Uploaded February 2026 | Updated September 2026, 2 weeks ago
Rules arguments don’t just waste time—they kill tension, break immersion, and turn a dungeon crawl into a courtroom. In this episode, I’m talking player-side table etiquette: how to respect your DM/GM without becoming a doormat, how to ask rules questions the right way, and what to do when you genuinely think a ruling is wrong.
This is especially important in B/X and OSR-style play where fast adjudication keeps torches burning, turns advancing, and consequences feeling real. I’ll give you two quick table scenarios, the most common mistake players make during rules disputes, and a tight checklist you can use tonight: Ask → Cite → Accept → Note.
If you’ve ever wondered “how do I disagree with my DM?” or you’ve dealt with rules lawyering at the table, this is your practical fix.
Subscribe for more OSR tools, procedures, and table-craft—simple stuff that makes your games run cleaner, faster, and fairer.
DM Angelo's take: youtube.com/watch?v=1zV-Nu4sgHs
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#OSR #DnD #BXDD #DungeonMaster #GameMaster #TableEtiquette #RPGAdvice #OldSchoolDND #TTRPG #RulesLawyering #RulingsNotRules #DMAdvice #PlayerAdvice #RoleplayingGames #DungeonsAndDragons
Rules arguments don’t just waste time—they kill tension, break immersion, and turn a dungeon crawl into a courtroom. In this episode, I’m talking player-side table etiquette: how to respect your DM/GM without becoming a doormat, how to ask rules questions the right way, and what to do when you genuinely think a ruling is wrong.
This is especially important in B/X and OSR-style play where fast adjudication keeps torches burning, turns advancing, and consequences feeling real. I’ll give you two quick table scenarios, the most common mistake players make during rules disputes, and a tight checklist you can use tonight: Ask → Cite → Accept → Note.
If you’ve ever wondered “how do I disagree with my DM?” or you’ve dealt with rules lawyering at the table, this is your practical fix.
Subscribe for more OSR tools, procedures, and table-craft—simple stuff that makes your games run cleaner, faster, and fairer.
DM Angelo's take: youtube.com/watch?v=1zV-Nu4sgHs
Become a Minion and Join The Tavern's Community to get access to perks (including more FREE OSR material):
youtube.com/channel/UCIdpAASpAI7vu-bZx6pP_mQ/join
Join The Tavern’s Discord Server (It's Free)!:
discord.gg/fReGmuD
Buy me a Beer!
ko-fi.com/tenkar
The Tavern uses affiliate links:
Humble Bundle: humblebundleinc.sjv.io/da4WJ2
The Tavern’s Amazon Storefront: amzn.to/41Jm0oG
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The Tavern uses Restream for its livestreams and its long-form videos. You can too! restream.io/join/g5Qpgr
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Patron of the Tavern: Zach Glazar
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Super Minions: Jon Bush, West Britannicus, Beardy Ben, BnaaUK, AJ Pickett, Norwolf, Captain Hawdon, Marcos Paniagua, Phantom Harlock, Johan, Robert Romano, Theo Fattel, Great Old Ones Channel, Leo9sign, Brad S, Thierry Chauvinism, Myke Diemart, Peace Chanter, No One of Consequence, Mad Relique, Dan Lowe, Headless Bourgeoisie, The Forgetful DM, Atomic Barbarian, SeverianTheLame, Devious Dungeons Painting, Shell Back Beau, Tacoloco787, Douglas Pearson, Midnight Green, Mikey the GOAT cat, Code E. Tate, lulz ricon, Joe Stone, MIKE NECROFENT, Sovereign Wolf, Curt Gould, Matthew Sherman
Tavern Minions: 渋禽, The Saged Wizard, Climbing That Mountain, Brass Monkey, m w, Ordo Hereticus, TheGlennsof, Robert Santen, The ASL Professor, D&D Old Guard, Michael Sergen Jensen, Conch, hacky, My Ear Trumpet Has Been Struck By Lightning,Eric Jeppesen, Jack Neller, The DM & Friends (DM Angelo), DM Doom, Stash, Ray Miara, Zzwicky, Mazechess, Terry Broadbent, Max Rollax, Électrique, Chad Dickhaut, Rob Conley, DocFlamingo, VitalityMirth, Gustavo Campos, KVNDV1, S Lewis, FifthAvenger, Ian White, Greyhawk Grognard, Gábor Szeberényi, Anthony Corcoran, Dave Marmachand, Chthonic Musings, Bruce Lombardo of Dix Division, Vanishing Tower Press, srahla, Tomb of 3d Printed Horrors, Paul Cattrone, Hommlet Bound, Jefferson Starship Trooper, Knucklebones, Roger Rebisz, James Spahn, Flint Fireforge, ErduditeDM, Thiatus Ashadarawesh, Steve Roy, Sean DeLap, Dethangels Shadow, Agile Monk, Mathew Archibald, Wizard Tower Games, unclebrat, Andrew Marrington, MikerDude, Tom K, MonkeyBlood Design, Donald Semora, Gary Oliver, JoetheLawyer
#OSR #DnD #BXDD #DungeonMaster #GameMaster #TableEtiquette #RPGAdvice #OldSchoolDND #TTRPG #RulesLawyering #RulingsNotRules #DMAdvice #PlayerAdvice #RoleplayingGames #DungeonsAndDragons








![B/X Green Slime Done Right: Why Most Rescues Get Someone Killed
How to run Green Slime in Old School Essentials without killing the rescuer: Moldvays 1981 Basic Set made it a trap, not a monster — and most dungeon master tips get it backwards. This old school essentials breakdown covers the 6-round armor rule, why attacking it fails, and how to run green slime RAW.
Green slime doesnt kill your party in B/X D&D — the rescue does. The 1981 Basic Set built it as a biological trap, not a combatant, and the stat block proves it line by line.
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This one goes through the Moldvay B/X Basic Set entry on green slime — the Armor Class rating that admits it has no defense, a Move speed that means it can never chase a fleeing character, and the two rescue instincts (hit it, pull them free) that turn one victim into two. Also covered: the one detail in the entry almost nobody plays — the six-round gap between cloth dissolving and metal dissolving — and why Moldvay bothered giving a mindless ooze a Morale score it will never use.
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[00:00] Intro: The Real Danger of Green Slime
An introduction to why its not the slime itself that usually kills characters, but the panicked rescue attempts from the rest of the party.
[01:41] Green Slime Stat Block Analysis
A deep dive into the creatures stats. With no defense and virtually no movement speed, it acts as a stationary hazard rather than a traditional monster.
[02:36] How Green Slime Attacks the Party
Because it cannot chase characters, green slime relies on the element of surprise, waiting for an unwary party to walk underneath it.
[03:26] The Gruesome Effects of Green Slime
Once it touches flesh, the clock starts. You have a very limited time (about one minute/six rounds) before a character is permanently turned into slime.
[04:08] The Only Cures: Fire and Cold
The book outlines the specific ways to stop the clock and survive a green slime encounter, which almost always involves burning it off with a torch.
[04:31] The Armor Rule Everyone Forgets
A crucial, often overlooked detail in the rules: wood and metal (like shields or gauntlets) buy you six full rounds of time before the slime ever reaches the flesh.
[05:26] Instinct 1: Why Attacking Green Slime Fails
Why drawing a weapon and swinging at the slime is a terrible idea that only puts a second party member in danger without doing any damage.
[06:02] Instinct 2: The Danger of Pulling Friends Free
Why trying to pull a friend free bare-handed instantly turns a single-character crisis into a two-character problem.
[07:28] Why Green Slime is a Trap, Not a Monster
Analyzing the Number Appearing, Treasure Type, and Morale stats to prove that green slime (like the gelatinous cube) is an environmental hazard meant to be avoided, not fought.
[08:53] How DMs Should Run Green Slime Encounters
Advice for Dungeon Masters on how to deploy green slime at the table to test your players instincts under pressure.
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#OSR #DnD #BXDnD #TTRPG #TenkarsTavern #GreenSlime B/X Green Slime Done Right: Why Most Rescues Get Someone Killed](https://i.ytimg.com/vi/H6TQibW_2q8/mqdefault.jpg)

