Uploaded July 2016 | Updated September 2026, 1 week ago
My 101% speedrun tutorial of 'Slipslide Ride' in "Donkey Kong Country" for the Game Boy Advance.
Full 101% speedrun tutorial:
youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Bonus Room #1 skipping:
Skipping Bonus Room #1 is faster because it sets up for revisiting the level in order to do the Start+Select trick, thus skipping the waiting game.
Single rope-jumping:
Single rope-jumping is the hardest trick in the game, at least in the GBA version. In the SFC version, while it's possible to do the single rope-jumping trick, it's pretty much a TAS-only trick. Single rope-jumping is faster than climbing. This trick will likely be done in this level.
After Bonus Area #2:
Approaching that Army without stopping is very annoying. It's best to take it slow.
Star Barrel:
Touch the Star Barrel. It'll show why as the level goes on.
Letter O approaching:
It's possible to one-cycle that Kritter and grab the rope, but it's extremely risky. Also, in a normal 101% speedrun, this level is the best time to get the Enguarde Token.
Enguarde Bonus:
Collecting 400 tokens in order to get a picture is required to get 101%.
Back to Star Barrel:
See why the Star Barrel was touched? Because after the Token Bonus, it sends the player back to the checkpoint. Otherwise, it would send the player back to the beginning of the level. Thankfully, the checkpoint isn't that far back.
Bonus Room #3 approaching:
The rope-jumping physics are different from the SFC version. It's easy to go up high while rope-jumping, so be very careful not to get hit by one of those wasps.
Letter G approaching:
If the rope-jumping is good enough, the letter G can be collected very fast.
Bonus Room #1:
The level is revisited to enter Bonus Room #1 and do the Start+Select trick, thus skipping the waiting game.
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In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.
My 101% speedrun tutorial of 'Slipslide Ride' in "Donkey Kong Country" for the Game Boy Advance.
Full 101% speedrun tutorial:
youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Bonus Room #1 skipping:
Skipping Bonus Room #1 is faster because it sets up for revisiting the level in order to do the Start+Select trick, thus skipping the waiting game.
Single rope-jumping:
Single rope-jumping is the hardest trick in the game, at least in the GBA version. In the SFC version, while it's possible to do the single rope-jumping trick, it's pretty much a TAS-only trick. Single rope-jumping is faster than climbing. This trick will likely be done in this level.
After Bonus Area #2:
Approaching that Army without stopping is very annoying. It's best to take it slow.
Star Barrel:
Touch the Star Barrel. It'll show why as the level goes on.
Letter O approaching:
It's possible to one-cycle that Kritter and grab the rope, but it's extremely risky. Also, in a normal 101% speedrun, this level is the best time to get the Enguarde Token.
Enguarde Bonus:
Collecting 400 tokens in order to get a picture is required to get 101%.
Back to Star Barrel:
See why the Star Barrel was touched? Because after the Token Bonus, it sends the player back to the checkpoint. Otherwise, it would send the player back to the beginning of the level. Thankfully, the checkpoint isn't that far back.
Bonus Room #3 approaching:
The rope-jumping physics are different from the SFC version. It's easy to go up high while rope-jumping, so be very careful not to get hit by one of those wasps.
Letter G approaching:
If the rope-jumping is good enough, the letter G can be collected very fast.
Bonus Room #1:
The level is revisited to enter Bonus Room #1 and do the Start+Select trick, thus skipping the waiting game.
----------
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.
![Sonic 1 (16-bit): Master Edition IV – Final Phase - Z3-E
This is Sonic 1 (16-bit): Master Edition IV – Final Phase (true REV00). It is a ROM hack of the original Sonic 1 (16-bit). The hack was created by VegaLTE, powered by TheBlad768.
Master Edition music version download:
http://www.mediafire.com/file/lsxd92n5h39tued/Sonic+1+-+Master+Edition+lV+-+Final+Phase.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
Original music version download:
http://www.mediafire.com/file/jpcu0dq6j1of5hm/Sonic+1+-+Master+Edition+lV+-+Final+Phase+%28O.M%29.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
This hack is very hard. However, its actually easier than Sonic 2 (16-bit): Master Edition 3 and Sonic 3 & Knuckles: Master Edition 2. But it still puts your skills to the limit. If youre an expert of the original Sonic 1 (16-bit), then by all means, give this hack a go! If you arent, dont play this hack, unless you want to get frustrated very easily.
With that said, every level of this hack will be shown. This can be called a guide/walkthrough.
Save states were used to practice certain parts that were very hard and extremely hard to get by. Save states were only used at the beginning of each level.
About the music being out of tune in this hack, its SUPPOSED to be like that! It was mostly for changed levels that are very hard (or very chaotic)!
To view the playlist of the entire hack, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jlm5O-83Dqi1NRK-f6yEgG
Zones & Acts:
Zone 1: Green Hill
- Act 1
- Act 2
Zone 2: Marble
- Act 1
- Act 2
Zone 3: Spring Yard
- Act 1
- Act 2
Zone 4: Labyrinth
- Act 1
- Act 2
Zone 5: Star Light
- Act 1
- Act 2
Zone 6: Scrap Brain
- Act 1
- Act 2
- Act 3
Zone 7: Final
Zone 5: Star Light [Extra]
Zone 4: Labyrinth [Extra]
Zone 3: Spring Yard [Extra] Sonic 1 (16-bit): Master Edition IV – Final Phase - Z3-E](https://i.ytimg.com/vi/PY8ERbZI5l0/mqdefault.jpg)

![Donkey Kong Country [GBA] SR - Really Gnawty Rampage [101%]
My 101% speedrun tutorial of Really Gnawty Rampage in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Really Gnawty is different from the SFC version. Every time he is hit, he jumps high. Unlike the battle in Kongo Jungle, there is no RNG involved. His invincibility frames are always the same amount of time. Use the falling stalagmites to determine when to jump on him.
After the 4th boss is defeated, Very Gnawty will be in DK Hut.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Really Gnawty Rampage [101%]](https://i.ytimg.com/vi/R6-Hdas-bnk/mqdefault.jpg)


![Super Smash Bros. [N64] - 999% Match/Goal ~ Pikachu
This is my 999% match/goal on a cute character in Super Smash Bros. for the Nintendo 64.
My goal was to get cute characters (Yoshi, Pikachu, Kirby, and Jigglypuff) to 999% damage, while the other person (female, if possible) played like normal. I played as Mario because the other characters either couldnt do it without KOing or simply had it too hard.
NOTE: For this type of match/goal, it heavily matters how good the other player is. The other player cant be too good, or it wont work out. As you see in this video, it does matter. So you may see the other player sandbagging quite a bit, for the sake of helping me with this goal. In other words, I deem it impossible for a good player to get the other good player to 999% damage, even when playing at top level.
After 4 years of trying, constantly searching for the one to help me with this goal, and endless frustration trying to explain to people how I wanted my goal so theyd fully understand...
My goal is finally done!
Very special thanks to TwilightSparkle for helping me with this goal! Shes the only one who fully understood how I wanted my goal, and the last one! She was my last hope! If she hadnt have the patience to help me, I wouldve never achieved this goal! So, again, very special thanks to her for helping me with this! Much appreciated!
Surprisingly, she had lots of fun helping me with this goal. That makes me happy, despite all the frustration I went through.
TwilightSparkles YouTube channel:
https://www.youtube.com/user/TwilightSmash64
By the way, the person who helped me with my goal is better than you think. Shes very good, trust me on that one. In fact, during the match/goal, at certain parts, her skills shows just how good she really is. She only helped me because I wanted this goal to end so bad (after 4 years)! So, please, no harsh comments about my goal!
Player 1 - William5000000 [Mario]
Player 2 - TwilightSparkle [Pikachu]
It takes place in Hyrule Castle. I turned the tornado off in Hyrule Castle by using a GameShark to make my goal easier. If that tornado was there, my goal wouldve been much more frustrating to achieve, especially at the end.
I also turned the music off by using a GameShark. The reason why is because I wanted to hear the sound effects as clear as possible.
Rules:
- 7 stocks.
- No items.
- Default costume/color only for player 1s character, any costume/color for player 2s character.
- First attack always comes from the cute character.
- Shield breaking is disallowed.
- Player 2s cute character cannot get KOd at all.
- Player 2s cute character is allowed to taunt, periodically too.
- Crowd must cheer for the cute character at a very high percent damage.
Here is a list of my own rules I had for recording purposes:
- Up smash that character for the KO endurance.
- Up tilt that character for the KO endurance.
- When those 2 moves connect, that character must be on ground at a specific spot without crouching or DIing up, or else its instant KO.
Here are the additions to the rules for recording purposes:
- Crowd cheers had to go uninterrupted. Interrupting the cheers with an attack meant an automatic restart.
- Mario couldnt get KOd on second to last stock until the cute character was at 999% damage.
- Mario being tortured on the last stock by the cute character was masterminded by me. Not only for recording purposes, but also for laughs.
- Star KO had to occur on the last stock. Screen KO occurring meant an automatic restart.
For anyone wondering, certain parts that dont seem like normal playing (such as not attempting to attack after getting 999% damage) are part of my goal! Hyrule Castle is the only stage where I could do the 999% match/goal, because no other stage had what I wanted, especially for the torture part!
I know there are ways to get 999% damage much faster (red shell glitch, bumper glitch, et cetera). Ive seen too many videos of those glitches. In my opinion, they are less entertaining. And using stage hazards (such as the POW Block in Mushroom Kingdom) to get 999% damage much faster are also less entertaining. Those are the reasons why I wanted to do the 999% match/goal WITHOUT those glitches and stage hazards.
Im very happy with my 999% match/goal on cute characters. I absolutely have no intention of improving this goal, let alone do other characters (other than Yoshi, Pikachu, Kirby, and Jigglypuff...at least for me).
If I ever decide to do a goal like this for Super Smash Bros. Melee, Ill have the videos and the description here as a backup to make explaining much easier. Seriously, explaining how I wanted my goal without having this as a backup was very frustrating, and eventually too difficult to even bother explaining at all to others. So, I am glad I have this as a backup.
To view the playlist of my 999% match/goal on cute characters, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1iResZqO4Jts2DqzcbzuZQv Super Smash Bros. [N64] - 999% Match/Goal ~ Pikachu](https://i.ytimg.com/vi/RrZcu9JjEuQ/mqdefault.jpg)



![Donkey Kong Country [GBA] SR - Candys Dance Studio 1 [101%]
My 101% speedrun tutorial of Candys Dance Studio 1 in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Candys Dance Studio 1:
In the GBA version, playing Candys dancing mini-game (as well as getting Perfect rating [1 Hit allowed]) is required to get 101%.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Candys Dance Studio 1 [101%]](https://i.ytimg.com/vi/TtMzj48KZBw/mqdefault.jpg)
![Donkey Kong Country [GBA] SR - Clam City [101%]
My 101% speedrun tutorial of Clam City in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Swimming physics:
The swimming physics are different from the SFC version. In the GBA version, just holding Left or Right on the D-Pad isnt enough to go fast. The run/roll/cartwheel button has to be used too. And even then, swimming horizontally is slower in this version. Also, swimming up is way different from the SFC version. In the GBA version, Donkey and Diddy can swim up way faster, even when holding Down on the D-Pad.
Enguarde the Swordfish:
Enguarde is useful for most of the level. The physics are different from the SFC version, but he is still useful.
Letter G approaching:
The last section can be hard. Upon getting the letter G, chances of getting knocked off of Enguarde is very high.
Be sure to go to Cranky and Candy after this level.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Clam City [101%]](https://i.ytimg.com/vi/U6Re7xjZrrY/mqdefault.jpg)