Dynamic shadows (work in progress) @TomMulgrew
Dynamic shadows (work in progress)  @TomMulgrew
Uploaded February 2018 | Updated September 2026, 2 weeks ago
Attempting to move away from the baked in light and shadow model. The shadows are ugly, but fully dynamic, based on the position of the sun.

This still needs a lot of work, but I wanted to post something up at each stage, so I can look back over the progression later.

The end goal is to have a stable and smooth dynamic shadows (and lighting) that's applied uniformly across the whole map and runs efficiently (right now it's recalculating the shadow map each frame which is killing the frame rate).
Dynamic shadows (work in progress)Realtime ray-tracing a voxel octreeRacetrack Builder Quick Tutorial 6: JunctionsKitchen breakoutSparse Voxel Octree Terrain - 5Racetrack Builder - Widening the trackBlender coptor thingVoxel normal testSVO Terrain 4SVO car scene - BiggerRacetrack Builder Quick Tutorial 1: Getting StartedRacetrack Builder - Getting started (v2)
Tom Mulgrew |

Dynamic shadows (work in progress)

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