Uploaded September 2025 | Updated September 2026, 20 minutes ago
Quantization is the key to making dynamic NavMesh updates efficient in Unity. By snapping the NavMesh surface to a grid instead of rebuilding on every tiny movement, you avoid unnecessary updates and keep performance steady. In this video, youβll learn exactly how quantization works, see it in action with clear code examples, and discover how it can benefit large worlds or voxel-based environments where frequent NavMesh rebuilds would normally be too costly.
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Buy me a coffee! ko-fi.com/adammyhre
π Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
β¬ Contents of this video β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
0:00 Quantization
3:41 Dynamic Updates
6:42 Culling NavMesh Agents
*Source code:* gist.github.com/adammyhre/0ab2e408ef8741df7498973844510e88
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Other Recommended Tools* _(Affiliate Links)_
Scene Notes - assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Wingman - assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Logwin - assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv
TimeScale Toolbar - assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Odin - assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s
Rabbit Logger - assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
*Follow me!*
https://linktr.ee/gitamend
Quantization is the key to making dynamic NavMesh updates efficient in Unity. By snapping the NavMesh surface to a grid instead of rebuilding on every tiny movement, you avoid unnecessary updates and keep performance steady. In this video, youβll learn exactly how quantization works, see it in action with clear code examples, and discover how it can benefit large worlds or voxel-based environments where frequent NavMesh rebuilds would normally be too costly.
Want to support me? π
Buy me a coffee! ko-fi.com/adammyhre
π Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
β¬ Contents of this video β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
0:00 Quantization
3:41 Dynamic Updates
6:42 Culling NavMesh Agents
*Source code:* gist.github.com/adammyhre/0ab2e408ef8741df7498973844510e88
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Other Recommended Tools* _(Affiliate Links)_
Scene Notes - assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Wingman - assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Logwin - assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv
TimeScale Toolbar - assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Odin - assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s
Rabbit Logger - assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
*Follow me!*
https://linktr.ee/gitamend










