Uploaded January 2023 | Updated September 2026, 2 weeks ago
Drawers in The Last of Us are designed to distribute ammo to the player when they need it. This is a great example of dynamic difficulty adjustment and lets the designers keep a tight grip on the level experience.
#shorts
Slightly longer FULL VIDEO (✔️ proper resolution): youtube.com/watch?v=QInk6SiGmao
Drawers in The Last of Us are designed to distribute ammo to the player when they need it. This is a great example of dynamic difficulty adjustment and lets the designers keep a tight grip on the level experience.
#shorts
Slightly longer FULL VIDEO (✔️ proper resolution): youtube.com/watch?v=QInk6SiGmao










