Uploaded March 2022 | Updated September 2026, 1 week ago
UPDATED VIDEO : youtu.be/PhjLcFGvS7w 6 different ways to dodge Malenia's flurry, with every newfound strat of the last couple weeks.
This attack is also known as the multihit 1000 slashes combo, waterfowl dance, whirlwind attack and other fancy names to describe this bullshit slashes spam that was probably not playtested before release.
Malenia, Blade of Miquella will always do this attack upon reaching 70-65% hp, so you can preemptively space it out and trigger it at a distance that lets you outrun the first combo. Since she catches you no matter what when rolling away, you need to roll into and behind her once she catches up for the 3rd combo particularly. These dodges are a mix of Demon Prince-like blind spots and tracking juke by rolling at key moments to both dodge hits and lead her to go in the direction you want for the final slashes combo on the ground.
This dodge is precise but consistent from dodging it a few dozen times during my testings, however the point blank flurry she can do at any point later in the fight is still a problem for now and will need some more refining to solve.
Additional notes :
- If you're slightly too close to outrun the first combo, a well timed jump as she gap closes can help create distance. That will however not save you from a flurry starting at point blank.
- It is possible to break Malenia's poise during the mid-air jump windup and interrupt the attack, which I've managed to do a few times by accident. She seems to retain her normal poise during the windup and so having already damaged her poise health before helps interrupting the move.
#EldenRing #Malenia #Nohit
UPDATED VIDEO : youtu.be/PhjLcFGvS7w 6 different ways to dodge Malenia's flurry, with every newfound strat of the last couple weeks.
This attack is also known as the multihit 1000 slashes combo, waterfowl dance, whirlwind attack and other fancy names to describe this bullshit slashes spam that was probably not playtested before release.
Malenia, Blade of Miquella will always do this attack upon reaching 70-65% hp, so you can preemptively space it out and trigger it at a distance that lets you outrun the first combo. Since she catches you no matter what when rolling away, you need to roll into and behind her once she catches up for the 3rd combo particularly. These dodges are a mix of Demon Prince-like blind spots and tracking juke by rolling at key moments to both dodge hits and lead her to go in the direction you want for the final slashes combo on the ground.
This dodge is precise but consistent from dodging it a few dozen times during my testings, however the point blank flurry she can do at any point later in the fight is still a problem for now and will need some more refining to solve.
Additional notes :
- If you're slightly too close to outrun the first combo, a well timed jump as she gap closes can help create distance. That will however not save you from a flurry starting at point blank.
- It is possible to break Malenia's poise during the mid-air jump windup and interrupt the attack, which I've managed to do a few times by accident. She seems to retain her normal poise during the windup and so having already damaged her poise health before helps interrupting the move.
#EldenRing #Malenia #Nohit
![Elden Ring - Level 1 NG+7 Mohg, Lord of Blood speedkill [No Damage]
Did someone say Nihil ? Not hearing that one today.
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of Mohg, Lord of Blood, of 26 seconds from health bar showing (00:28) to last hit (0:54). If counting from first hit dealt to Mohg (0:38), this is a 16 seconds fast kill. Also done with no hits taken.
Build : Rune Level 1
Bleed Bandits curved sword +25 [Seppuku]
Bleed Scavengers curved sword +25 [Seppuku]
Radagons Soreseal, Red feathered talisman, Lord of Bloods exultation, Millicents prothesis
Bonus items : +10 dexterity/increased damage on successive attacks physics potion, Mushroom crown/Kindred of Rot talisman item swaps, White mask and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro and buffs
00:28 Bossfight
0:54 Outro and stats/runes drop
#EldenRing Elden Ring - Level 1 NG+7 Mohg, Lord of Blood speedkill [No Damage]](https://i.ytimg.com/vi/i17piavOqe8/mqdefault.jpg)
![Sekiro - True Corrupted Monk Base Vitality/Posture Hardmode Sword only [Flawless]
This went much smoother than I expected, very clean loops possible on this boss Sekiro - True Corrupted Monk Base Vitality/Posture Hardmode Sword only [Flawless]](https://i.ytimg.com/vi/iEgKmHgBB74/mqdefault.jpg)
![DS3 - Vordt of the Boreal Valley SL1 NG+7 No Roll/Block/Parry [Flawless]
Big doggo DS3 - Vordt of the Boreal Valley SL1 NG+7 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/iSVMirextI8/mqdefault.jpg)
![Elden Ring - Radagon of the Golden Order Level 1 NG+7 +0 weapons No Aux/wep. buffs [No Damage]
This was hard. So is the learning curve. Doing a regular RL1 no upgrades fight was done in a couple hours, getting this one took 3 days. While Radagon is far less mechanically complex than other ER bosses like Maliketh, his moveset requires very high precision to deal with especially in phase 2 and 3 with the introduction of teleports and their damaging AoEs. The concept of arbitrarily taking away punishes from the player and responding with an instant damaging reposition isnt something Im too fond of, neither do I enjoy when hes in p3 and zips around more intensely than a tryhard speedrunner while spamming spells and getting free poise resets... but despite these obnoxious mechanics Radagon is still an amazing and generally fair fight, and the OST certainly adds to the epicness of it all.
A solo, melee only fight at Rune Level 1 (RL1) in NG+7 (max new game cycle) of Radagon of the Golden Order, done without upgrading weapons, without auxiliary/status effects (frost, bleed, poison/rot etc), no buffs outside of the Great rune to wield Alabaster sword, and with no hits taken.
Phase 1 is very fun and good for multiple cr2 punishes since his attacks startups after recovery are slow enough to allow them, even his stomp somewhat. Phase 2 and 3 are where it gets annoying with the threat of cancelling a recovery with a retaliation teleport and especially the quick teleport memes. You are forced to fight much more passive during later phases, and his tendency to teleport around at all ranges to spam spells and get free poise resets, again, dont help ramping up the pace in any way. I had some faster attempts where I was more aggressive but choked on 15-10% health left to teleports or flying aoes timing modified by walls, so I played carefully the end of this fight to make sure it wouldnt happen this time around.
Build : Rune Level 1
Alabaster Lords sword +0
Miséricorde +0
Radagons Soreseal, Red feathered talisman, Blue dancer charm, Stargazer heirloom
Bonus items : Godricks great rune
Thumbnail artwork by NoslinArt : https://www.reddit.com/user/NosliNArt, all rights belong to them and the picture was merely borrowed and tweaked a bit for this video thumbnail
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
#eldenring #radagon #fromsoftware #bossfight Elden Ring - Radagon of the Golden Order Level 1 NG+7 +0 weapons No Aux/wep. buffs [No Damage]](https://i.ytimg.com/vi/irndaFKx3Tw/mqdefault.jpg)
![Demons Souls - Dragon god SL1 No Roll/Block/Parry [Flawless]
Actually fun hide and seek Demons Souls - Dragon god SL1 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/ivb-8oV3-rU/mqdefault.jpg)


![DS3 - Abyss Watchers SL1 NG+7 No Roll/Block/Parry [Flawless]
Got bad RNG at the end of phase 1, it couldve been faster. Still a good fight though DS3 - Abyss Watchers SL1 NG+7 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/jG-rk7I09KE/mqdefault.jpg)

![Demons Souls - Leechmonger SL1 No Roll/Block/Parry [Flawless]
Demons Souls - Leechmonger SL1 No Roll/Block/Parry [Flawless] Demons Souls - Leechmonger SL1 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/jXJKU-ywz4A/mqdefault.jpg)
![Demons Souls - Old Monk SL1 No Roll/Block/Parry [Flawless]
Ok then Demons Souls - Old Monk SL1 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/jc4oMBXx0X0/mqdefault.jpg)