Uploaded August 2019 | Updated September 2026, 1 day ago
Runner: Peter Lawrence
Date: 2019-08-10
IWAD: DOOM.wad
PWAD: SIGIL.wad (version v1.1)
Category: NM100s
Map: E5M8 "Halls of Perdition"
Source Port: Crispy Doom v5.6
Time: 00:48
Link to the demo: drive.google.com/open?id=1Sr0C4fC5bB8LrlWjXX1g08qqgbBADOdI
The start of this level is pretty straight forward, hit the eye switches, grab the red key. An annoying part is getting past the lost souls to hit the switch, it's pretty much luck based and the cause of many restarts. Thankfully in this run, I was able to run right around them.
After pressing the switch, I bump to grab the Supercharge through the fence to help me tank through all the enemies.
I save time activating the first secret by running over the edge of the platform without falling off. Second secret is inside the first secret with a BFG.
I use the BFG to clear out the third secret which is full of imps. I'm careful not to activate a monster closet trap when reaching this secret.
Hardest part now, finally, I clear the area best I can to make a very awkward jump. I manage to avoid hitting the exit so I can run past it, activating the last secret which is through a non-solid fence.
Overall, quite a fun level but can get quite annoying considering how you have to replay the start until you get lucky. And also can get blocked on the jump at the end by a cacodemon, baron or lost soul.
Runner: Peter Lawrence
Date: 2019-08-10
IWAD: DOOM.wad
PWAD: SIGIL.wad (version v1.1)
Category: NM100s
Map: E5M8 "Halls of Perdition"
Source Port: Crispy Doom v5.6
Time: 00:48
Link to the demo: drive.google.com/open?id=1Sr0C4fC5bB8LrlWjXX1g08qqgbBADOdI
The start of this level is pretty straight forward, hit the eye switches, grab the red key. An annoying part is getting past the lost souls to hit the switch, it's pretty much luck based and the cause of many restarts. Thankfully in this run, I was able to run right around them.
After pressing the switch, I bump to grab the Supercharge through the fence to help me tank through all the enemies.
I save time activating the first secret by running over the edge of the platform without falling off. Second secret is inside the first secret with a BFG.
I use the BFG to clear out the third secret which is full of imps. I'm careful not to activate a monster closet trap when reaching this secret.
Hardest part now, finally, I clear the area best I can to make a very awkward jump. I manage to avoid hitting the exit so I can run past it, activating the last secret which is through a non-solid fence.
Overall, quite a fun level but can get quite annoying considering how you have to replay the start until you get lucky. And also can get blocked on the jump at the end by a cacodemon, baron or lost soul.
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Its Bandcamp Friday today and you can get his album here:
https://jamespaddock.bandcamp.com/album/desync-standard-edition [LIVE] Finishing up Taken - James Paddock (MegaSphere Remix)](https://i.ytimg.com/vi/SUP3RULUVnU/mqdefault.jpg)







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My MIDI for Alien Vendettas MAP23 Blood Sacrifice. Chords are borrowed from Guess We Are Then from my Master Levels MIDI Pack as I thought they could do with some more love!
I went with similar instrumentation as the Rise of the Triad soundtrack as thats the vibe I was getting with this levels castle aesthetic.
Check out the MIDI pack for Alien Vendetta here.
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