Uploaded April 2026 | Updated September 2026, 2 weeks ago
Level created for the Prompt of the Season.
Not based off of any music or anything, just making everything base on certain prompt words.
Flare, Frozen, Water, and Sharp.
You would think I'd use the prompt word: "melodic", but I originally intended for the level to be made quickly.
I created the layout quickly in a stream and all that was left was decoration. I got WAY too ambitious with the decoration. I made several interiors, a complicated water visuals, and built the environment out of simples yet again. I just can't allow myself to make a simple level lmao.
Well regardless, I'm glad that it's done.
Level created for the Prompt of the Season.
Not based off of any music or anything, just making everything base on certain prompt words.
Flare, Frozen, Water, and Sharp.
You would think I'd use the prompt word: "melodic", but I originally intended for the level to be made quickly.
I created the layout quickly in a stream and all that was left was decoration. I got WAY too ambitious with the decoration. I made several interiors, a complicated water visuals, and built the environment out of simples yet again. I just can't allow myself to make a simple level lmao.
Well regardless, I'm glad that it's done.
![[Distance] Vector Drive by fzeroman (101 Ghosts)
Apologies about the low fps here, I just didnt feel like re-recording this one. This is partly why I wasnt going to do anything crazy like 140 ghosts, Id be pushing the fps quite a bit.
This is using a plugin created by Seekr which is called Tweakr. You can find it here https://github.com/Seeker14491/Tweakr/releases [Distance] Vector Drive by fzeroman (101 Ghosts)](https://i.ytimg.com/vi/G2Ef0FHB6_0/mqdefault.jpg)
![[Distance] NWBO: Install
This was a level that starts out as a locked level. Find all the secrets in the engage pack and it opens up! This was a big idea that I dont think I executed too well. Either way, what you unlock is my take at a very hard Distance level! Was this a good reward?.....I dunno. Dont care, I liked making it at least.
Also it has a cool reference to the MV for the song Engage Rex. (or was it ANTiFRONT). [Distance] NWBO: Install](https://i.ytimg.com/vi/G7uvGm5sjZw/mqdefault.jpg)

![[Distance] AiREX
Another challenge level from the engage pack! This is extending a section in engage rex cause the concept was kinda funny. I also decided to include myself dying a bit in this recording. [Distance] AiREX](https://i.ytimg.com/vi/GK_XrNHBWGM/mqdefault.jpg)
![[Distance] COREtek
One of the stunt levels created for the engage map pack. I did this with the intent of making something cool for reverse tag, but I think I didnt really succeed. Thats okay though. [Distance] COREtek](https://i.ytimg.com/vi/GbnhDZAZLno/mqdefault.jpg)
![[Distance] Overcharge by Zonr_0
ANCIENT level. Still nice though. [Distance] Overcharge by Zonr_0](https://i.ytimg.com/vi/HH524b0oZsc/mqdefault.jpg)
![[Distance] Polychrome by Kinix (93 Ghosts)
There arent many ghosts currently in Polychrome, so this is nearly every ghost that exists as of right now.
Fun Fact: at the beginning of that recording I was frantically switching ghosts so it wouldnt focus on the speedrunners.
This is using a plugin created by Seekr which is called Tweakr. You can find it here https://github.com/Seeker14491/Tweakr/releases [Distance] Polychrome by Kinix (93 Ghosts)](https://i.ytimg.com/vi/H_kW4B7aR54/mqdefault.jpg)
![[Distance] Osiris System But With A Companion
as god intended
that is my wife [Distance] Osiris System But With A Companion](https://i.ytimg.com/vi/Hl50kuieEeM/mqdefault.jpg)
![[Distance] Baltic Boat
This track mostly exists to test my new method of handling alternate height in boat levels!
.....This was years ago. It was an important step to how I handled it in the future. There are some extra wacky boat levels nowadays. [Distance] Baltic Boat](https://i.ytimg.com/vi/JPljmAoLV8E/mqdefault.jpg)
![[Distance] Level Editor Tutorial #1: Track Visualization
Hey welcome to the start of some tutorials where I focus on specific parts of the Distance editor while building a level. This tutorial focuses on track visualization in particular.
Apologies that I breathe on my mic a bit during this, these tutorials are done in one take with no script at the beginning of my Distance streams. Ill try to make sure that isnt a problem for future tutorials.
If you have a specific thing youre confused about in the editor, let me know! Would appreciate ideas of stuff to focus on. [Distance] Level Editor Tutorial #1: Track Visualization](https://i.ytimg.com/vi/JZyLQ3Ig9fI/mqdefault.jpg)
