Design Projects 2018 - Group November - VR AI Ping pong trainer @CambridgeComputerLab
Design Projects 2018 - Group November - VR AI Ping pong trainer  @CambridgeComputerLab
Uploaded August 2018 | Updated September 2026, 2 days ago
AI and VR are the most exciting areas in computer science
today, and this is a chance to bring them together. We would
like you to create a VR application displaying a simple view of
a Table Tennis table, bats, and ball, and an environment to
administer a game of Ping-Pong. However, we would like the
opponent to be an AI which you are attempting to coach. It may
be useful to have the option to run fast automatic training also to
refine your bots, but the ultimate aim is to provide some human
training, and to be able to play them directly in VR. It may also
be interesting to pitch two independently trained bots against
each other, and see how they behave. Rather than arcade games
using different function buttons, ping pong can be controlled
wholly from position, rotation and motion of a bat, suggesting
that all user interaction might be implemented using a Wiimote
controller.
Design Projects 2018 - Group November - VR AI Ping pong trainerStudying computer science at Cambridge UniversityGroup Juliet - Drawing MachinesGroup Bravo - Atmospheric MetaverseMaurice Wilkes Tribute: Part 6Sentiment Detection in Text (WiCS seminar week 5)Explainability for RobotsDesign Projects 2018 - Group Delta - Autonomous highway systemGroup Projects 2019 - Group Oscar - Probable causesGroup Uniform - Zeitgeist MapThe Coffee Pot Webcam: connecting cameras and computersGroup Delta - Checkpoint Alternatives
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Design Projects 2018 - Group November - VR AI Ping pong trainer

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