Uploaded April 2016 | Updated September 2026, 2 weeks ago
Another round of Doom (2016)
Showing off:
-Another TDM round
-Ambusher Loadout
-And the Score Screen which wasn't present in my first TDM video
Known Bugs: (for now)
-If I try to skip the intro logos (Bethesda, Id Software, etc) the game will crash resulting in a *Not Responding* error.
-If I switch the resolution, upon exiting the game and re-entering the resolution goes back to its default 1080p value regardless that my own video shows 3840x2160.
-Some projectiles get caught off in mid-air and just sit there.
Couldn't record in 4K due to ...reasons.
1. Couldn't record it with nVidia Experience because the game is OpenGL and nVidia does not record OpenGL games except in Windowed mode. (and windowed mode was very buggy in the game, it was showing part of the desktop)
2. Had to record with OBS and OBS is very unstable with recording 4K resolution so I had to stick with 1080p for now.
Tested on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: OBS
nVidia Game Ready Driver version used: 364.51
Using Windows 10 Pro 64bit
----------------------------------------------------------------------------------------------------------------------------------
Don't forget to Like (Dislike), Comment and Subscribe if you liked it or didn't like it.
----------------------------------------------------------------------------------------------------------------------------------
Also don't forget to check out my channel for more stuff like this!
----------------------------------------------------------------------------------------------------------------------------------
Thanks people!
Another round of Doom (2016)
Showing off:
-Another TDM round
-Ambusher Loadout
-And the Score Screen which wasn't present in my first TDM video
Known Bugs: (for now)
-If I try to skip the intro logos (Bethesda, Id Software, etc) the game will crash resulting in a *Not Responding* error.
-If I switch the resolution, upon exiting the game and re-entering the resolution goes back to its default 1080p value regardless that my own video shows 3840x2160.
-Some projectiles get caught off in mid-air and just sit there.
Couldn't record in 4K due to ...reasons.
1. Couldn't record it with nVidia Experience because the game is OpenGL and nVidia does not record OpenGL games except in Windowed mode. (and windowed mode was very buggy in the game, it was showing part of the desktop)
2. Had to record with OBS and OBS is very unstable with recording 4K resolution so I had to stick with 1080p for now.
Tested on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: OBS
nVidia Game Ready Driver version used: 364.51
Using Windows 10 Pro 64bit
----------------------------------------------------------------------------------------------------------------------------------
Don't forget to Like (Dislike), Comment and Subscribe if you liked it or didn't like it.
----------------------------------------------------------------------------------------------------------------------------------
Also don't forget to check out my channel for more stuff like this!
----------------------------------------------------------------------------------------------------------------------------------
Thanks people!

![ALIENS VS. PREDATOR (1999) - MARINE 1st Level Gameplay - (No Commentary) [4K60]
Was thinking if I should cover this one considering its age, but why the hell not? This is another legendary series that dominated my childhood, well at least AvP 1 and 2, what follows after is a bit... weird and maybe not so worth for the first two.
This video is showcasing Marine gameplay in 4K.
Even though on Steam the game is noted as Aliens versus Predator Classic 2000 in fact the games original release was on 30 April 1999 in North America and 25 May 1999 in Europe and the version on Steam which is actually Aliens versus Predator Gold Edition was originally released on 28 March 1999.
Sorry for the constant on-off night-vision but the game is constantly switching from light to dark areas and vice-versa.
Steam Store Page:
http://store.steampowered.com/app/3730/
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: nVidia GeForce Experience Share (BETA) @ 70mbps
nVidia Game Ready Driver version used: 361.75
Using Windows 10 Pro 64bit ALIENS VS. PREDATOR (1999) - MARINE 1st Level Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/uVw5kZ5U3oo/mqdefault.jpg)
![QUAKE CHAMPIONS (2017) - Closed BETA - Random TDM Gameplay - (No Commentary) [4K60]
Feel free skip to 2:12 if you want to jump directly into the gameplay. Getting my ass kicked.
Going at it in Quake Champions - Closed Beta - Going for one random TDM on the good ol Pro-Q3DM6 remake.
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: nVidia GeForce Experience Share
nVidia Game Ready Driver version used: 381.65
Using Windows 10 Pro 64bit Version 1703 - Build 15063.138
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! QUAKE CHAMPIONS (2017) - Closed BETA - Random TDM Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/upsmlqOwXKw/mqdefault.jpg)
![WoW - Dragonflight BETA - Dracthyr Customization [4K60]
Recorded on WoW - Dragonflight 10.0.2 (Build 46259) (Beta x64)
Resolution used: 3840x2160
Graphical settings slider has been set to 10
Played on:
CPU: Intel Core i5 11400F
GPU: GIGABYTE GeForce RTX 3080 Ti GAMING OC
MOBO: ASRock Z590 Taichi
RAM: Corsair Vengeance Pro RGB 32GB DDR4 3600MHz
STORAGE: Samsung 970 EVO Plus 500GB + Seagate BarraCuda 2TB + 4TB
PWR: Corsair HX Series, 80+ Platinum, 1000W
Recorded with: nVidia GeForce Experience
nVidia Game Ready Driver used: 526.47
Using Windows 11 Pro 22H2
Dont forget to Like (Dislike), Comment and Subscribe
Also dont forget to check out my channel for more videos!
Thanks people!
COPYRIGHT NOTICE:
I DO NOT take any credit for the music, cinematics or any kind of images shown in any of my videos.
All of the music and songs belong to their respective original creators.
World of Warcraft®: Dragonflight™
©2022 Blizzard Entertainment, Inc. All rights reserved. Dragonflight is a trademark, and World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS. WoW - Dragonflight BETA - Dracthyr Customization [4K60]](https://i.ytimg.com/vi/uywkd4v5F2Q/mqdefault.jpg)
![nVidia Apollo 11 Lunar Landing Tech Demo VXGI (GTX 980 Ti) [4K60]
Forgot about this nice little tech demo from nVidia. I thought I should post it here for showcasing purposes only for those who are interested in stuff like this.
I switched to 4K using a command line applied to the Desktop shortcut made by the installation.
The command line is as follows:
-ResX=3840 -ResY=2160 -FULLSCREEN
This tech demo shows nVidias new VXGI technology.
nVidias own description of VXGI:
Voxelized Global Illumination
( or VXGI )
In traditional computer graphics, a light contributes diffuse and specular illumination to any surface that has an unobstructed ray to that light. The images resulting from this technique are characteristically black in unlit regions because this over-simplification fails to account for light reflected from other surfaces in the scene.
To improve visuals, most games describe indirect illumination by pre-computing lighting and storing the result statically in vertex data or textures. The results can look very realistic if the scene remains static, but we want to be able to open doors, move lights, and tear down walls. Clearly games would benefit greatly if we could create a global illumination solution that computes direct and indirect lighting in real time.
NVIDIAs VXGI computes indirect light by rendering the scenes lit geometry into a 3D voxel grid, then using that grid as an acceleration structure for computing indirect diffuse light and reflections. Indirect diffuse light is calculated by tracing broad cones through the voxel grid in the direction of the surface normal and accumulating the light from those voxels. Reflections are likewise calculated by tracing through the voxel grid in the direction of the reflection vector.
This new technique is made possible from several new features of GeForce GTX 980 including:
Viewport Multicast :
Accelerates the rendering of each triangle into the voxel structure(s)
by broadcasting it to the 6 directional render targets rather than
duplicating data.
Conservative Raster :
Ensures that each triangle in a voxels space can contribute to that
voxel even if the triangle does not cross that voxels sample point.
Tiled Resources :
Permits us to create a high resolution 3D Texture but only allocate
memory for those regions that are occupied by voxels.
NVIDIA can now employ Voxelized Global Illumination on Geforce GTX 980 to test the validity of the alleged moon landing media. nVidia Apollo 11 Lunar Landing Tech Demo VXGI (GTX 980 Ti) [4K60]](https://i.ytimg.com/vi/v3gvihFf44E/mqdefault.jpg)
![WoW - Draenor - Exploring UNDERCITY Gameplay - (No Commentary) [4K60]
Thought of doing another WoW mini series by presenting the cities of Horde and Alliance from the Warlords of Draenor expansion. Mostly for people who want to see any changes compared to previous expansions both graphical and storyline changes.
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: OBS (Open Broadcasting Software) @ 30mpbs
nVidia Game Ready Driver version used: 362.00
Using Windows 10 Pro 64bit
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! WoW - Draenor - Exploring UNDERCITY Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/vjVF4mekwpk/mqdefault.jpg)
![QUAKE (1996) - First four levels Gameplay - (No Commentary) [4K60]
Another iD Software legendary that boosted the gaming industry even more.
Some random (barely visible) hitches during gameplay. Probably due to the custom engine mixed up with 4K or something else on my end.
-This was done in Darkplaces Quake engine
https://icculus.org/twilight/darkplaces/
Steam version of Quake was used
Resolution used: 3840x2160
Steam Store Page:
http://store.steampowered.com/app/2310/QUAKE/
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: nVidia GeForce Experience Share
nVidia Game Ready Driver version used: 382.19
Using Windows 10 Pro 64bit (Creators Update)
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! QUAKE (1996) - First four levels Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/w8AA6h09BDg/mqdefault.jpg)

![Half-Life 2: Update - Chapter 3 - ROUTE KANAL Playthrough - (No Commentary) [4K60]
A continuation of the legendary Half-Life.
All video settings have been set to HIGHEST possible settings.
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: Game DVR for Windows 10
nVidia Game Ready Driver version used: 361.60
Using Windows 10 Pro 64bit Half-Life 2: Update - Chapter 3 - ROUTE KANAL Playthrough - (No Commentary) [4K60]](https://i.ytimg.com/vi/wtFmal-eaY4/mqdefault.jpg)
![SPLINTER CELL (2003) - Training Gameplay - (No Commentary) [4K60]
A trip down the memory lane with the awesome Splinter Cell and Michael Ironside. Enjoy
(Audio-Video may be a bit out of sync, forgot to cap the FPS to 60 from nVidia Inspector)
Game was made to run in 4K by using this guide here:
http://www.wsgf.org/dr/splinter-cell
Used the Steam version for this one.
Steam Store Page:
http://store.steampowered.com/app/13560/
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: nVidia GeForce Experience Share
nVidia Game Ready Driver version used: 378.49
Using Windows 10 Pro 64bit
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! SPLINTER CELL (2003) - Training Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/wvjH-XKTCE4/mqdefault.jpg)
![WoW - Vanilla - UNDEAD Starting Experience [Level 1 to 5] on Nostalrius - (No Commentary)
The Vanilla WoW undead starting zone. Levels 1 to 5.
Welcome to Nostalrius (defunct as of April 2016), a private server thats as accurate (99% accuracy to what Blizzard offered more than 13 years ago) as it can be. A trip down memory lane.
The whole playthrough took 1 hour 6 minutes and 57 seconds. Of course I had to cut and edit through most of the killing.
A short go through the settings are show at 3:36
A rough comparison on the not-anymore-available-Draenor-expansion can be seen here:
https://www.youtube.com/watch?v=Xadq0oay48Y
YouTube video downscaled to 1080p
Resolution used in-game: 3840x2160 (aka 4K)
All settings maxed out
Recorded on WoW - Vanilla (Build 5875) Version: 1.12.1 released on 26 September 2006
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: OBS (Open Broadcaster Software) STUDIO @ 1080p
nVidia Game Ready Driver version used: 376.33
Using Windows 10 Pro 64bit
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! WoW - Vanilla - UNDEAD Starting Experience [Level 1 to 5] on Nostalrius - (No Commentary)](https://i.ytimg.com/vi/y27QaK4cC2c/mqdefault.jpg)