Uploaded March 2026 | Updated September 2026, 9 hours ago
Client - Pablo Garcia, Art Institute of Chicago
Alexander Bass, Ahnaf Sarar, Irie Theyers, Jadon Reed, Nathan Lecomte, Ronak De
The ancestors of computer graphics, in the 18th and 19th centuries, used sophisticated mechanisms to render realistic perspective views, transform complex geometry, visualize mathematical and real-world data, and act as human prosthetics. Pablo Garcia’s drawingmachines.org documents many of these remarkable devices, but we have lost much of the information on how they really work. The goal of this project is to build an interactive assembly kit that simulates mechanical drawing machines, bringing them back to life, and even providing a creative resource for today’s art students.
Client - Pablo Garcia, Art Institute of Chicago
Alexander Bass, Ahnaf Sarar, Irie Theyers, Jadon Reed, Nathan Lecomte, Ronak De
The ancestors of computer graphics, in the 18th and 19th centuries, used sophisticated mechanisms to render realistic perspective views, transform complex geometry, visualize mathematical and real-world data, and act as human prosthetics. Pablo Garcia’s drawingmachines.org documents many of these remarkable devices, but we have lost much of the information on how they really work. The goal of this project is to build an interactive assembly kit that simulates mechanical drawing machines, bringing them back to life, and even providing a creative resource for today’s art students.










