Uploaded September 2020 | Updated September 2026, 2 weeks ago
Challenge level where you have to hit all of the buttons on the rotating Rs!
A unique challenge that is somewhat inspired by a level in the Octo expansion from Splatoon. Distance's camera is not suited for something like this though, and I think I put too many buttons for this....
Oh well lmao.
Challenge level where you have to hit all of the buttons on the rotating Rs!
A unique challenge that is somewhat inspired by a level in the Octo expansion from Splatoon. Distance's camera is not suited for something like this though, and I think I put too many buttons for this....
Oh well lmao.
![[Distance] Cataclysm But You Should Really Evacuate
So someone on the distance discord came up with the idea of the entire campaign getting shitposted and well....it sparked an interest within me.
This level marked when I officially decided to go down the path of shitposting the campaign. [Distance] Cataclysm But You Should Really Evacuate](https://i.ytimg.com/vi/EfmHvBYHvjQ/mqdefault.jpg)
![[Distance] Cliffside Realm (EX Redux)
EX Redux is an Expirimental Redux of the classic Cliffside Realm from HotWheels Acceleracers. Various mechanics are tested here in this experimental take on a realms level. Have fun, or dont have fun! I just want people to try it and see what they think!
Assets are credited within level and thanks OakOfOrder for assistance on the swamp shortcut.
Funny thing: I think this flew under the radar of most realms players. Ah well lol. [Distance] Cliffside Realm (EX Redux)](https://i.ytimg.com/vi/EjVL0HxyGuE/mqdefault.jpg)
![[Distance] Ariengy
The process of making this:
Step 1: Randomize the track layout. I do not use trackmogrify but instead I use my own math with 75 track nodes. This math will make the track generally follow a line. The rotation of the track nodes are random within certain values (the nodes wont face the opposite direction of the track). I dont mess with scale.
Step 2: Edit the track layout to be actually playable, but I have some restrictions. I can only merge track nodes, subdivide and make a new track node, or split a track node to make a transfer. Im not allowed to move or rotate any randomized track node.
Step 3: For decorations/obstacles, I will use objects from the Buildings, Decorations, Obstacles, and Simples folders in the Library. I randomize which subfolder to use within each one. There is a chance I dont use the folder at all as well. If I do use the folder, I will randomize 1 to 5 different objects I can use from the folder and randomize which objects I choose.
Step 4: I use whatever objects RNG chose to decorate the level. Decorations are not placed randomly, nor are obstacles.
Step 5: I randomize nearly every property in the Level Settings tab aside from modes, medal times, and abilities.
Step 6: I randomize the properties of each type of object used within the level.
Step 7: Theres a 50% chance I randomize a particle in the background, I only adjust the fade near/far for visibility. [Distance] Ariengy](https://i.ytimg.com/vi/ExqvSJqig8k/mqdefault.jpg)

![[Distance] Boizen
Level created for the Prompt of the Season.
Not based off of any music or anything, just making everything base on certain prompt words.
Flare, Frozen, Water, and Sharp.
You would think Id use the prompt word: melodic, but I originally intended for the level to be made quickly.
I created the layout quickly in a stream and all that was left was decoration. I got WAY too ambitious with the decoration. I made several interiors, a complicated water visuals, and built the environment out of simples yet again. I just cant allow myself to make a simple level lmao.
Well regardless, Im glad that its done. [Distance] Boizen](https://i.ytimg.com/vi/Frd80q94dxo/mqdefault.jpg)
![[Distance] Vector Drive by fzeroman (101 Ghosts)
Apologies about the low fps here, I just didnt feel like re-recording this one. This is partly why I wasnt going to do anything crazy like 140 ghosts, Id be pushing the fps quite a bit.
This is using a plugin created by Seekr which is called Tweakr. You can find it here https://github.com/Seeker14491/Tweakr/releases [Distance] Vector Drive by fzeroman (101 Ghosts)](https://i.ytimg.com/vi/G2Ef0FHB6_0/mqdefault.jpg)
![[Distance] NWBO: Install
This was a level that starts out as a locked level. Find all the secrets in the engage pack and it opens up! This was a big idea that I dont think I executed too well. Either way, what you unlock is my take at a very hard Distance level! Was this a good reward?.....I dunno. Dont care, I liked making it at least.
Also it has a cool reference to the MV for the song Engage Rex. (or was it ANTiFRONT). [Distance] NWBO: Install](https://i.ytimg.com/vi/G7uvGm5sjZw/mqdefault.jpg)

![[Distance] AiREX
Another challenge level from the engage pack! This is extending a section in engage rex cause the concept was kinda funny. I also decided to include myself dying a bit in this recording. [Distance] AiREX](https://i.ytimg.com/vi/GK_XrNHBWGM/mqdefault.jpg)
![[Distance] COREtek
One of the stunt levels created for the engage map pack. I did this with the intent of making something cool for reverse tag, but I think I didnt really succeed. Thats okay though. [Distance] COREtek](https://i.ytimg.com/vi/GbnhDZAZLno/mqdefault.jpg)
![[Distance] Overcharge by Zonr_0
ANCIENT level. Still nice though. [Distance] Overcharge by Zonr_0](https://i.ytimg.com/vi/HH524b0oZsc/mqdefault.jpg)