Uploaded May 2019 | Updated September 2026, 3 hours ago
Entity Component System in Godot. Here's an overview of the hacks and cheats I had to do after 5 months of development using the architecture I've developed for Solar Rogue.
In this weeks video I go back on my initial fears for the architecture I decided to use in my game and see if I was right and what's been working well and what's has been causing issues.
Follow me and support me, check out these links :
Support me on Patreon ► patreon.com/ombarus
Follow me on Instagram ► instagram.com/ombarus1
Join the discussion on Discord ► discord.gg/8vUQuqh
Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1
My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
Entity Component System in Godot. Here's an overview of the hacks and cheats I had to do after 5 months of development using the architecture I've developed for Solar Rogue.
In this weeks video I go back on my initial fears for the architecture I decided to use in my game and see if I was right and what's been working well and what's has been causing issues.
Follow me and support me, check out these links :
Support me on Patreon ► patreon.com/ombarus
Follow me on Instagram ► instagram.com/ombarus1
Join the discussion on Discord ► discord.gg/8vUQuqh
Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1
My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.










