Why these enemies are deliberately HARD to shoot? @gamedesignwithmichael
Why these enemies are deliberately HARD to shoot?  @gamedesignwithmichael
Uploaded June 2021 | Updated September 2026, 2 weeks ago
Sometime you need to skirt design rules. Enemy design is a key part of game design. Tracking is one part of enemy design. When Playing Resident Evil VII, I was reminded of tracking. So What is Tracking in Enemy design. How does tracking help the player have a better game play experience and what goes into making a good enemy.
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Why these enemies are deliberately HARD to shoot?

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