Binding of Isaac/rogue like map #1 [Game Maker Studio 2 | Epic] @1upIndie
Binding of Isaac/rogue like map #1 [Game Maker Studio 2 | Epic]  @1upIndie
Uploaded July 2022 | Updated September 2026, 12 hours ago
This epic video tutorial shows you a working example how to create a procedual level map generation on the fly in GameMaker.

This video is only a preview (video incoming) of the coding part to show what can be done in GameMaker or any other ide. Since this is a very advanced topic you need to have a good understanding of basics and advanced concepts. So arrays, loops, accessor are a common thing for you. The following video will be going into the coding part.

How it works:
The idea is in principle quite easy. You have at start a cell of your map that has 4 branches in each direction. These branches are being created by checking first if the new neigbour cell is free. Then it needs to assing a sprite to which has two exits/openings (one openeing connecting to the current location and one 2 steps ahead). To determin if this sprite can be set for the new cell you need to check another step ahead if on the openening (so two steps ahead) if this spot is also free. If not this cell is an endpoint of this branch.

The second part is the transition of of the map into level structure with a player and enemies. This is shown in the video but will be not part of the upcoming video (because I don't want to make this already long and complex video even longer). Patreon supportes will have the project file of course with the top down merger available.




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CHAPTERS
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0:00 Show off the procedual map
1:00 Subscribe
0:52 How it works
2:10 How it transition into gameplay
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Binding of Isaac/rogue like map #1 [Game Maker Studio 2 | Epic]

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