Dont Let Your Nav Mesh Update Strategy RUIN Your Games Performance @git-amend
Dont Let Your Nav Mesh Update Strategy RUIN Your Games Performance  @git-amend
Uploaded September 2025 | Updated September 2026, 20 minutes ago
Quantization is the key to making dynamic NavMesh updates efficient in Unity. By snapping the NavMesh surface to a grid instead of rebuilding on every tiny movement, you avoid unnecessary updates and keep performance steady. In this video, you’ll learn exactly how quantization works, see it in action with clear code examples, and discover how it can benefit large worlds or voxel-based environments where frequent NavMesh rebuilds would normally be too costly.

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β–¬ Contents of this video β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬

0:00 Quantization
3:41 Dynamic Updates
6:42 Culling NavMesh Agents

*Source code:* gist.github.com/adammyhre/0ab2e408ef8741df7498973844510e88

More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

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Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s
Rabbit Logger - assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

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Don't Let Your Nav Mesh Update Strategy RUIN Your Game's Performance

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