Uploaded February 2025 | Updated September 2026, 1 day ago
Just multiplying by DT isn't always good enough. Why do we have constant update? Where does the shaking come from? why can't AAA games make physic's hair work?
******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
************************************************
Follow me and support me, check out these links :
Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh
Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Sfx ► pixabay.com
Jonas Tyroller ► youtu.be/yGhfUcPjXuE?si=iOFJyQWkAbg9FCJt
My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
00:00 Intro
00:22 What's a frame?
01:40 The Update Loop
03:00 Where Delta Time Comes from
03:57 Lag Spikes Illustrated
05:05 Update Order Problems
06:33 Exponential Math Problems
08:50 Constant Update Solution
09:36 Constant Update Problems
11:13 Outro
Just multiplying by DT isn't always good enough. Why do we have constant update? Where does the shaking come from? why can't AAA games make physic's hair work?
******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
************************************************
Follow me and support me, check out these links :
Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh
Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Sfx ► pixabay.com
Jonas Tyroller ► youtu.be/yGhfUcPjXuE?si=iOFJyQWkAbg9FCJt
My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
00:00 Intro
00:22 What's a frame?
01:40 The Update Loop
03:00 Where Delta Time Comes from
03:57 Lag Spikes Illustrated
05:05 Update Order Problems
06:33 Exponential Math Problems
08:50 Constant Update Solution
09:36 Constant Update Problems
11:13 Outro










