Davester2296 | DOOM | D64D2 - A Lot to Learn [Cover By DAR] | MAP29 (D64 - MAP24) @DAR-Davester2296 | Uploaded June 2022 | Updated October 2024, 6 days ago.
Really liked the buildup this one had.
As always, I tried to stay faithful to the original MIDI. I only slightly changed up the lead guitar that comes in at the end, and added some choirs (along with some other really small additions).
I also felt like imparting a bit of this 80's/early-90's kind of retro synth feel for the synths that play on the right side. Felt like a nice match since the string-sections were handling things on the left side of the stereo field.
Also happy to use my newfound acoustic recording technique once again! Though I added a little something extra this time. I wound up recording my Ibanez with just a tad bit of grit, and then I ran it through some reverb (and chorus) and blended it with the acoustic. I think it managed to fill out the sound there quite nicely.
I also really loved playing the riff that kicks in at 2:27. I especially loved doing that little hammer-on bit in the riff (heard at 2:29, 2:36, 2:43, etc).
I threw in the choirs towards in the end since I felt like something was missing there during the whole rising chord-progression thing going on. I also changed up the lead guitar because the original was just doing this simple "5th, and then root" thing. I changed it to give the leads a little more articulation and movement.
There was also a lot of layering and volume & panning automation going on behind the scenes with this one. Both the string-sections and the synths were comprised of like 3 or 4 layers each. The guitars also had their fair share of volume and panning shenanigans. I really like how the rhythm guitar turned out at 2:10-2:27. Then of course, the final lead bit is doing this whole "left to right, back to left" thing with the panning.
As for the video, I had a very clear scene in my head as I wrapped up mixing work on the audio. I pictured Doomguy sitting upon a huge pile of vanquished demons. Then the camera would slowly pan up to show his face all bloodied and tired. So, once I got the master rendered, and recorded some gameplay, it was time to play pretend-hotshot filmmaker again.
Setting up this bit actually took me a little longer than I had anticipated (though still really fast, all things considered). Decided to just have Doomguy sitting on top of the little pillar/switch thing at the start of the level, and just started throwing in lots of dead baddies. I also decided to recolor Doomguy, to give him black boots and upper-armor, just like D64-guy. I figured I might as well do that for this sprite, since I was frankensteining it together and editing it anyways. Classic Doomguy, but with D64-guy boots, armor, and helmet is actually pretty badass-looking. Someone should totally make a skin for that if it doesn't already exist!
Quite proud of how this bit turned out, since its pretty much how I pictured it in my head. Sitting, catching his breath, surrounded by a scene of absolute carnage. Casting his helmet away and dripping with the blood of the monsters, as well as his own. A rather fitting scene as we've come a long way in this D64D2 Marathon. 5 more to go!
Anyways, I hope you all enjoy this addition to the D64D2 Marathon! ~DAR
.OGG DOWNLOAD: mediafire.com/file/2up45enfn3t1w16/D64D2+-+A+Lot+to+Learn+(MAP29)+[Cover+By+DAR].ogg/file
Originally Composed By Dildomaster666
----------------------------------------------------------------------------------------------------
Make sure to Like, Share, and Subscribe if you enjoyed!
Follow me at:
(The Den of DAR) Official DISCORD: discord.gg/uEAfRWP
SUPPORT / DONATE: theofficialdavester2296.wordpress.com
DAR's Cover-To-Do List: docs.google.com/spreadsheets/d/1DowH1EIjiLyeg29cFx-4XOWpr7-bl1Pwb2_OfVaQ1SE/edit?usp=sharing
Facebook: facebook.com/Davester2296
Twitter: twitter.com/Davester2296
Backup Channel: youtube.com/user/Davester2296
Really liked the buildup this one had.
As always, I tried to stay faithful to the original MIDI. I only slightly changed up the lead guitar that comes in at the end, and added some choirs (along with some other really small additions).
I also felt like imparting a bit of this 80's/early-90's kind of retro synth feel for the synths that play on the right side. Felt like a nice match since the string-sections were handling things on the left side of the stereo field.
Also happy to use my newfound acoustic recording technique once again! Though I added a little something extra this time. I wound up recording my Ibanez with just a tad bit of grit, and then I ran it through some reverb (and chorus) and blended it with the acoustic. I think it managed to fill out the sound there quite nicely.
I also really loved playing the riff that kicks in at 2:27. I especially loved doing that little hammer-on bit in the riff (heard at 2:29, 2:36, 2:43, etc).
I threw in the choirs towards in the end since I felt like something was missing there during the whole rising chord-progression thing going on. I also changed up the lead guitar because the original was just doing this simple "5th, and then root" thing. I changed it to give the leads a little more articulation and movement.
There was also a lot of layering and volume & panning automation going on behind the scenes with this one. Both the string-sections and the synths were comprised of like 3 or 4 layers each. The guitars also had their fair share of volume and panning shenanigans. I really like how the rhythm guitar turned out at 2:10-2:27. Then of course, the final lead bit is doing this whole "left to right, back to left" thing with the panning.
As for the video, I had a very clear scene in my head as I wrapped up mixing work on the audio. I pictured Doomguy sitting upon a huge pile of vanquished demons. Then the camera would slowly pan up to show his face all bloodied and tired. So, once I got the master rendered, and recorded some gameplay, it was time to play pretend-hotshot filmmaker again.
Setting up this bit actually took me a little longer than I had anticipated (though still really fast, all things considered). Decided to just have Doomguy sitting on top of the little pillar/switch thing at the start of the level, and just started throwing in lots of dead baddies. I also decided to recolor Doomguy, to give him black boots and upper-armor, just like D64-guy. I figured I might as well do that for this sprite, since I was frankensteining it together and editing it anyways. Classic Doomguy, but with D64-guy boots, armor, and helmet is actually pretty badass-looking. Someone should totally make a skin for that if it doesn't already exist!
Quite proud of how this bit turned out, since its pretty much how I pictured it in my head. Sitting, catching his breath, surrounded by a scene of absolute carnage. Casting his helmet away and dripping with the blood of the monsters, as well as his own. A rather fitting scene as we've come a long way in this D64D2 Marathon. 5 more to go!
Anyways, I hope you all enjoy this addition to the D64D2 Marathon! ~DAR
.OGG DOWNLOAD: mediafire.com/file/2up45enfn3t1w16/D64D2+-+A+Lot+to+Learn+(MAP29)+[Cover+By+DAR].ogg/file
Originally Composed By Dildomaster666
----------------------------------------------------------------------------------------------------
Make sure to Like, Share, and Subscribe if you enjoyed!
Follow me at:
(The Den of DAR) Official DISCORD: discord.gg/uEAfRWP
SUPPORT / DONATE: theofficialdavester2296.wordpress.com
DAR's Cover-To-Do List: docs.google.com/spreadsheets/d/1DowH1EIjiLyeg29cFx-4XOWpr7-bl1Pwb2_OfVaQ1SE/edit?usp=sharing
Facebook: facebook.com/Davester2296
Twitter: twitter.com/Davester2296
Backup Channel: youtube.com/user/Davester2296