Uploaded April 2019 | Updated September 2026, 2 weeks ago
An in depth look at designing corners for #videogames. We take an in depth look at the #gamedesign and #leveldesign techniques used in Thirty Flights of Loving to design corner. This helps make spaces easier to read and navigate. Pulling from a 2015 GDC talk presented by Brendon Chung we cover topics such as light, falloff, using geometry and taking advantage of the environment using props.
Brendon's GDC "2013" (actually 2015) talk:
youtube.com/watch?v=9RbXTv7iNbw
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SUBSCRIBE!!!!! to the channel for more awesome game design content.
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SUPPORT THE CHANNEL
Ko-Fi Link - Any support is immensely appreciated and will go straight back into the channel:
ko-fi.com/gigitymcd
An in depth look at designing corners for #videogames. We take an in depth look at the #gamedesign and #leveldesign techniques used in Thirty Flights of Loving to design corner. This helps make spaces easier to read and navigate. Pulling from a 2015 GDC talk presented by Brendon Chung we cover topics such as light, falloff, using geometry and taking advantage of the environment using props.
Brendon's GDC "2013" (actually 2015) talk:
youtube.com/watch?v=9RbXTv7iNbw
**************
SUBSCRIBE!!!!! to the channel for more awesome game design content.
**************
SUPPORT THE CHANNEL
Ko-Fi Link - Any support is immensely appreciated and will go straight back into the channel:
ko-fi.com/gigitymcd










