Uploaded December 2023 | Updated September 2026, 2 weeks ago
After trying different playfield heights and conversions for playfield coordinates, I had finally settled on an equation to use for platforming that is not overly complicated, like the platforming code I had made in the gorilla game or my functional but complex platforming code for standard kernel superchip ram.
This code just tests drop down and clipping by checking for playfield underneath the player. I use the fire button only to raise the player up to test platforms and location.
Next up for the test of this would be actual jumping and fake (or natural feeling gravity) so that a platforming game could be realized. And to keep with the holidays, I made a Santa!
After trying different playfield heights and conversions for playfield coordinates, I had finally settled on an equation to use for platforming that is not overly complicated, like the platforming code I had made in the gorilla game or my functional but complex platforming code for standard kernel superchip ram.
This code just tests drop down and clipping by checking for playfield underneath the player. I use the fire button only to raise the player up to test platforms and location.
Next up for the test of this would be actual jumping and fake (or natural feeling gravity) so that a platforming game could be realized. And to keep with the holidays, I made a Santa!










