Uploaded February 2023 | Updated September 2026, 2 weeks ago
This track mostly exists to test my new method of handling alternate height in boat levels!
.....This was years ago. It was an important step to how I handled it in the future. There are some extra wacky boat levels nowadays.
This track mostly exists to test my new method of handling alternate height in boat levels!
.....This was years ago. It was an important step to how I handled it in the future. There are some extra wacky boat levels nowadays.
![[Distance] Level Editor Tutorial #1: Track Visualization
Hey welcome to the start of some tutorials where I focus on specific parts of the Distance editor while building a level. This tutorial focuses on track visualization in particular.
Apologies that I breathe on my mic a bit during this, these tutorials are done in one take with no script at the beginning of my Distance streams. Ill try to make sure that isnt a problem for future tutorials.
If you have a specific thing youre confused about in the editor, let me know! Would appreciate ideas of stuff to focus on. [Distance] Level Editor Tutorial #1: Track Visualization](https://i.ytimg.com/vi/JZyLQ3Ig9fI/mqdefault.jpg)

![[Distance] Suspension by stormageddon (71 Ghosts)
Switched to the free cam at the end. Just to get rid of the camera switching a butt load of times, especially because these ghosts finish far apart. I wasnt sure where to put the camera though so...yeah. Will figure out what to be consistent about later.
This is using a plugin created by Seekr which is called Tweakr. You can find it here https://github.com/Seeker14491/Tweakr/releases [Distance] Suspension by stormageddon (71 Ghosts)](https://i.ytimg.com/vi/KTqL-0kpc8Y/mqdefault.jpg)
![[Distance] Orange by JTrevail (93 Ghosts)
Why do I keep doing 93 ghosts.
Also this is a pretty good display of where most people die on Orange.
This is using a plugin created by Seekr which is called Tweakr. You can find it here https://github.com/Seeker14491/Tweakr/releases [Distance] Orange by JTrevail (93 Ghosts)](https://i.ytimg.com/vi/KUvbb3D5lRY/mqdefault.jpg)
![[Distance] Solace by Jay2a
Real nice track, jay2a is gud like that tho [Distance] Solace by Jay2a](https://i.ytimg.com/vi/Ko1LW_cii5I/mqdefault.jpg)
![[Distance] Pachinko
Yeah its Pachinko lmao. [Distance] Pachinko](https://i.ytimg.com/vi/L2Dk62G3jDY/mqdefault.jpg)

![[Distance] Lesson Learned by TheJudeAbides
very average level, but average is better than not good. [Distance] Lesson Learned by TheJudeAbides](https://i.ytimg.com/vi/LBa2OL2XHSs/mqdefault.jpg)

![[Distance] Viridescent
Man this level sure is green.
For Prompt of the Month! Words used: Virid & Cylinder
Yeah I decided to make the GREENEST level of all time here. For whatever reason I also got the idea to make the weirdest lava environment possible with gravity-defying lava.
Let me tell you, making that environment was the WORST. Especially since lava is supposed to kill you too. I ended up hooking to killgrids up to an invisible spline and had those killgrids track the cars position with animation cause THAT was EASIER than lining that entire tunnel up with killgrids.
Worth it tho. [Distance] Viridescent](https://i.ytimg.com/vi/LXirMH64ZVc/mqdefault.jpg)
