@ArchitectofGames
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Adam Millard - The Architect of Games | Why We Need Weird Games @ArchitectofGames | Uploaded 5 years ago | Updated 9 hours ago
There are a million different kinds of games out there- but the most important one of all is weird games.

Weird games- aside from just being cool - help us appreciate much more normal games, and can even inspire some total classics. How? Join the Architect as they roll up the truth about weird games!

Video Script: docs.google.com/document/d/1gYumlgVeDQmAlEAnEW7w1I9_KTNTm_WH4Hl0gT_xywQ/edit?usp=sharing

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You Saw:

Totally Accurate Battle Simulator (To be Released)
Monstrüous (2018)
Undertale (2015)
Donut County (2018)
Katamari Damacy REROLL (2018)
Don't Starve (2013)
Far Cry 5 (2018)
We Love Katamari (2005)
Super Mario 64 (1996)
Grow Up (2016)
Super Mario Bros (1985)
Super Mario Galaxy 2 (2010)
Super Mario Sunshine (2002)
A Hat In Time (2017)
Multiwinia (2008)
Northgard (2018)
Day Z (2018!?!?!?!?!)
Apex Legends (2019)
Yume Nikki (2004)
LISA the first (2012)
Battlezone (1980)
Herzog Zwei (1989)
Airmech (2018)
Yume Nikki: Dream Diary (2018)
Offworld Trading Company (2016)
Dark Souls (2012)
Eternal Card Game (2018)
Destiny 2 (2017)
DOOM 2 (1994)
Dota 2 (2013)
Sunless Skies (2019)
The White Laboratory (2019)
Baba Is You (2019)
Hellblade Senua's Sacrifice (2017)

Interesting Links:

Some more deets on consumption in Katamari: polygon.com/2018/6/22/17493942/katamari-damacy-keita-takahashi-wattam-ps4

Hbomb talks about the LISA series, one of the highest-profile followups to Yume Nikki: youtube.com/watch?v=t-5_zoEsY6c

The focus on joy in katamari: eurogamer.net/articles/2018-12-14-the-joy-of-katamari-damacy
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Why We Need Weird Games @ArchitectofGames

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