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Adam Millard - The Architect of Games | Does Into The Breach Really Have Perfect Information? Why RNG Matters. @ArchitectofGames | Uploaded 6 years ago | Updated 5 hours ago
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Into the breach is a great game, but something has been bothering The Architect, everyone's been praising the game for all the wrong reasons.

Into The Breach is neither a game with perfect information, nor a game with zero randomness. What it is, is a game that uses uncertainty to great effect. Find out how in the video.

You Saw:
Fire Emblem Path of Radiance: 2005
Heathstone: 2014
XCOM 2: 2016
Into The Breach: 2018
Opus Magnum: 2017
Starcraft 2: 2012
Dishonored 2- Death of the Outsider: 2017
A Hat in Time: 2017
Pokemon Emerald: 2004
Sid Meirs Civilisation 6: 2016
FTL: Faster than Light: 2012
Eternal card game: 2016

Interesting links:

That article I was talking about: rockpapershotgun.com/2018/03/05/into-the-breach-interface-design
BUY BEN PRUNTY'S SOUNTRACKS: benprunty.bandcamp.com
Cool polygon article on ITB's difficulty: polygon.com/2018/2/26/17053646/into-the-breach-preview-impressions-difficulty-ftl-roguelike-pc
Does Into The Breach Really Have Perfect Information? Why RNG Matters.Fixing Genre FusionsWhen Great Games Have Terrible BeginningsHow Games Communicate, Without Saying AnythingRefactionizing 4x: The Civilization ProblemIs It Possible To Make Feeling Weak Fun?How Gameplay Loops Keep You PlayingHow Subnautica Uses TERROR20(17) Games You Should Have PlayedWhy Hitman Isnt A Stealth GameThe Ugliest Videogame Ever MadeStarcraft 2- The Greatest RTS Ever

Does Into The Breach Really Have Perfect Information? Why RNG Matters. @ArchitectofGames

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