Davester2296 | DOOM | D64D2 - Sanity Decay [Cover By DAR] - MAP11 @DAR-Davester2296 | Uploaded August 2020 | Updated October 2024, 1 week ago.
Such a fitting song for a level where you're being chased by a frequently teleporting Cyberdemon!
There wasn't too much that was changed for this one. I had thought about having things escalate further at the end by extending it and adding some heavy guitars. However, I felt like doing that would've changed up the atmosphere too much.
Instead, I focused on trying to make things sound a little creepier. For instance, I wound up replacing the harp from the original with a.... a whistling... xylophone?? I had been trying to find a sound that would be fitting as a replacement. I couldn't find anything for a while, then by total accident, I loaded up a xylophone sample. When it played through the effects-chain that I had already set up, it wound up sounding very different! I loved how creepy it sounded, as well as the added bonus of "Xylophones aren't supposed to whistle!". Just really adds to the spookiness of the track, I think!
The original made clever use of a piano and its volume controls in order to achieve this pulsing, pad synth sort of sound (like the part from 1:39-1:53 for example). I wound up loading up one of my favorite synths for this, and then recorded it after running it through some effects to "glitch it out". I kept the synth playing on the left side, while the glitched recording played back on the right side, along with some heavy reverb.
The main and most noticeable addition to this track would be the newly added choir parts towards the end. Adding some choirs is always a great go-to choice for complementing a very spooky and ominous atmosphere! I felt it made for a nice addition to the last part of this track. I also added some subtle french horns to accompany the deep strings that play during this last bit as well.
Aside from that, there's just some other very small additions, like the occasional gong, bells, a synth quietly panning from left-to-right, and throwing in a creepy wind sound.
Now for some fun trivia, I had totally forgotten which level this was when I was recording. So, as I watched the screen-melt effect reveal a not-so-friendly Cyberdemon, I was genuinely startled!
Anyways, I hope you all enjoy this spooky cover! ~DAR
OPUS DOWNLOAD: mediafire.com/file/9llvz69m5nlrikj/D64D2+-+Sanity+Decay+(MAP11)+[Cover+By+DAR].opus/file
Previous DOOM Cover: "D64D2 - The Dark City": youtube.com/watch?v=Zh4bDO0CzOE
Originally Composed By CoTeCiO
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Make sure to Like, Share, and Subscribe if you enjoyed!
Follow me at:
(The Den of DAR) Official DISCORD: discord.gg/uEAfRWP
DAR's Cover-To-Do List: docs.google.com/spreadsheets/d/1DowH1EIjiLyeg29cFx-4XOWpr7-bl1Pwb2_OfVaQ1SE/edit?usp=sharing
Facebook: facebook.com/Davester2296
Twitter: twitter.com/Davester2296
ReverbNation: reverbnation.com/Davester2296
Originals Channel: youtube.com/user/Davester2296
Such a fitting song for a level where you're being chased by a frequently teleporting Cyberdemon!
There wasn't too much that was changed for this one. I had thought about having things escalate further at the end by extending it and adding some heavy guitars. However, I felt like doing that would've changed up the atmosphere too much.
Instead, I focused on trying to make things sound a little creepier. For instance, I wound up replacing the harp from the original with a.... a whistling... xylophone?? I had been trying to find a sound that would be fitting as a replacement. I couldn't find anything for a while, then by total accident, I loaded up a xylophone sample. When it played through the effects-chain that I had already set up, it wound up sounding very different! I loved how creepy it sounded, as well as the added bonus of "Xylophones aren't supposed to whistle!". Just really adds to the spookiness of the track, I think!
The original made clever use of a piano and its volume controls in order to achieve this pulsing, pad synth sort of sound (like the part from 1:39-1:53 for example). I wound up loading up one of my favorite synths for this, and then recorded it after running it through some effects to "glitch it out". I kept the synth playing on the left side, while the glitched recording played back on the right side, along with some heavy reverb.
The main and most noticeable addition to this track would be the newly added choir parts towards the end. Adding some choirs is always a great go-to choice for complementing a very spooky and ominous atmosphere! I felt it made for a nice addition to the last part of this track. I also added some subtle french horns to accompany the deep strings that play during this last bit as well.
Aside from that, there's just some other very small additions, like the occasional gong, bells, a synth quietly panning from left-to-right, and throwing in a creepy wind sound.
Now for some fun trivia, I had totally forgotten which level this was when I was recording. So, as I watched the screen-melt effect reveal a not-so-friendly Cyberdemon, I was genuinely startled!
Anyways, I hope you all enjoy this spooky cover! ~DAR
OPUS DOWNLOAD: mediafire.com/file/9llvz69m5nlrikj/D64D2+-+Sanity+Decay+(MAP11)+[Cover+By+DAR].opus/file
Previous DOOM Cover: "D64D2 - The Dark City": youtube.com/watch?v=Zh4bDO0CzOE
Originally Composed By CoTeCiO
----------------------------------------------------------------------------------------------------
Make sure to Like, Share, and Subscribe if you enjoyed!
Follow me at:
(The Den of DAR) Official DISCORD: discord.gg/uEAfRWP
DAR's Cover-To-Do List: docs.google.com/spreadsheets/d/1DowH1EIjiLyeg29cFx-4XOWpr7-bl1Pwb2_OfVaQ1SE/edit?usp=sharing
Facebook: facebook.com/Davester2296
Twitter: twitter.com/Davester2296
ReverbNation: reverbnation.com/Davester2296
Originals Channel: youtube.com/user/Davester2296