Realtime ray-tracing a voxel octree @TomMulgrew
Realtime ray-tracing a voxel octree  @TomMulgrew
Uploaded December 2010 | Updated September 2026, 2 weeks ago
This is a little research project of mine.
Each melon thing is a few thousand voxels. There's probably about 4 million of them in the scene (ignoring the recursive bit).
The rendering algorithm runs on the x86 CPU (no floating point or GPU) and runs at about 17-18 frames per second at 320x240 on my middle-of-the-road Toshiba Satellite L500.
Realtime ray-tracing a voxel octreeRacetrack Builder Quick Tutorial 6: JunctionsKitchen breakoutSparse Voxel Octree Terrain - 5Racetrack Builder - Widening the trackBlender coptor thingVoxel normal testSVO Terrain 4SVO car scene - BiggerRacetrack Builder Quick Tutorial 1: Getting StartedRacetrack Builder - Getting started (v2)Dynamic shadows and lighting (work in progress)
Tom Mulgrew |

Realtime ray-tracing a voxel octree

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