Group Delta - Checkpoint Alternatives @CambridgeComputerLab
Group Delta - Checkpoint Alternatives  @CambridgeComputerLab
Uploaded April 2025 | Updated September 2026, 8 hours ago
Client: James Golding, Epic Games

Atticus Kuhn, Cameron Fox, Jameson Liu, Bruce Chen, Sami Abobaker, Stefan Piscu

In videogame worlds, checkpoints are a welcome way to avoid hours of button-mashing. But the usual convention in a game is that time simply rewinds to the checkpoint, like the eternal repeats in the movie Groundhog Day. What if a checkpoint worked like a functional programming continuation, where state could be directly manipulated before continuing? With the Verse functional programming language integrated into Epic Games
infrastructure, this project will be an opportunity to invent new kinds of gameplay. You'll need to think about what parts of the state can be rendered in the game, and how the player can make the game modify itself at this meta-level.
Group Delta - Checkpoint AlternativesDesign Projects 2017 - Group Alpha - Air Quality RadarUniversity of Cambridge & Arm Video for RAEng Bhattachaaryya Award 2022Group Projects 2019 - Group Delta - Competing for autonomy2025 Wheeler Lecture: Efficiency, Resilience, and Artificial Intelligence, Prof Moshe VardiAccelerating Scientific Discovery with AI - lecture by Sir Demis HassabisEDSAC 99: Part 8Design Projects 2018 - Group Quebec - Wearable house controlComputer Science Open Day at the 2026 Cambridge FestivalDisplayPort electromagnetic eavesdropping2021 Wheeler Lecture: Re-imagining Robots, Prof  Daniela RusPostgraduate Open Day 2021 talk for Cambridge Computer Lab
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Group Delta - Checkpoint Alternatives

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