Uploaded October 2021 | Updated September 2026, 1 hour ago
Death by friendly fire.
I am not affiliated with Koei Techmo nor Omega Force and this video for profit.
Death by friendly fire.
I am not affiliated with Koei Techmo nor Omega Force and this video for profit.
![[Dynasty Warriors: Origins] - What happens if you play as Zhang Jiao in the First Battle?
The game works fine at first, but when Guan Yu steps in, the game cant handle it. [Dynasty Warriors: Origins] - What happens if you play as Zhang Jiao in the First Battle?](https://i.ytimg.com/vi/q1pqBfiqqxI/mqdefault.jpg)



![[DW4 MOD SHOWCASE] Juggernaut Bodyguard
Only works on stages that load the Juggernauts.
Its 2 AM and Im so tired. [DW4 MOD SHOWCASE] Juggernaut Bodyguard](https://i.ytimg.com/vi/qZLou9paYG4/mqdefault.jpg)
![[Pizza Tower Mod] John Gutter Lap Marathon test (as Pepperman)
When Ive fixed the most major bugs, Ill make the third update video. [Pizza Tower Mod] John Gutter Lap Marathon test (as Pepperman)](https://i.ytimg.com/vi/qhR6gyZemgs/mqdefault.jpg)



![[Dynasty Warriors 5: Xtreme Legends] - Custom Item Mythical Hoof (Liu Yong Gameplay)
I was a bit disappointed to find out that the Unicorn Hoof from DW5 Empires wasnt in Xtreme Legends, so I ported it over while keeping the same effect of the Kirin Hoof. Thus, the Mythical Hoof was born. As the description of the item states, it increases the speed of any mount the player rides. It works exactly the same as in DW5 Empires where any horse you mount gets the speed boost.
Obviously this is a mod, and no, the mod is not public. [Dynasty Warriors 5: Xtreme Legends] - Custom Item Mythical Hoof (Liu Yong Gameplay)](https://i.ytimg.com/vi/rN9-m_pdr8k/mqdefault.jpg)
![[DW4 MOD SHOWCASE] Some New AI Stuff
Ive made a good bit of progress in discovering how to use more of the AIs features. Here are some new mod updates:
Lock-On
- Added a new Lock-On Button that when pressed automatically turns the player towards their target.
Auto-Target
- Added a new Lua script that enables the use of Auto-Target.
- Utilizes pnach scripts as well.
- Players target (the enemy that troops will attack/lock onto) is chosen when the player walks up to an enemy or group of enemies.
Code Troops Follow
- I FINALLY figured out how to get the troops to ACTUALLY work like they should with the player. It turns out that you need Auto-Target for them to work. I havent made a Lua script for it yet, but I will eventually.
- Its way too much fun to play around with. [DW4 MOD SHOWCASE] Some New AI Stuff](https://i.ytimg.com/vi/rvrntZeR42g/mqdefault.jpg)