Uploaded February 2018 | Updated September 2026, 2 weeks ago
Attempting to move away from the baked in light and shadow model. The shadows are ugly, but fully dynamic, based on the position of the sun.
This still needs a lot of work, but I wanted to post something up at each stage, so I can look back over the progression later.
The end goal is to have a stable and smooth dynamic shadows (and lighting) that's applied uniformly across the whole map and runs efficiently (right now it's recalculating the shadow map each frame which is killing the frame rate).
Attempting to move away from the baked in light and shadow model. The shadows are ugly, but fully dynamic, based on the position of the sun.
This still needs a lot of work, but I wanted to post something up at each stage, so I can look back over the progression later.
The end goal is to have a stable and smooth dynamic shadows (and lighting) that's applied uniformly across the whole map and runs efficiently (right now it's recalculating the shadow map each frame which is killing the frame rate).










