Uploaded August 2020 | Updated September 2026, 2 weeks ago
Alright this is a pretty big one. Particles are a big subject to talk about.
This goes over every single particle option.
I usually dont edit these videos as they're improv'd in one take, but there were a couple a moments where I mispoke, so there's minor text edits.
Is something confusing you? Ask me about it in comments!
Suggestions for topics to focus on? Suggest it ya dummy!
Alright this is a pretty big one. Particles are a big subject to talk about.
This goes over every single particle option.
I usually dont edit these videos as they're improv'd in one take, but there were a couple a moments where I mispoke, so there's minor text edits.
Is something confusing you? Ask me about it in comments!
Suggestions for topics to focus on? Suggest it ya dummy!
![[Distance] 五神宝 ~ Eternal Request
Amuse me.
The first level in Distance based off of touhou!
Each section is based off of one of Kaguyas spellcards.
I actually really like how this level turned out even if that one section is a little bouncy. [Distance] 五神宝 ~ Eternal Request](https://i.ytimg.com/vi/84j_czoo2Vc/mqdefault.jpg)





![[Distance] Motorway
My first lap track. This track asks the player to utilize boost pads to get as much speed as possible for each lap.
Found this to be a lot of fun. [Distance] Motorway](https://i.ytimg.com/vi/A2dub74PP1o/mqdefault.jpg)
![[Distance] 鼓符 ~ Pristine Thunder
A storm is brewing in the realm above the clouds...
The thunderous beats of the drums calls upon lightning
to strike from the heavens.
Yeah thats right, its another touhou themed level. This time I actually did base the level off of the song instead of just the touhou characters spellcards. I used the music to discern the general intensity and vibe of the gameplay and I used Raikos character as big inspiration for the visuals and even a gameplay mechanic near the end. Really happy with how it turned out.
yeah thats the warthog Distance, racing, game, video game, time trial, modding, mods, custom car, workshop, level, gaming, showcase [Distance] 鼓符 ~ Pristine Thunder](https://i.ytimg.com/vi/A6eZvql13aI/mqdefault.jpg)
![[Distance] Banana Boat
Can you beat the banana boats? [Distance] Banana Boat](https://i.ytimg.com/vi/AU1a-av1pLk/mqdefault.jpg)
![[Distance] Interlink by Iynk and Kinix (99 Ghosts)
Had to turn off environmental sounds and obstacle sounds for this unfortunately, it cut the music off.One of the newer levels made. Very grreat purple theme.
This is using a plugin created by Seekr called Tweakr, which you can find here: https://github.com/Seeker14491/Tweakr/releases [Distance] Interlink by Iynk and Kinix (99 Ghosts)](https://i.ytimg.com/vi/AWXAngdLZLw/mqdefault.jpg)
![[Distance] Ghettoblaster
This was a super high concept level that I made as my 3rd serious level! Me and my mediocre editor skills tackled a challenge where I make a lengthy level with a lore and some minor exploration with secrets and a bossfight! All in a level that is supposed to flow even with its own slightly faster shortcut routes!
I dont think I achieved that high concept. The lore is impossible to read unless you slow down or screenshot, and I could have told it in a much more stylized way than carscreentext. The level had to be nerfed visually in a bunch of areas so people can actually play it. Also the part that required some exploration was not explained very well and it could have been done better.
The boss is also a little weird if you die during it.
Despite this though, it was a great learning experience and I think I had a lot of cool ideas within the level regardless. [Distance] Ghettoblaster](https://i.ytimg.com/vi/B5QYFXRNdho/mqdefault.jpg)