Uploaded February 2023 | Updated September 2026, 2 weeks ago
EX Redux is an Expirimental Redux of the classic Cliffside Realm from HotWheels Acceleracers. Various mechanics are tested here in this experimental take on a realms level. Have fun, or don't have fun! I just want people to try it and see what they think!
Assets are credited within level and thanks OakOfOrder for assistance on the swamp shortcut.
Funny thing: I think this flew under the radar of most realms players. Ah well lol.
EX Redux is an Expirimental Redux of the classic Cliffside Realm from HotWheels Acceleracers. Various mechanics are tested here in this experimental take on a realms level. Have fun, or don't have fun! I just want people to try it and see what they think!
Assets are credited within level and thanks OakOfOrder for assistance on the swamp shortcut.
Funny thing: I think this flew under the radar of most realms players. Ah well lol.
![[Distance] Ariengy
The process of making this:
Step 1: Randomize the track layout. I do not use trackmogrify but instead I use my own math with 75 track nodes. This math will make the track generally follow a line. The rotation of the track nodes are random within certain values (the nodes wont face the opposite direction of the track). I dont mess with scale.
Step 2: Edit the track layout to be actually playable, but I have some restrictions. I can only merge track nodes, subdivide and make a new track node, or split a track node to make a transfer. Im not allowed to move or rotate any randomized track node.
Step 3: For decorations/obstacles, I will use objects from the Buildings, Decorations, Obstacles, and Simples folders in the Library. I randomize which subfolder to use within each one. There is a chance I dont use the folder at all as well. If I do use the folder, I will randomize 1 to 5 different objects I can use from the folder and randomize which objects I choose.
Step 4: I use whatever objects RNG chose to decorate the level. Decorations are not placed randomly, nor are obstacles.
Step 5: I randomize nearly every property in the Level Settings tab aside from modes, medal times, and abilities.
Step 6: I randomize the properties of each type of object used within the level.
Step 7: Theres a 50% chance I randomize a particle in the background, I only adjust the fade near/far for visibility. [Distance] Ariengy](https://i.ytimg.com/vi/ExqvSJqig8k/mqdefault.jpg)

![[Distance] Boizen
Level created for the Prompt of the Season.
Not based off of any music or anything, just making everything base on certain prompt words.
Flare, Frozen, Water, and Sharp.
You would think Id use the prompt word: melodic, but I originally intended for the level to be made quickly.
I created the layout quickly in a stream and all that was left was decoration. I got WAY too ambitious with the decoration. I made several interiors, a complicated water visuals, and built the environment out of simples yet again. I just cant allow myself to make a simple level lmao.
Well regardless, Im glad that its done. [Distance] Boizen](https://i.ytimg.com/vi/Frd80q94dxo/mqdefault.jpg)
![[Distance] Vector Drive by fzeroman (101 Ghosts)
Apologies about the low fps here, I just didnt feel like re-recording this one. This is partly why I wasnt going to do anything crazy like 140 ghosts, Id be pushing the fps quite a bit.
This is using a plugin created by Seekr which is called Tweakr. You can find it here https://github.com/Seeker14491/Tweakr/releases [Distance] Vector Drive by fzeroman (101 Ghosts)](https://i.ytimg.com/vi/G2Ef0FHB6_0/mqdefault.jpg)
![[Distance] NWBO: Install
This was a level that starts out as a locked level. Find all the secrets in the engage pack and it opens up! This was a big idea that I dont think I executed too well. Either way, what you unlock is my take at a very hard Distance level! Was this a good reward?.....I dunno. Dont care, I liked making it at least.
Also it has a cool reference to the MV for the song Engage Rex. (or was it ANTiFRONT). [Distance] NWBO: Install](https://i.ytimg.com/vi/G7uvGm5sjZw/mqdefault.jpg)

![[Distance] AiREX
Another challenge level from the engage pack! This is extending a section in engage rex cause the concept was kinda funny. I also decided to include myself dying a bit in this recording. [Distance] AiREX](https://i.ytimg.com/vi/GK_XrNHBWGM/mqdefault.jpg)
![[Distance] COREtek
One of the stunt levels created for the engage map pack. I did this with the intent of making something cool for reverse tag, but I think I didnt really succeed. Thats okay though. [Distance] COREtek](https://i.ytimg.com/vi/GbnhDZAZLno/mqdefault.jpg)
![[Distance] Overcharge by Zonr_0
ANCIENT level. Still nice though. [Distance] Overcharge by Zonr_0](https://i.ytimg.com/vi/HH524b0oZsc/mqdefault.jpg)
![[Distance] Polychrome by Kinix (93 Ghosts)
There arent many ghosts currently in Polychrome, so this is nearly every ghost that exists as of right now.
Fun Fact: at the beginning of that recording I was frantically switching ghosts so it wouldnt focus on the speedrunners.
This is using a plugin created by Seekr which is called Tweakr. You can find it here https://github.com/Seeker14491/Tweakr/releases [Distance] Polychrome by Kinix (93 Ghosts)](https://i.ytimg.com/vi/H_kW4B7aR54/mqdefault.jpg)
![[Distance] Osiris System But With A Companion
as god intended
that is my wife [Distance] Osiris System But With A Companion](https://i.ytimg.com/vi/Hl50kuieEeM/mqdefault.jpg)