Uploaded August 2024 | Updated September 2026, 2 weeks ago
Look at that absolutely AMAZING thumbnail. I've done it. Perfection achieved. Please stop attempting to art at this point, it won't work out for anyone.
Occasionally I destroy other things, including but not by any means at all limited to good taste:
twitter.com/yuugijoou
discord.gg/bKT9pRW
This made its actual premiere debut on a stream over at:
twitch.tv/sleepysproutzzz
---
I was invited to do a "collab" stream with a good friend and frequent co-conspirator of mine who has recently embraced the fascinating journey of putting yourself on the virtual screen through a complex (or not! it's only as weird and interesting as you want and your imagination can conceive!) puppet show, and I was struck by the bizarre urge to do what I always seem to be doing and attempt to capture the essence of his work and repurpose it for my own twisted agenda. Obviously.
His spin on the usual "PNGTuber" concept is not that dissimilar from my own original "haha, it's just an April Fool's Day joke!" shenanigans... but... y'know, with actual effort and thought put in, besides just achieving a simple punchline:
youtu.be/bi8lX-BY7YQ
youtu.be/5CyFDm3LKcs
---
Actually, his is a much more laborious methodology that I can't help but respect far more than just the results, because I think he's actually the first "FlipNote Studio Tuber" I've ever seen, since the very specific and limited aesthetic breeds a very particular look and results in some very particular artistic techniques that I myself very rarely consider, let alone actually would have thought to employ.
Although when I went about more or less specifically ripping him off in my roundabout fashion, it DID remind me of the manner in which I drafted and laboriously implemented one of my very rare Splatfest team posts, the one for Vanilla Ice... Cream... Cone...
youtu.be/B56f16sist0
Except a lot less tedious, since I don't have to use a particularly limited chisel and stone tablet set to make it happen. And I don't know about FlipNote, but the Splatoon message box will get interrupted rather easily if you happen to leave it open and the system goes to sleep or gets somehow upset along the way, losing all progress since your last manual "save and work on this later" input.
But the idea of taking a relatively massive resolution image and CRUNCHING it down to the bare minimum pixel data and then just cleaning it up to its barest monochrome data to produce the same general impression with a much... harsher edge to it... is certainly ONE interesting application of the apparently least-desirable resize filter methods. (Nobody respects the humble pixel! Not very nearest-neighborly of them!)
---
I was also quite intrigued by the use of a variety of pixel-style "halftone" techniques, which I discovered weren't TOO difficult to replicate, although the method of implementation was a bit weird for me... I would essentially just select the areas of the image that should get the a certain tone and mask out the rest. Although working with certain regions required a little extra thought about the order of layers and making sure that I didn't somehow mess up with my selection area or whether or not I'd messed up with my transplanting of the source layers as I'd cobbled them together externally.
You see, it probably should NOT shock you that a lot of picture-editing software with all the fanciest bells and whistles people are so fond of for digial art... are... not often especially well-attuned to handling pixel art. (And the image editing software I use most frequently for "edgier" raw pixel alterations don't always seem to have the more "modern" and fanciful features to do extensive and excessive layer operations to the point that I can start worrying about tripping over them and bloating my "projects" over them.)
Oh, and if THAT seems tedious and prone to error, just consider what happens when I discover after all those steps that I really don't appreciate the fact that the second image looks a bit more like abject terror instead of just opening wide and saying... "HEY! I'M TALKING HERE!"
(The eyebrows and lashlines are just a "little" softer than the rest of the image, because i could not for the life of me figure out a less-than-insane method of convincing Clip Studio Paint to NOT perform some degree of aliasing on EVERY operation, even if the tool I'm using has an option to set itself to "none" in that regard... but by that point, I was a bit sick of staring at my... ... ... um... EYES, YES. EYES... and just wanted to put the tiny, designated flicker-prone image free and setting it up for the goofy playdate that awaited.)
By the time I got THAT far, I had no interest in even ATTEMPTING to multiply my efforts to make the charming wiggly lines like his do. (Later.)
---
... ... ...thank goodness the whole idea was to make someone ELSE play and stream and do all that good stuff, so I no longer have to be bothered with it, huh?
So much easier!
Look at that absolutely AMAZING thumbnail. I've done it. Perfection achieved. Please stop attempting to art at this point, it won't work out for anyone.
Occasionally I destroy other things, including but not by any means at all limited to good taste:
twitter.com/yuugijoou
discord.gg/bKT9pRW
This made its actual premiere debut on a stream over at:
twitch.tv/sleepysproutzzz
---
I was invited to do a "collab" stream with a good friend and frequent co-conspirator of mine who has recently embraced the fascinating journey of putting yourself on the virtual screen through a complex (or not! it's only as weird and interesting as you want and your imagination can conceive!) puppet show, and I was struck by the bizarre urge to do what I always seem to be doing and attempt to capture the essence of his work and repurpose it for my own twisted agenda. Obviously.
His spin on the usual "PNGTuber" concept is not that dissimilar from my own original "haha, it's just an April Fool's Day joke!" shenanigans... but... y'know, with actual effort and thought put in, besides just achieving a simple punchline:
youtu.be/bi8lX-BY7YQ
youtu.be/5CyFDm3LKcs
---
Actually, his is a much more laborious methodology that I can't help but respect far more than just the results, because I think he's actually the first "FlipNote Studio Tuber" I've ever seen, since the very specific and limited aesthetic breeds a very particular look and results in some very particular artistic techniques that I myself very rarely consider, let alone actually would have thought to employ.
Although when I went about more or less specifically ripping him off in my roundabout fashion, it DID remind me of the manner in which I drafted and laboriously implemented one of my very rare Splatfest team posts, the one for Vanilla Ice... Cream... Cone...
youtu.be/B56f16sist0
Except a lot less tedious, since I don't have to use a particularly limited chisel and stone tablet set to make it happen. And I don't know about FlipNote, but the Splatoon message box will get interrupted rather easily if you happen to leave it open and the system goes to sleep or gets somehow upset along the way, losing all progress since your last manual "save and work on this later" input.
But the idea of taking a relatively massive resolution image and CRUNCHING it down to the bare minimum pixel data and then just cleaning it up to its barest monochrome data to produce the same general impression with a much... harsher edge to it... is certainly ONE interesting application of the apparently least-desirable resize filter methods. (Nobody respects the humble pixel! Not very nearest-neighborly of them!)
---
I was also quite intrigued by the use of a variety of pixel-style "halftone" techniques, which I discovered weren't TOO difficult to replicate, although the method of implementation was a bit weird for me... I would essentially just select the areas of the image that should get the a certain tone and mask out the rest. Although working with certain regions required a little extra thought about the order of layers and making sure that I didn't somehow mess up with my selection area or whether or not I'd messed up with my transplanting of the source layers as I'd cobbled them together externally.
You see, it probably should NOT shock you that a lot of picture-editing software with all the fanciest bells and whistles people are so fond of for digial art... are... not often especially well-attuned to handling pixel art. (And the image editing software I use most frequently for "edgier" raw pixel alterations don't always seem to have the more "modern" and fanciful features to do extensive and excessive layer operations to the point that I can start worrying about tripping over them and bloating my "projects" over them.)
Oh, and if THAT seems tedious and prone to error, just consider what happens when I discover after all those steps that I really don't appreciate the fact that the second image looks a bit more like abject terror instead of just opening wide and saying... "HEY! I'M TALKING HERE!"
(The eyebrows and lashlines are just a "little" softer than the rest of the image, because i could not for the life of me figure out a less-than-insane method of convincing Clip Studio Paint to NOT perform some degree of aliasing on EVERY operation, even if the tool I'm using has an option to set itself to "none" in that regard... but by that point, I was a bit sick of staring at my... ... ... um... EYES, YES. EYES... and just wanted to put the tiny, designated flicker-prone image free and setting it up for the goofy playdate that awaited.)
By the time I got THAT far, I had no interest in even ATTEMPTING to multiply my efforts to make the charming wiggly lines like his do. (Later.)
---
... ... ...thank goodness the whole idea was to make someone ELSE play and stream and do all that good stuff, so I no longer have to be bothered with it, huh?
So much easier!
![[Splatfest/Maximus] Splatoon 3 / Tetris 99 POWER of FOMO Never Takes a Vacation
Somethings Wrong with the Ink and/or T-Spin Diffuser!
If you needless chatter, theres that version as well:
https://youtu.be/I4n9CJPtVnc
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Splatfest/Maximus] Splatoon 3 / Tetris 99 POWER of FOMO Never Takes a Vacation](https://i.ytimg.com/vi/RaS4wmSM2Nk/mqdefault.jpg)

![[Gameplay Only] Splatoon Raiders 5. Its Getting Spicy in Here
Yknow, because the allure of murder ovewhelms the dread of omnidimensional grind.
If you NEED needless chatter, theres that version as well:
https://youtube.com/live/zIP5S0aP2sU
(the gameplay resolution will be lower on account of streaming, though)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Gameplay Only] Splatoon Raiders 5. Its Getting Spicy in Here](https://i.ytimg.com/vi/SOxpTR-Lbd4/mqdefault.jpg)

![[Stream Archive] Splatoon Raiders 8. Just Keep Digging!
With any luck, Ill finish early and spend my videogamelife playing video games instead!
I kinda screwed up the capture environment this time... so you CAN watch this one in the customary higher quality and no chat... but only the first two and a half hours or so were salvageable:
https://youtu.be/1O74_X_63LA
SORRY! (this ones going to stay unlisted, but ill still be linked here for posterity)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Stream Archive] Splatoon Raiders 8. Just Keep Digging!](https://i.ytimg.com/vi/Tb4uJ_XGyl4/mqdefault.jpg)


![[Too-Late PSA...?] Monster Hunter Rise In the Event of Discontinuation
Apologies in advance for the extreme length of this video and description... but I feel strongly about this matter.
Id SAY this is a public service announcement... but Im really late to do anything about it myself, so... its not like Im actually DOING anything for this minor crisis of preservation. Im barely staying ahead of it myself... sometimes.
In this regard, I suppose Im a bit of a cautionary tale of my own, rather than someone helping keep things on straight. Maybe more of a postmortem autopsy...
Monster Hunter has a bit of an odd relationship with its event quests... specifically the ones made with regard to outside third party content and collaborations.
Make no mistake, some of these are really interesting things. Things Id never have thought would come to pass, even. Some absolutely lovely, top-shelf crossover content.
My personal favorites have been some truly outlandish collabs with Shonen Jump properties... actual, honest-to-goodness manga content adapted into the games. Plus a nifty pirate-themed getup modeled after the publications distinctive mascot. An absolutely ornately-crafted Final Fantasy-style quasi-organic armor straight out of the imagination of Tetsuya Nomura. Actual crossovers with tight-fisted Nintendo of all things (especially notable before they started loosening up on their IPs for a bit of late), including Zelda and Fire Emblem and Mario and Animal Crossing! Across multiple games!
In the HD era, such collaborations grew rather sparse, but the efforts grew all the more elaborate and interesting. Added entire monsters to hunt from both The Witcher and Final Fantasy. The bulk of them from Capcom, of course, but theyre still getting increasingly detailed and bespoke engineering feats for wholesale replacements of both hunter and hunting buddies.
But now with increasingly (always-)online connectivity... some strange things have been afoot... ... ... ones I find a bit troubling and disturbing.
In the two most recent Monster Hunter games, World and now Rise... events can be taken BACK... that is, the crossover content removed and lost to the ages.
The Ubisoft-based events for Assassins Creed have been taken out of the game, the items earned from it no longer usable to create a signature item with unique gameplay impacts. The box office blockbuster movie tie-in quest and rewards are now rescinded.
The is happening to a couple of Monster Hunter Rises notable tie-in events. Specifically, ones pertaining to Sonic the Hedgehog and Universal Studios Japan. The latter of which is a bit of a surprise, because theyve been one of the most longstanding of all the various collaboration partners... and even then, the relevant tie-ins are STILL in the previous game, amidst other delisted collabs!
However, and heres where things get at least a LITTLE bit brighter... if were to call it that. A silver lining to all this doom and gloom, at least.
Rise uses the old style of event quest distribution, the one that most games in the franchise have made their bread and butter, in contrast to Worlds initially irregular coming and going of online-enabled quests in rotation, something that the mainline series hadnt tried since Monster Hunter Tri on the Wii, in fact. The upshot here being that if you download the quests before theyre no longer being distributed, you get to hang onto them in your expanded save data in perpetuity. You just wont be able to download them after the fact.
NOW were finally onto the point of order that has captured my curiosity.
With a totally blank slate for save data, youll definitely need to start up the game, get to the point where they stop trying to teach you how to interact with the home bases facilities... and THEN you can get the courier cat NPC to give up the goods. You MUST do this before the quest distribution is ended.
Somewhat surprisingly, it seems to do this... automatically now? At least the end of Senris spiel leads straight into telling you whats available in add-on content. You dont need to manually goad him into downloading it for you. (This might be a tip of the hat in favor of user friendliness to the sunsetting of the quests in question.)
THEN, I went out and made a SECOND fresh hunter alongside that one, to see how the procedure works out... and I didnt even need to do that much. The game apparently already recognized the relevant data and announced it being present and accounted for. Senri just needs you to claim it for the new players amassed content reserves.
I hesitantly take this to mean that you can conceivably make and unmake and remake as many save game files as you want afterwards, so long as the downloaded data remains intact for you to use at your leisure thereafter. Maybe.
I still wouldnt risk it, personally. So I have spare files just in case. (Well see!)
More super-untimely public service announcements where that came from!
twitter.com/yuugijoou
discord.gg/bKT9pRW [Too-Late PSA...?] Monster Hunter Rise In the Event of Discontinuation](https://i.ytimg.com/vi/Un6rOBCBZ3A/mqdefault.jpg)
![[Gameplay Only] Splatoon Raiders 6. Some Like It Hot
And some cant stand the heat... or the fishy smell?
If you NEED needless chatter clogging up the sidebar, theres that version as well:
https://youtube.com/live/Ff747jXD_v4
(but you lose some resolution coming from the livestream version)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Gameplay Only] Splatoon Raiders 6. Some Like It Hot](https://i.ytimg.com/vi/VMGIaHMUsLc/mqdefault.jpg)
![[Gameplay Only] ICh Bin(M) Queen of (other peoples) Games... Development?!
I rule you? I rule you.
twitter.com/yuugijoou
discord.gg/bKT9pRW
(If you come on MY show, then Im afraid I somehow DO have some sense of non-fake authority. Yes. Please understand.)
Originally streamed at:
twitch.tv/yuugijoou
If youd rather see the game with a minimalistic puppet show facade and a distinct lack of sauciness involved, that versions here:
https://youtu.be/uUYvO7-lttg
If you want to see the gameplay more legibly, but still want to have the creators insightful anecdotes getting in the way of actually playing it, weve got that covered, too:
https://youtu.be/uPrdb8GvqSc
While im USUALLY a gameplay-only purist myself when it comes to video content (as much as thats at odds with the great lengths I go to insert MYSELF into the mix above all else... I at least DO make certain that I retain the clean copy like ID want all the same, with very few exceptions, EVEN when it doesnt make any sense anymore! like here!) ...I actually VERY MUCH recommend watching one of the other two versions for full and proper context.
And some improper context. And some general talking all over each other. Thats how a show is run, right?!
The game you see in this thing you CAN play. YOU! Yourself! It was made and published and even exists within a web browser for maximum portabilty and/or user safety!
ICh Bin(M) can be played here:
https://fromscratchsoftware.itch.io/ich-binm
From Scratch Software
https://fromscratchsoftware.itch.io/
https://twitch.tv/fromscratchsoftware
This was originally created as part of a Game Jam run by Pirate Software (there are even a few in-jokes to that effect!), so feel free to check out @PirateSoftware :
youtube.com/piratesoftware
twitch.tv/piratesoftware
twitter.com/piratesoftware
Full disclosure, I kinda screwed up here. Again. As usual. I mean, w-what?! N-Never! This never happens to me, I swear! Obviously!
I streamed AND captured this thing at a piddling 30fps by freak accident... its Monster Hunter Wildss fault, obviously, because it made me make a bunch of extra OBS layouts and configurations such that my array of choices got confusing! Yep! thats it!
Also, if there are any super weird pixel scaling issues, its because of the abnormal way in which I had to play the thing. (Some of which becomes apparent when I try to do something weird and impromptu during the stream itself! Fascinating! Definitely suboptimal! Sweet, sweet scuff!)
Theres no FULLSCREEN button in the corner either! The WHOLE time! Thats a figment of your imagination!
This is a bit of a weird one, but a pleasant one to have had the chance to do. And all it cost me was a day of trying to wrangle my local distractions AND an ill-advised night full of Xenoblade Chronicles! (Grr?!)
My buddy Scratch (see what he did there?!) makes games! I saw him build this one, somewhat. When I could spare some time and didnt mind vegging out and just listening to keys clack and tests run and information looked up. (He also cooks up a mean spreadsheet just to keep himself on task! Tasks like making spreadsheets! Productivity!)
Its a fairly simple game, which is part of why we were able to just sit down on a whim and try the thing in this fashion. I desperately tried to not-remember anything I mightve picked up while NOT zoning out during his development streams over on Twitch (or even as far back as when he was just showing them off to whoever would listen and watch on Discord), and I think my self-brain-erasure was PRETTY adequately performed. I now forget what turquoise means, but Im pretty confistruggle that it was a worthy sacrifiblender!
He also joked while we were watching him run through the stuff that I should voice the main character. A machine. Since its an indie game jam made under time constraints and natural complexity limitations, I goaded him on, as there was NO WAY this could EVER actually be turned into a thing.
And thats how the game got an ad-libbed, one-time-only performance by two people who only know how to speak in complete monotone. (Im playing a robot, whats your excuse?! ... ... ...whats MY excuse the REST of the time?!)
We also did some fun things like looking at his OTHER published game jam product that he now hates like a first or middle child who wont stop writing on the walls for attention.
Also I (eventually) broke his game! I told him I would! And not even in the way he told me would probably result in a catastrophic system failure!
Overall, it was a lot of fun! For me, anyway! Scratch assures me likewise, but I mightve had him under some sort of unspeakable duress at the time. You dont have to trust anything he says!
If YOU thought this was neat or fun or weird or interesting or a hellish experience youd never want to be offered ever again, please let me know, and Ill arrange appropriate reward/reprimand accordingly! :3 [Gameplay Only] ICh Bin(M) Queen of (other peoples) Games... Development?!](https://i.ytimg.com/vi/VQAdTYkpJxc/mqdefault.jpg)
![[Super Game Boy] Donkey Kong #4. Nature Walk
Going on an ape hunt! Gonna find a big one!
twitter.com/yuugijoou
discord.gg/bKT9pRW
For extra funsies, hows about playing the thing WITHOUT the parts that ostensibly make it Super and not just Game Boy?
To get down to just the pixels and utterly defeat any purpose to playing it like this at all, try here:
https://youtu.be/lmMPOu6SrHU
I promise Ill be DONE talking about the Super Game Boy enhancements specific to this game and this hardware configuration soon enough... but I played it this way SO much that I flat out did not even KNOW for the longest time that the vocalized cries for HELP! at the start of nearly every stage were one such feature.
I mean, in hindsight, yeah, no, that makes sense... it definitely doesnt fit within the tech specs of a Game Boy game. But part of the magic and whimsy of having discovered the bizarre treasure that was the Super Game Boy and its capacity to confer bespoke diffentials from the original capabilities of a games base content... is the part that I hadnt even discovered just how well it was doing its job without my knowing it!
Listen. Kids are stupid. And observation skills and critical thinking come later. Sorry, kids. Youll grow out of it! Into... it? Something! You got this!
At least the lush, but INSANE (and not programmatically scalable with tech of the time) colorization was really eye-catching, so I didnt miss that. Until I was trying to figure out why a Game Boy Color apparently COULDNT manage to figure out how to do the same thing.
A wizard did it. At R&D2. Yep.
In this pre-World demo, we get introduced to... switches!
No! Wait! I swear! Its good! Its not oh, thats totally obvious!
Umm... ... ... Donkey Kong uses switches of a totally unnecessarily different design than the ones Mario uses?
(Its actually quite rare that Mario can even REACH a switch that DK might be using, and not just because theres some big palooka in the way, but this is more of an observation of the visual language of Donkey Kong 1994 than anything actually useful.)
In case it was unclear up to now, theres... like... a LOT of extra lives to be had in this game. Bonus stages. Time bonuses! Every four stages, the combined remaining timer values for stage clears all get added together, and you get a 1up for every 100 counts left over! Even the excess extras after that is an extra life!
Collecting all of Paulines dropped accessories (hats and handbags are one thing, but how many parasols does she ACTUALLY need?!) also gets you a free play of either a slot machine or a wheel of extra lives. Sure, its usually one life per visit, and Im REALLY bad at slot machines, but it all adds up! Mario is basically immortal! ... ... ...he better be, with how easy it is to utterly destroy his flimsy body.
Forest, 2-1
You may also quickly notice... this game has an absolutely absurd variety of enemies. Sure, most of them end up funcitonally identical in many ways and are just a snazzy coat of paint, like... two sprites at most each time. Its a small detail, but also simultaneously an abundant one, serving to make the overall flavor of an otherwise gentle curve of simple gameplay very gradually ramping up can always feel fresh.
Forest, 2-2
See? You didnt know all there was to know about switches from just that one little demo segment! They dont just control platforms in a slightly different fashion from those ladder and bridge pickups! They can control the movement of elevator platforms! They can even have more than two states!
Forest, 2-3
Two helpful notes here that dont really get shown off... you can actually safely crouch under the plants projectiles, but only when youre not holding something in your hands.
The other thing is that because the ladder pickup is so close to where Mario starts and the path to the door only shutters off once gameplay begins... you can actually block that shutter with the temporary ladder occupying that space, even after the ladder disappears.
These kinds of quirks in object interactions are critical to later stages in the game, but its more of a quirky footnote in this one.
Forest, 2-4
In a DK stage thats NOT the capstone of the whole themed world, youll tend to just need to reach Donkey Kong to scare him into running away, much like the three stages leading up to 100m in the original arcade progression.
In this case, its a recreation of the original stage layout for Donkey Kong Jr.!
... ... ...so... a reverse-reversal! [Super Game Boy] Donkey Kong #4. Nature Walk](https://i.ytimg.com/vi/VtVWbN7bs9Y/mqdefault.jpg)