ECS #2 - How is it holding up @Ombarus
ECS #2 - How is it holding up  @Ombarus
Uploaded May 2019 | Updated September 2026, 3 hours ago
Entity Component System in Godot. Here's an overview of the hacks and cheats I had to do after 5 months of development using the architecture I've developed for Solar Rogue.

In this weeks video I go back on my initial fears for the architecture I decided to use in my game and see if I was right and what's been working well and what's has been causing issues.

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Support me on Patreon ► patreon.com/ombarus
Follow me on Instagram ► instagram.com/ombarus1
Join the discussion on Discord ► discord.gg/8vUQuqh

Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
ECS #2 - How is it holding upTexture Generation in GodotEverything Wrong with DeltaTime in GamesSolar Rogue Devlog: Releasing a Big UpdateProgramming Challenge! Help me refactor my tile system!Electronic Warfare Weapons: Solar RogueThird Person Game From Scratch with Godot P2 : CameraTranslation & Localization for your GameSolar Rogue, Early GameplaySolar Rogue Devlog : Designing ChallengesGit Tutorial: What is Version Control?Youre doing Abstraction wrong!
Ombarus |

ECS #2 - How is it holding up

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