Uploaded August 2025 | Updated September 2026, 1 week ago
I feel like I should probably apologize or something:
twitter.com/yuugijoou
discord.gg/bKT9pRW
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This game is pretty neat. But it's also pretty hard to control. I only really have so many concrete thoughts about the game because I only realized the (first) demo period was about halfway over before I even remembered to install the thing.
It's also pretty rough on your arms. And potentially your legs if they're uncovered. (Wear pants, I guess?) Trying to use just about any other surface just adds to the strain, because you'd be reaching further... maybe you can sti on the floor with a pair of mousepads at your sides?
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If I'm being honest, the whole "you can only play this demo at these prescribed time periods" phenomenon probably makes sense to SOME people making the decisions, but this is not a Splatoon. Heck, it's not even an ARMS, so you're NOT going to have the immediate intuitive appeal for people to. (Nor the kickin' main menu theme, for that matter. :P)
I honestly predict most people will try the tutorial, find it unsatisfyingly lengthy and tiring even before the match against computer players, and then bounce off. Hard.
Which is a shame. This game is super polished. MANY of the ideas it's based on are sound. It could PROBABLY be played much more immediately satisfyingly with a dual analog control scheme, but then that would utterly defeat the whole purpose upon which the entire experiment was predicated and the whole thing was titled after.
At least they kenw to price it appropriately to people's probable expectations?
It's a shame, because I think it's actually a lot of fun.
... ... ...but you definitely can't play it for very long.
(or maybe I just need to hulk up my ARMS?)
---
The game feels like at least 80% drive control in terms of the alarmingly high skill ceiling. There's a LOT of subtlety in execution... and some decided unsubtlety in maximum drag threshold.
Given that knocking the ball loose seems to be entirely based on colliding with your opponent from the front, I'm not entirely clear what the strengths of the slower two sizes of player types actually are... whereas there are plenty of unassailable boons to be derived from just flat out being faster than others. Smaller, too!
Trying to steer effectively and efficiently into someone's vulnerable zone is challenging enough when they're stationary, though. I can definitely see a certain degree of dunk meta setting in easily, although the maneuver involved isn't entirely trivial... you even get bonus point fractions for it! (Feels powerful enough that maybe they ought to have considered subtracting 0.1 points for it instead.)
I feel like I should probably apologize or something:
twitter.com/yuugijoou
discord.gg/bKT9pRW
---
This game is pretty neat. But it's also pretty hard to control. I only really have so many concrete thoughts about the game because I only realized the (first) demo period was about halfway over before I even remembered to install the thing.
It's also pretty rough on your arms. And potentially your legs if they're uncovered. (Wear pants, I guess?) Trying to use just about any other surface just adds to the strain, because you'd be reaching further... maybe you can sti on the floor with a pair of mousepads at your sides?
---
If I'm being honest, the whole "you can only play this demo at these prescribed time periods" phenomenon probably makes sense to SOME people making the decisions, but this is not a Splatoon. Heck, it's not even an ARMS, so you're NOT going to have the immediate intuitive appeal for people to. (Nor the kickin' main menu theme, for that matter. :P)
I honestly predict most people will try the tutorial, find it unsatisfyingly lengthy and tiring even before the match against computer players, and then bounce off. Hard.
Which is a shame. This game is super polished. MANY of the ideas it's based on are sound. It could PROBABLY be played much more immediately satisfyingly with a dual analog control scheme, but then that would utterly defeat the whole purpose upon which the entire experiment was predicated and the whole thing was titled after.
At least they kenw to price it appropriately to people's probable expectations?
It's a shame, because I think it's actually a lot of fun.
... ... ...but you definitely can't play it for very long.
(or maybe I just need to hulk up my ARMS?)
---
The game feels like at least 80% drive control in terms of the alarmingly high skill ceiling. There's a LOT of subtlety in execution... and some decided unsubtlety in maximum drag threshold.
Given that knocking the ball loose seems to be entirely based on colliding with your opponent from the front, I'm not entirely clear what the strengths of the slower two sizes of player types actually are... whereas there are plenty of unassailable boons to be derived from just flat out being faster than others. Smaller, too!
Trying to steer effectively and efficiently into someone's vulnerable zone is challenging enough when they're stationary, though. I can definitely see a certain degree of dunk meta setting in easily, although the maneuver involved isn't entirely trivial... you even get bonus point fractions for it! (Feels powerful enough that maybe they ought to have considered subtracting 0.1 points for it instead.)

![[Splatfest/Maximus] Splatoon 3 / Tetris 99 POWER of FOMO Never Takes a Vacation
Somethings Wrong with the Ink and/or T-Spin Diffuser!
If you needless chatter, theres that version as well:
https://youtu.be/I4n9CJPtVnc
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Splatfest/Maximus] Splatoon 3 / Tetris 99 POWER of FOMO Never Takes a Vacation](https://i.ytimg.com/vi/RaS4wmSM2Nk/mqdefault.jpg)

![[Gameplay Only] Splatoon Raiders 5. Its Getting Spicy in Here
Yknow, because the allure of murder ovewhelms the dread of omnidimensional grind.
If you NEED needless chatter, theres that version as well:
https://youtube.com/live/zIP5S0aP2sU
(the gameplay resolution will be lower on account of streaming, though)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Gameplay Only] Splatoon Raiders 5. Its Getting Spicy in Here](https://i.ytimg.com/vi/SOxpTR-Lbd4/mqdefault.jpg)

![[Stream Archive] Splatoon Raiders 8. Just Keep Digging!
With any luck, Ill finish early and spend my videogamelife playing video games instead!
I kinda screwed up the capture environment this time... so you CAN watch this one in the customary higher quality and no chat... but only the first two and a half hours or so were salvageable:
https://youtu.be/1O74_X_63LA
SORRY! (this ones going to stay unlisted, but ill still be linked here for posterity)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Stream Archive] Splatoon Raiders 8. Just Keep Digging!](https://i.ytimg.com/vi/Tb4uJ_XGyl4/mqdefault.jpg)


![[Too-Late PSA...?] Monster Hunter Rise In the Event of Discontinuation
Apologies in advance for the extreme length of this video and description... but I feel strongly about this matter.
Id SAY this is a public service announcement... but Im really late to do anything about it myself, so... its not like Im actually DOING anything for this minor crisis of preservation. Im barely staying ahead of it myself... sometimes.
In this regard, I suppose Im a bit of a cautionary tale of my own, rather than someone helping keep things on straight. Maybe more of a postmortem autopsy...
Monster Hunter has a bit of an odd relationship with its event quests... specifically the ones made with regard to outside third party content and collaborations.
Make no mistake, some of these are really interesting things. Things Id never have thought would come to pass, even. Some absolutely lovely, top-shelf crossover content.
My personal favorites have been some truly outlandish collabs with Shonen Jump properties... actual, honest-to-goodness manga content adapted into the games. Plus a nifty pirate-themed getup modeled after the publications distinctive mascot. An absolutely ornately-crafted Final Fantasy-style quasi-organic armor straight out of the imagination of Tetsuya Nomura. Actual crossovers with tight-fisted Nintendo of all things (especially notable before they started loosening up on their IPs for a bit of late), including Zelda and Fire Emblem and Mario and Animal Crossing! Across multiple games!
In the HD era, such collaborations grew rather sparse, but the efforts grew all the more elaborate and interesting. Added entire monsters to hunt from both The Witcher and Final Fantasy. The bulk of them from Capcom, of course, but theyre still getting increasingly detailed and bespoke engineering feats for wholesale replacements of both hunter and hunting buddies.
But now with increasingly (always-)online connectivity... some strange things have been afoot... ... ... ones I find a bit troubling and disturbing.
In the two most recent Monster Hunter games, World and now Rise... events can be taken BACK... that is, the crossover content removed and lost to the ages.
The Ubisoft-based events for Assassins Creed have been taken out of the game, the items earned from it no longer usable to create a signature item with unique gameplay impacts. The box office blockbuster movie tie-in quest and rewards are now rescinded.
The is happening to a couple of Monster Hunter Rises notable tie-in events. Specifically, ones pertaining to Sonic the Hedgehog and Universal Studios Japan. The latter of which is a bit of a surprise, because theyve been one of the most longstanding of all the various collaboration partners... and even then, the relevant tie-ins are STILL in the previous game, amidst other delisted collabs!
However, and heres where things get at least a LITTLE bit brighter... if were to call it that. A silver lining to all this doom and gloom, at least.
Rise uses the old style of event quest distribution, the one that most games in the franchise have made their bread and butter, in contrast to Worlds initially irregular coming and going of online-enabled quests in rotation, something that the mainline series hadnt tried since Monster Hunter Tri on the Wii, in fact. The upshot here being that if you download the quests before theyre no longer being distributed, you get to hang onto them in your expanded save data in perpetuity. You just wont be able to download them after the fact.
NOW were finally onto the point of order that has captured my curiosity.
With a totally blank slate for save data, youll definitely need to start up the game, get to the point where they stop trying to teach you how to interact with the home bases facilities... and THEN you can get the courier cat NPC to give up the goods. You MUST do this before the quest distribution is ended.
Somewhat surprisingly, it seems to do this... automatically now? At least the end of Senris spiel leads straight into telling you whats available in add-on content. You dont need to manually goad him into downloading it for you. (This might be a tip of the hat in favor of user friendliness to the sunsetting of the quests in question.)
THEN, I went out and made a SECOND fresh hunter alongside that one, to see how the procedure works out... and I didnt even need to do that much. The game apparently already recognized the relevant data and announced it being present and accounted for. Senri just needs you to claim it for the new players amassed content reserves.
I hesitantly take this to mean that you can conceivably make and unmake and remake as many save game files as you want afterwards, so long as the downloaded data remains intact for you to use at your leisure thereafter. Maybe.
I still wouldnt risk it, personally. So I have spare files just in case. (Well see!)
More super-untimely public service announcements where that came from!
twitter.com/yuugijoou
discord.gg/bKT9pRW [Too-Late PSA...?] Monster Hunter Rise In the Event of Discontinuation](https://i.ytimg.com/vi/Un6rOBCBZ3A/mqdefault.jpg)
![[Gameplay Only] Splatoon Raiders 6. Some Like It Hot
And some cant stand the heat... or the fishy smell?
If you NEED needless chatter clogging up the sidebar, theres that version as well:
https://youtube.com/live/Ff747jXD_v4
(but you lose some resolution coming from the livestream version)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Gameplay Only] Splatoon Raiders 6. Some Like It Hot](https://i.ytimg.com/vi/VMGIaHMUsLc/mqdefault.jpg)
![[Gameplay Only] ICh Bin(M) Queen of (other peoples) Games... Development?!
I rule you? I rule you.
twitter.com/yuugijoou
discord.gg/bKT9pRW
(If you come on MY show, then Im afraid I somehow DO have some sense of non-fake authority. Yes. Please understand.)
Originally streamed at:
twitch.tv/yuugijoou
If youd rather see the game with a minimalistic puppet show facade and a distinct lack of sauciness involved, that versions here:
https://youtu.be/uUYvO7-lttg
If you want to see the gameplay more legibly, but still want to have the creators insightful anecdotes getting in the way of actually playing it, weve got that covered, too:
https://youtu.be/uPrdb8GvqSc
While im USUALLY a gameplay-only purist myself when it comes to video content (as much as thats at odds with the great lengths I go to insert MYSELF into the mix above all else... I at least DO make certain that I retain the clean copy like ID want all the same, with very few exceptions, EVEN when it doesnt make any sense anymore! like here!) ...I actually VERY MUCH recommend watching one of the other two versions for full and proper context.
And some improper context. And some general talking all over each other. Thats how a show is run, right?!
The game you see in this thing you CAN play. YOU! Yourself! It was made and published and even exists within a web browser for maximum portabilty and/or user safety!
ICh Bin(M) can be played here:
https://fromscratchsoftware.itch.io/ich-binm
From Scratch Software
https://fromscratchsoftware.itch.io/
https://twitch.tv/fromscratchsoftware
This was originally created as part of a Game Jam run by Pirate Software (there are even a few in-jokes to that effect!), so feel free to check out @PirateSoftware :
youtube.com/piratesoftware
twitch.tv/piratesoftware
twitter.com/piratesoftware
Full disclosure, I kinda screwed up here. Again. As usual. I mean, w-what?! N-Never! This never happens to me, I swear! Obviously!
I streamed AND captured this thing at a piddling 30fps by freak accident... its Monster Hunter Wildss fault, obviously, because it made me make a bunch of extra OBS layouts and configurations such that my array of choices got confusing! Yep! thats it!
Also, if there are any super weird pixel scaling issues, its because of the abnormal way in which I had to play the thing. (Some of which becomes apparent when I try to do something weird and impromptu during the stream itself! Fascinating! Definitely suboptimal! Sweet, sweet scuff!)
Theres no FULLSCREEN button in the corner either! The WHOLE time! Thats a figment of your imagination!
This is a bit of a weird one, but a pleasant one to have had the chance to do. And all it cost me was a day of trying to wrangle my local distractions AND an ill-advised night full of Xenoblade Chronicles! (Grr?!)
My buddy Scratch (see what he did there?!) makes games! I saw him build this one, somewhat. When I could spare some time and didnt mind vegging out and just listening to keys clack and tests run and information looked up. (He also cooks up a mean spreadsheet just to keep himself on task! Tasks like making spreadsheets! Productivity!)
Its a fairly simple game, which is part of why we were able to just sit down on a whim and try the thing in this fashion. I desperately tried to not-remember anything I mightve picked up while NOT zoning out during his development streams over on Twitch (or even as far back as when he was just showing them off to whoever would listen and watch on Discord), and I think my self-brain-erasure was PRETTY adequately performed. I now forget what turquoise means, but Im pretty confistruggle that it was a worthy sacrifiblender!
He also joked while we were watching him run through the stuff that I should voice the main character. A machine. Since its an indie game jam made under time constraints and natural complexity limitations, I goaded him on, as there was NO WAY this could EVER actually be turned into a thing.
And thats how the game got an ad-libbed, one-time-only performance by two people who only know how to speak in complete monotone. (Im playing a robot, whats your excuse?! ... ... ...whats MY excuse the REST of the time?!)
We also did some fun things like looking at his OTHER published game jam product that he now hates like a first or middle child who wont stop writing on the walls for attention.
Also I (eventually) broke his game! I told him I would! And not even in the way he told me would probably result in a catastrophic system failure!
Overall, it was a lot of fun! For me, anyway! Scratch assures me likewise, but I mightve had him under some sort of unspeakable duress at the time. You dont have to trust anything he says!
If YOU thought this was neat or fun or weird or interesting or a hellish experience youd never want to be offered ever again, please let me know, and Ill arrange appropriate reward/reprimand accordingly! :3 [Gameplay Only] ICh Bin(M) Queen of (other peoples) Games... Development?!](https://i.ytimg.com/vi/VQAdTYkpJxc/mqdefault.jpg)