Uploaded November 2022 | Updated September 2026, 19 hours ago
This basics video tutorial shows you what direction and speed are actually when you see in under the hood in GameMaker.
A very convenient and fast way is to use for beginner the internal speed and direction value. Once set, the instance moves by itself and you have no complicated system that it actually is. Here we take a peek inside GameMaker and see how vectors define every video game engine's movement from behind the scenes. All this is mathematics but neatly packed in speed and direction for us developers. That's it!
A more in depth video can be found here:
youtube.com/watch?v=MO4A_LT7KFk&t=168s&ab_channel=MantaGames
👑 Support me and get fresh game art and game maker projects every month:
patreon.com/1upindie
Follow me on:
📸 Instangram: instagram.com/1upindie
🐦 Twitter: twitter.com/1upIndie
💬 Discord: discord.gg/gvr98nb
📜 Udemy: udemy.com/course/become-a-video-game-developer-with-gms-23 (See youtube about page for discount)
This basics video tutorial shows you what direction and speed are actually when you see in under the hood in GameMaker.
A very convenient and fast way is to use for beginner the internal speed and direction value. Once set, the instance moves by itself and you have no complicated system that it actually is. Here we take a peek inside GameMaker and see how vectors define every video game engine's movement from behind the scenes. All this is mathematics but neatly packed in speed and direction for us developers. That's it!
A more in depth video can be found here:
youtube.com/watch?v=MO4A_LT7KFk&t=168s&ab_channel=MantaGames
👑 Support me and get fresh game art and game maker projects every month:
patreon.com/1upindie
Follow me on:
📸 Instangram: instagram.com/1upindie
🐦 Twitter: twitter.com/1upIndie
💬 Discord: discord.gg/gvr98nb
📜 Udemy: udemy.com/course/become-a-video-game-developer-with-gms-23 (See youtube about page for discount)
![Firebat and Breakoid (dark souls difficulty) [Made in GameMaker]
Breakout was a game that was basic but fun to play. It is listed as a video game but technically you would need a pc with a cpu to run software on to call that a video game made in 1976 by Steve Wozniak.
Here we have 2 modern versions of this classic game made in GameMaker Studio made for a game jam.
tldr: Play and enjoy those free to play classic
Games found here:
https://ced30.itch.io/breakoid-gamejam
https://ltcoyote.itch.io/firebat Firebat and Breakoid (dark souls difficulty) [Made in GameMaker]](https://i.ytimg.com/vi/VbK9J92G3JE/mqdefault.jpg)
![Binding of Isaac/rogue like map #1 [Game Maker Studio 2 | Epic]
This epic video tutorial shows you a working example how to create a procedual level map generation on the fly in GameMaker.
This video is only a preview (video incoming) of the coding part to show what can be done in GameMaker or any other ide. Since this is a very advanced topic you need to have a good understanding of basics and advanced concepts. So arrays, loops, accessor are a common thing for you. The following video will be going into the coding part.
How it works:
The idea is in principle quite easy. You have at start a cell of your map that has 4 branches in each direction. These branches are being created by checking first if the new neigbour cell is free. Then it needs to assing a sprite to which has two exits/openings (one openeing connecting to the current location and one 2 steps ahead). To determin if this sprite can be set for the new cell you need to check another step ahead if on the openening (so two steps ahead) if this spot is also free. If not this cell is an endpoint of this branch.
The second part is the transition of of the map into level structure with a player and enemies. This is shown in the video but will be not part of the upcoming video (because I dont want to make this already long and complex video even longer). Patreon supportes will have the project file of course with the top down merger available.
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
CHAPTERS
0:00 Show off the procedual map
1:00 Subscribe
0:52 How it works
2:10 How it transition into gameplay Binding of Isaac/rogue like map #1 [Game Maker Studio 2 | Epic]](https://i.ytimg.com/vi/WBXLGX20PZo/mqdefault.jpg)
![Your vote counts - Decide on the next series [1up Indie Yt]
This video is giving you a glimpse on what potentially the next series could be on my small youtube channel. And you have the power to choose where this youtube channel goes. So take it easy... but take it!
There are 3 categories to vote on, which are:
#1 - a series on game design, which is a non coding series
#2 - a series on remaking a beloved
#3 - a series on advanced gms concepts (heavy math + coding)
Use the poll in the community tab to make your voice count
Please participate and be part of new upcoming content, because your count matter here.
if you have any idea what you would like to see or specific wishes in one of the 3 categories (for example, you want a zelda 3 remake or a series on shaders) give your feedback in the comment section below. This vote will be for the next 5 days to be followed by your wishes in the chosen category.
// friendly cosmonauts dialog system:
https://friendlycosmonaut.itch.io/dialoguesystem
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
0:00 Your vote matters!
0:35 Choose your destiny
1:29 Category 1 - Game design
2:48 Category 2 - Remaking a video game in Gamemaker
5:05 Category 3 - Advanced gms progamming concepts Your vote counts - Decide on the next series [1up Indie Yt]](https://i.ytimg.com/vi/WQ4pQiebka8/mqdefault.jpg)
![Grenade thrower [Game Maker Studio 2 | Enemy Ai]
This enemy ai video tutorial shows you how to make an enemy that throws in an parabollic arc grenades in GameMaker Studio.
The idea is quite simple. You need to setup the grenades with a direction upwards plus set some speed. To create the arc movement you need a secondary force downwards which is gravtiy. You can optinally make the grenades bounce by setting the a wall collision with move_bounce_solid and give the grenade a bit of friction to reduce its overall speed values, so that the bounce looks realistic. Thats it!
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
Previous video here:
https://www.youtube.com/watch?v=hTPHzHM2KQ0
Emcee Flesher CC4by
https://opengameart.org/content/super-dead-space-gunner-merc-redux-platform-shmup-hero
https://opengameart.org/content/space-war-man-new-laser-and-enemies
0:00 What we will do
0:34 Subscribe
0:46 Quick setup for the grenade thrower
3:04 Setting up the grenade
6:52 Optional - Make the grenades bounce
10:03 Game shown - Blade Assault Grenade thrower [Game Maker Studio 2 | Enemy Ai]](https://i.ytimg.com/vi/Wdaa_J9rwiM/mqdefault.jpg)
![Need splash screen artist + new features [Super Demon Survivors devlog #7]
Super Demon Survivors is a homage to time survival reverse bullet hells, set in a familiar world pitting multiple characters against hordes of demons and monsters in a multistage free for all.
Can you outlast wave after wave of increasingly difficult, minimalistic gameplay using an array different weapons and power ups?
Where you like the genre or you want to be part of the active community, you will have direct influence on how the game will be done via comments below or directly with me and my community on my discord server.
The game is made by me and Gutpunch studios to create a game that is in the spirit of the good old games but with modern standards.
https://gutpunchstudios.com
// content of this video:
1. We are in need of 1 splash screen artists. So if you are professional enough and feel you can do this, please contact me on my discord channel, so we can see if we can work together.
2. The game has been given the green light on Steam, so we can start making the page and upload our game there. Here you my dear community come in. Help your fellow devloper 1up Indie out and wish list (no need to buy it though) the game once I give send a message through my channel.
3. I want to personally thank my playtesters! You guys gave me good idea and valuable feedback that made it in the current version of Super Demon Survivors. For that, once again a big thank you!
4. We go tons of new systems and advanced the current ones. So there will be more optional content to discover and the new rune system will give you a equippable permanent upgrade to your champions.
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount) Need splash screen artist + new features [Super Demon Survivors devlog #7]](https://i.ytimg.com/vi/WnLMQr6Rwfs/mqdefault.jpg)
![Constructor - The king of data [GameMaker | Advanced]
This advanced video tutorial shows you how to use efficient data with constructors in GameMaker.
Image you have an inventory with hundreds of entries and each entry has values like name, costs, icon image etc. . Creating for each entry one variable per value even with arrays is not an good way to handle that task. So what I think is one efficient way is to create structs via constructor and store each entry into one array. By that you have only one index that defines which item you want values from. Thats it!
Tldr: Yes
Video on structs:
https://youtu.be/k874pndLJEs
// slime from the thumbnail:
https://ggoolmool.itch.io/slime
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
0:00 What we will do
1:22 Subscribe
1:34 Old school way of storing items/data with single variables
2:38 Using arrays to store
3:23 Using structs to store
6:29 Using constructors - Setup
7:00 Store each new entry/struct into an array
8:12 Adding variables to the constructor
10:00 How to grab entries/items
12:58 Modulary advance the constructor with a function Constructor - The king of data [GameMaker | Advanced]](https://i.ytimg.com/vi/WpXfj5hpZeI/mqdefault.jpg)
![Roadmap and starter project file [#0 Remake Undertale in GameMaker ]
This is the 2nd video (But since it is only a preview and roadmap I started at 0) in a short series of remaking the battle system which you see in Undertale in GameMaker.
What is Undertale?
Undertale is a video game made also in GameMaker by Toby Fox where
you play as a child that is being trapped in an unknown world and your job in this linear story is to progress. The difference is that you can genocide monsters, be neutral or even befriend them. This throws the concept of enemies being simply neutral farm on its head.
// Part 0
This time I only discuss that you can download a premade starter project file containing all necessary images that are being used in this series and a basic overworld movement system so that we can start with something (also dont see the point of making a top down movement system because that is not the focus of this remake series, so it is there by default).
🚧 For the future: This series is under construction. There will is a free downloadable project file for everybody, so you can grab and do whatever you like to do with it (you can credit me, but not necessary). Also, this video series will be handled like my Hotline Miami series. If the views drop off a cliff (that I do see happening) it will be then discontinued.
Template project file found here:
https://discord.com/channels/582918792145928202/1205513075273502740
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount) Roadmap and starter project file [#0 Remake Undertale in GameMaker ]](https://i.ytimg.com/vi/Wz625xrRQMQ/mqdefault.jpg)
![Castlevania style inventory [Game Maker | B tour]
This video shows you a Castlevania Sotn inventory GameMaker project file. That you can download and use for free.
Thats it!
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
CHAPTERS
0:00 Time action plan
0:16 Where is Brazil?
0:34 Advanced coding routine Castlevania style inventory [Game Maker | B tour]](https://i.ytimg.com/vi/X8WsiE-dk7o/mqdefault.jpg)


