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Adam Millard - The Architect of Games | Why Hitman Isn't A Stealth Game @ArchitectofGames | Uploaded 3 years ago | Updated 8 hours ago
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Hitman is a hell of a franchise. It's been around for just over two decades and it's been rebooted and overhauled more times than anyone can count (3), and over its many iterations, the team behind it have learned some very interesting lessons about how to get people to play a certain way, and about what kind of game they were actually making.

With Hitman 3 marking the end of Agent 47's career for the time being, The Architect - a fellow master of disguise - has taken it upon themselves to look back at Hitman's history and run through how the game earned its by now legendary reputation, as well as how the developers created it.

Hitmaps: hitmaps.com

Dungeons and Daddies: dungeonsanddaddies.com

You Saw:

Hitman: Codename 47: 2000
Hitman: Blood Money: 2006
HITMAN: 2016
HITMAN 2: 2018
HITMAN 3: 2021
Factorio: 2020
Polybridge: 2015
Opus Magnum: 2017
Dishonored 2: 2016
Deus Ex: Human Revolution: 2011
Metal Gear Solid 5: 2015
THE GAME OF WHICH WE DO NOT SPEAK (Hitman: Absolution): 2012
Fling To The Finish: Not Out Yet
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Why Hitman Isn't A Stealth Game @ArchitectofGames

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