. Admittedly, it's not that useful outside of this fight, and requires practice to make optimal use of.
0:18 - For her basic melee combos, you can always charge up a UC after the first hit. For most attacks that's easy, but for the triple poke, it's a very tight window to do consistently, and you don't even get a partial parry if you mess up.
0:33 - Predicting the delayed triple slash lets you get 3 UCs very easily.
Maybe it's possible to also react in time when she performs this from neutral, but that seems too hard. It's not safe to start charging a UC in neutral, because of her talisman dash.
3:37 - For her signature move in phase 3, you can hold the parry button as you're falling down. This lets you get UCs for the delayed triple slash if she does it. You do have to react to the mixup a lot faser though in order not to get caught by the talisman dash or more slices. I messed up in this kill however and sometimes do regular parries instead.
3:52 - This combo is just satisfying and very beneficial. 6 UCs, and if you use Water Flow style you can even fit a talisman before the delayed triple.
![His mod was beaten. He made it harder... so I beat it again. [IMPOSSIBLE Malenia 1.1 w/ commentary]
Check out the mod by twistedgwazi
https://www.nexusmods.com/eldenring/mods/3201
Also my original kill on v1.0 of the mod https://www.youtube.com/watch?v=S5j9IsDheew
Unfortunately I couldnt cover everything I wanted to mention and some things didnt show up in the kill. In phase 2, the clones attack is best evaded by running back really far, then rolling left twice and timing your last roll with the last puddle explosion. Although it can be evaded, it still poses significant problems when she does it as you need to be able to run immediately and have plenty of space behind you to do so.
She also gets an extra scarlet puddle on the alternate waterfowl in phase 2, right before the 5th hit. This causes the timing on the dodge to be nearly frame perfect, but getting chipped slightly isnt too bad if you dodge slightly early. His mod was beaten. He made it harder... so I beat it again. [IMPOSSIBLE Malenia 1.1 w/ commentary]](https://i.ytimg.com/vi/eRmXkvYx5_w/mqdefault.jpg)



![[MHRS] MR6 Hazard: Primordial Pest / Dual Blades 43052 (TA Wiki Rules)
The talisman is legitimate, but I dont have screenshot proof of its acquisition unfortunately. I will withhold submitting to the leaderboards for that reason unless I get verification.
This run could definitely be improved. The messy opener, ledge shenanigans and slightly mistimed wyvern ride all contributing. Also some sloppy play here and there. Still, good enough to upload.
Music:
Monster Hunter World OST - Rotten Vale Battle Theme [MHRS] MR6 Hazard: Primordial Pest / Dual Blades 43052 (TA Wiki Rules)](https://i.ytimg.com/vi/epPSZ1-q13g/mqdefault.jpg)




![Elden Ring - Morgott, the Omen King no roll/jump etc [RL1, ng+7]
Morgott ng+7 no roll/jump with decent punishes and baits. Shows many strafes and AI management such as how outspacing sword+hammer baits strafeable follow ups. Elden Ring - Morgott, the Omen King no roll/jump etc [RL1, ng+7]](https://i.ytimg.com/vi/gHkv4XDGoBQ/mqdefault.jpg)
![Elden Ring - Mohg, Lord of Blood [RL1, NG+7, +0 weapon, no hit except nihil] ft. Carian Retaliation
All the usual restrictions except this time allowing an ash of war: Carian Retaliation. Used solely to counter blood shower, which just wastes time and denies melee aggression. Using it makes the fight much more engaging.
The reason I carry two shields is to toggle between them and thereby switch between 1h and 2h more easily. The normal input can queue up attacks accidentally, and I dont want to switch weapons as that requires another switch back afterwards.
additional bans not in title:
non-standard affinity, status effects, % damage, great rune, active buffs including wondrous physick.
GEAR USED
Right hand:
Alabaster Lords Sword (High charged attack damage, low stamina cost)
Miséricorde (high critical damage)
Left hand:
2x Twinbird kite shield (+5% damage while under 20% health, Carian Retaliation)
Head: Olivinus Glintstone Crown (+3 int, -10% hp)
Chest: Rulers Robe
Arms: Astrologer Gloves
Legs: Travelers Boots
Talismans:
Red-feathered Branchsword (+20% damage while under 20% health)
Starscourge Heirloom (+5 strength)
Stargazer Heirloom (+5 intelligence)
Radagons Soreseal (+5 vigor, endurance, strength, dexterity, +15% damage taken) Elden Ring - Mohg, Lord of Blood [RL1, NG+7, +0 weapon, no hit except nihil] ft. Carian Retaliation](https://i.ytimg.com/vi/gcOyvQ8Hvbw/mqdefault.jpg)