Uploaded July 2026 | Updated September 2026, 2 weeks ago
Found this Doom on SNES clip and honestly this port might be one of the most impressive programming feats in Nintendo's entire 16 bit library.
Williams Entertainment released this on September 1, 1995, and it did not use the actual Doom engine at all. Programmer Randy Linden built a completely custom engine for it called Reality, and he started the whole project on his own before Sculptured Software brought him on board to finish it in time for the holidays. Since there were no development tools for the Super FX chip the game needed, Linden built his own assembler, linker, and debugger from scratch on a Commodore Amiga, then tested everything using a hacked Star Fox cartridge since that was the only other game using that same chip at the time.
Getting Doom to fit meant serious sacrifices. Floors and ceilings lost their textures and became flat colors, blood effects got cut for hardware reasons, there was no save system so you had to finish each episode in one sitting, and only 22 levels made it in from the PC original. Even with all that, it shipped in a red cartridge, one of only a handful of SNES games to get a colored cartridge at all, and it became one of just three SNES games ever rated M for Mature. John Romero himself has said plenty of people experienced Doom for the very first time through this exact port.
Did any of you play Doom on SNES before you ever touched the PC version? Let me know down below.
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#doomsnes #doom #supernintendo #snes #retrogaming #90sgaming #gaminghistory #idsoftware #superfxchip #retroconsole #classicgaming #vintagegaming #90snostalgia #fpsgames #gameforestgf #youtubeshorts #gaming
Found this Doom on SNES clip and honestly this port might be one of the most impressive programming feats in Nintendo's entire 16 bit library.
Williams Entertainment released this on September 1, 1995, and it did not use the actual Doom engine at all. Programmer Randy Linden built a completely custom engine for it called Reality, and he started the whole project on his own before Sculptured Software brought him on board to finish it in time for the holidays. Since there were no development tools for the Super FX chip the game needed, Linden built his own assembler, linker, and debugger from scratch on a Commodore Amiga, then tested everything using a hacked Star Fox cartridge since that was the only other game using that same chip at the time.
Getting Doom to fit meant serious sacrifices. Floors and ceilings lost their textures and became flat colors, blood effects got cut for hardware reasons, there was no save system so you had to finish each episode in one sitting, and only 22 levels made it in from the PC original. Even with all that, it shipped in a red cartridge, one of only a handful of SNES games to get a colored cartridge at all, and it became one of just three SNES games ever rated M for Mature. John Romero himself has said plenty of people experienced Doom for the very first time through this exact port.
Did any of you play Doom on SNES before you ever touched the PC version? Let me know down below.
Subscribe to Game Forest GF for retro gaming content every single day.
#doomsnes #doom #supernintendo #snes #retrogaming #90sgaming #gaminghistory #idsoftware #superfxchip #retroconsole #classicgaming #vintagegaming #90snostalgia #fpsgames #gameforestgf #youtubeshorts #gaming










