Uploaded February 2023 | Updated September 2026, 2 weeks ago
Eyes on the road! Avoid them and destroy VIER-847319!
A collab between me and Kinix!
Why is the boss named that?
Eyes on the road! Avoid them and destroy VIER-847319!
A collab between me and Kinix!
Why is the boss named that?


![[Distance] Radical Boat (REVAMP)
Yup thats right, I made a 3rd version of radical boat just to reflect the new style of boat. This 3rd version looks a lot different though, and yeah, I avoided doing a vent meme for it. [Distance] Radical Boat (REVAMP)](https://i.ytimg.com/vi/Cqu6n8KyhnU/mqdefault.jpg)
![[Distance] El Tesoro Desconocido
They said this place was a city of gold, but thats not what were here for. Theres something more to it, something more to this track. Find out for us will ya?
Song: El Dorado by Srav3R
This is one of those times where I feel like I couldnt quite tie the visuals to the song. I theme of the level was definitely inspired by the title of the song at least. Even so, visuals arent my strong-suit anyway, its gameplay. The decoration may not capture the songs vibes, but the intensity of the gameplay hopefully does.
Was able to crank this out in a pretty reasonable time. Its not too long right Waonder? Lmao. [Distance] El Tesoro Desconocido](https://i.ytimg.com/vi/DHINsUAcSao/mqdefault.jpg)

![[Distance] Isolation But Youre Being Watched
The campaign meme that also got a lot of attention. I find this really fun to play. Also, one of the shortcuts has been completely messed with as well. Not to mention theres a big secret no one will ever find hehehehhe.
Good ol camera shenanigans. [Distance] Isolation But Youre Being Watched](https://i.ytimg.com/vi/EA1zE4qxIA4/mqdefault.jpg)
![[Distance] R
Challenge level where you have to hit all of the buttons on the rotating Rs!
A unique challenge that is somewhat inspired by a level in the Octo expansion from Splatoon. Distances camera is not suited for something like this though, and I think I put too many buttons for this....
Oh well lmao. [Distance] R](https://i.ytimg.com/vi/EQBOoUhu3Ts/mqdefault.jpg)
![[Distance] Cataclysm But You Should Really Evacuate
So someone on the distance discord came up with the idea of the entire campaign getting shitposted and well....it sparked an interest within me.
This level marked when I officially decided to go down the path of shitposting the campaign. [Distance] Cataclysm But You Should Really Evacuate](https://i.ytimg.com/vi/EfmHvBYHvjQ/mqdefault.jpg)
![[Distance] Cliffside Realm (EX Redux)
EX Redux is an Expirimental Redux of the classic Cliffside Realm from HotWheels Acceleracers. Various mechanics are tested here in this experimental take on a realms level. Have fun, or dont have fun! I just want people to try it and see what they think!
Assets are credited within level and thanks OakOfOrder for assistance on the swamp shortcut.
Funny thing: I think this flew under the radar of most realms players. Ah well lol. [Distance] Cliffside Realm (EX Redux)](https://i.ytimg.com/vi/EjVL0HxyGuE/mqdefault.jpg)
![[Distance] Ariengy
The process of making this:
Step 1: Randomize the track layout. I do not use trackmogrify but instead I use my own math with 75 track nodes. This math will make the track generally follow a line. The rotation of the track nodes are random within certain values (the nodes wont face the opposite direction of the track). I dont mess with scale.
Step 2: Edit the track layout to be actually playable, but I have some restrictions. I can only merge track nodes, subdivide and make a new track node, or split a track node to make a transfer. Im not allowed to move or rotate any randomized track node.
Step 3: For decorations/obstacles, I will use objects from the Buildings, Decorations, Obstacles, and Simples folders in the Library. I randomize which subfolder to use within each one. There is a chance I dont use the folder at all as well. If I do use the folder, I will randomize 1 to 5 different objects I can use from the folder and randomize which objects I choose.
Step 4: I use whatever objects RNG chose to decorate the level. Decorations are not placed randomly, nor are obstacles.
Step 5: I randomize nearly every property in the Level Settings tab aside from modes, medal times, and abilities.
Step 6: I randomize the properties of each type of object used within the level.
Step 7: Theres a 50% chance I randomize a particle in the background, I only adjust the fade near/far for visibility. [Distance] Ariengy](https://i.ytimg.com/vi/ExqvSJqig8k/mqdefault.jpg)
