Uploaded May 2026 | Updated September 2026, 3 weeks ago
Part of the RetroAchievements set. The Dreamcast version of Dynamite Cop has some fucking absurd bonus challenges that give you absolutely nothing for clearing them, other than the satisfaction of a job well done.
The ultimate challenge is this 100-enemy Survival mode. You only have one healthbar, enemies do not normally drop health items, the only other healing items are some apples and a drink in the refrigerator.
The key to getting through this is the piledriver. When standing on one of the counters in the stage along with an enemy, your regular grab gets replaced with one where you pick the enemy up over your head. Performing a piledriver with Jump+Punch that hits the floor will make them drop an item - banana (health), bandage (health), dollar bill (health, somehow), ammo clip, or a lighter (worthless because the spraycan does not appear in this mode). So unfortunately, it's very necessary to "farm" as many items as you can out of enemies, not only because that extra health is obviously crucial, but having all those ammo clips is nice for shooting down bosses.
....oh but there's a catch! The game has an item limit (of course), and if you go over it, it starts despawning items. I think it starts with whatever the "oldest" spawned items are. Twice in attempting this I didn't notice it had despawned the machine gun until it was too late (you absolutely need a machine gun for the end). So you wanna farm items, but don't farm TOO much. Fun.
Besides making you fight multiple fat chefs at once, the game has the absolute gall to make the last two enemies spawned... TWO copies of Wolf Hongo, the final boss. Better have the machine gun and a lot of ammo.
I'm never playing this mode again in my life.
RetroAchievements streams of Dynamite Cop, not sure if I'm going to make these public:
youtube.com/watch?v=UYj8CX75HiY
youtube.com/watch?v=K06W5Oi3_2U
youtube.com/watch?v=hzgcnCMVrZc
Part of the RetroAchievements set. The Dreamcast version of Dynamite Cop has some fucking absurd bonus challenges that give you absolutely nothing for clearing them, other than the satisfaction of a job well done.
The ultimate challenge is this 100-enemy Survival mode. You only have one healthbar, enemies do not normally drop health items, the only other healing items are some apples and a drink in the refrigerator.
The key to getting through this is the piledriver. When standing on one of the counters in the stage along with an enemy, your regular grab gets replaced with one where you pick the enemy up over your head. Performing a piledriver with Jump+Punch that hits the floor will make them drop an item - banana (health), bandage (health), dollar bill (health, somehow), ammo clip, or a lighter (worthless because the spraycan does not appear in this mode). So unfortunately, it's very necessary to "farm" as many items as you can out of enemies, not only because that extra health is obviously crucial, but having all those ammo clips is nice for shooting down bosses.
....oh but there's a catch! The game has an item limit (of course), and if you go over it, it starts despawning items. I think it starts with whatever the "oldest" spawned items are. Twice in attempting this I didn't notice it had despawned the machine gun until it was too late (you absolutely need a machine gun for the end). So you wanna farm items, but don't farm TOO much. Fun.
Besides making you fight multiple fat chefs at once, the game has the absolute gall to make the last two enemies spawned... TWO copies of Wolf Hongo, the final boss. Better have the machine gun and a lot of ammo.
I'm never playing this mode again in my life.
RetroAchievements streams of Dynamite Cop, not sure if I'm going to make these public:
youtube.com/watch?v=UYj8CX75HiY
youtube.com/watch?v=K06W5Oi3_2U
youtube.com/watch?v=hzgcnCMVrZc










![Arcade RetroAchievements - SFIII 4rd Strike romhack, session 1 [02-15-2026 stream]
This romhack changes a lot of things around balance-wise, attempting to add new moves, making Gill playable and adding an extra version of Sean. Was it a hit with the 3rd Strike scene? As far as I can tell, not really. Theres a lot of weird changes and the jurys out on what the balance is like now. Was kinda fun to fuck around with at least. Unfortunately the set requires getting an S-rank win with every character and that feels like a lot of luck in hoping the CPU will let you meet all the weird arbitrary requirements for it.
This set is continued in the following VODs if you want to see the rest of this. Im probably leaving them as unlisted.
Document detailing all the 4rd Strike changes:
https://docs.google.com/document/d/1EGXvHFP1UeWxFW348FUQgtrjp-FSBXj_oap_V0BZBvQ/edit?tab=t.0 Arcade RetroAchievements - SFIII 4rd Strike romhack, session 1 [02-15-2026 stream]](https://i.ytimg.com/vi/lb22RevyI70/mqdefault.jpg)