DreadOut 2 | Act 6 Speedrun [7:48] @GrapheneSpeedruns
DreadOut 2 | Act 6 Speedrun [7:48]  @GrapheneSpeedruns
Uploaded May 2025 | Updated September 2026, 3 weeks ago
There's been some new discoveries found recently!

I recently found that you can run off to the right, and stand on top of a wall while Out of Bounds, and even noticed that you can kill the skeleton from above. And then beponeko found that you can actually hit the 3rd checkpoint from underneath the rotation puzzle, so we can skip that part altogether!
Next, I found that you were technically capable of walking on the walls while OoB to then go to the key room early, and basically lets you skip walking in a massive circle.
I was then capable of finding a setup to do the walk fairly consistent, and as of right now, I can get it 1/5 of the time. Though, I admittedly did the trick slightly wrong, because I was meant to land in the room with the key, and not behind the skeleton, but that's fine.
Along with an easier button pattern found by liangjiale123, the first segment of the game can be done in under 4 minutes (if played a little bit more optimally)!

Other than the first segment going through changes (and likely more, soon), the 2nd and 3rd area are fairly the same, with the only 'significant' change being that you want to walk AWAY from the ending area after killing the Genderuwo. I'm not sure why, but it's somehow just faster to do it this way. Though, I did once have a run where I instantly teleported after killing the Genderuwo, so things will definitely change when that becomes understood.

So now the question is: Will this stuff be used in full game runs?

The first OoB that allows us to skip the rotation puzzle: YES! It's extremely easy to pull off, and saves ~20+ seconds or so.
Worst case scenario, I've accidentally fell back in-bounds, and was able to complete the rotation puzzle, and move on
This outcome is a little bit slower than the OG OoB, but it's still not a huge run killer.

The seconds OoB to get to the key room early: Likely, no? It's very hard to just straight up navigate blindly in the dark, while having very few to no legitimate visual ques.
The visual que setup at the start is a problem on its own, since the 'safe setup' is fairly slow, and makes the time save quite small. And the 'fast setup' is somewhat difficult to properly align.
Even after the first setup, we have to navigate on the walls, with the only way of knowing if we are close to falling off the wall is if Lindas height changes (which is still hard to really be sure of, since everything is invisible).
Though, it is still technically possible to fall back in-bounds, it'd still be somewhat unoptimal.
And if you do end up falling into the void, you'd have to do a reset and go all the way back to Siskas house. This will end up costing you ~30 seconds to get back OoB, kill the skeleton, and get back in-bounds inside the room with the stand for the stones (+ the time loss for however long it took you until you fell into the void). Altogether, it has too many chances to lose more time than what you are able to gain.
The second OoB also probably only saves around 5-10 seconds, depending on how quick you can do it.
Considering the WR takes around 1 hour and 1 minute to get to Act 6, I'd argue that it's not worth killing your run when you're both, very far into the run, and near the end of the run.

Thumbnail by AFFRA: youtube.com/@notxela
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Graphene Speedruns |

DreadOut 2 | Act 6 Speedrun [7:48]

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