Uploaded October 2020 | Updated September 2026, 1 week ago
With regards to the switch in the pre-boss room, I forgot to mention that if you use bow it'll just hit it every time, so if you have a bow just use that.
Unfortunately this video predates my involvement in Random Settings League, so it doesn't fully cover everything that can come up, some examples being which chests are the vanilla key locations, or what things are possible as child.
UPDATE 1: You don't need the 2nd key to reach that final skulltula. A part of the ceiling is randomly hookshotable, and you can use it to get over the gate. You can hookshot back out as well, and then go for the freestanding item after.
UPDATE 2: You can use Bow extension with Fire Arrows to get that middle-level skulltula that requires Din's to light the torch behind the gate.
UPDATE 3: Using Fire Arrows on the torches of central pillar (only central pillar) is no longer in default logic.
UPDATE 4: There is a way to progress to the Dark Link area without Longshot.
UPDATE 5: Pots and Crates can now be shuffled. Unfortunately, I do not cover their locations in this video. There are a lot of them lol.
UPDATE 7: Wonderitems can now be shuffled. Also not covered in this video, sorry.
With regards to the switch in the pre-boss room, I forgot to mention that if you use bow it'll just hit it every time, so if you have a bow just use that.
Unfortunately this video predates my involvement in Random Settings League, so it doesn't fully cover everything that can come up, some examples being which chests are the vanilla key locations, or what things are possible as child.
UPDATE 1: You don't need the 2nd key to reach that final skulltula. A part of the ceiling is randomly hookshotable, and you can use it to get over the gate. You can hookshot back out as well, and then go for the freestanding item after.
UPDATE 2: You can use Bow extension with Fire Arrows to get that middle-level skulltula that requires Din's to light the torch behind the gate.
UPDATE 3: Using Fire Arrows on the torches of central pillar (only central pillar) is no longer in default logic.
UPDATE 4: There is a way to progress to the Dark Link area without Longshot.
UPDATE 5: Pots and Crates can now be shuffled. Unfortunately, I do not cover their locations in this video. There are a lot of them lol.
UPDATE 7: Wonderitems can now be shuffled. Also not covered in this video, sorry.









![Kirbys Dream Course - Extra Course in 36:45
EDIT: Faster run here - https://www.youtube.com/watch?v=jfkNB-X4t1Y
The categorys rules [didnt used to] specifically allow for this, but I did this run from a completed file. The only way to get a fresh Extra Course file is to spend 40 minutes unlocking it theres no way Im doing that before every single attempt! (At least... no way Im doing that until Im ready to tackle both Normal and Extra together. The difference between a fresh file and a completed file is that, with a completed file, I have to scroll down to the next course rather than being placed on it automatically. But it does skip some animations. Rough timing suggests the use of a completed file is slower by about 2s. The other difference is that you cant tell whether or not you reset too early at the end of a course until after the run and you watch it back.
Extra Course is super hard. Many of shots require precise power levels, and there are many things that can go very wrong when things dont go exactly according to plan.
Notable Mistakes:
3-2: Full Power isnt the ideal power to use on the 2nd shot. The window for the B press is sometimes smaller or larger depending on how shot 1 went, but I definitely wanted to press B a lot sooner after the 3rd bounce than I did.
3-7: Too much power on shot 2, so I jumped the divider. Its a bad mistake as it usually takes 2 shots to recover.
4-6: I didnt put enough power on shot 2 and jumped the divider. I reacted in time to stop myself from flying off the cliff, so thats nice, but the recovery goes downhill after that.
5-5: Pushed B too late and so I hit some lag frames and it didnt come out at all. I had to turn around and go back, but luckily I still got everything done I wanted to do on that shot.
5-8: Underpowered the shot and so I didnt get the boost I needed which would have lined up my trajectory perfectly for the next two enemies.
Extra 7: This is by far the hardest course in the game to speedrun. I lost over 30s in this course, most of it on 7-6, and previous bests go of it lost about 10s of its own.
7-2: Sinking right into the hole is hard. Sometimes I get it and sometimes I dont. This runs effort was somewhat feeble.
7-4: Sometimes it goes in on this shot and sometimes it doesnt. Costs me over a second on the next hole too because Kirby complains after the first shot.
7-6: This was the runs biggest mistake, and it was pretty dumb. Apparently I didnt press up before firing the shot, or at least I pressed it too early or not hard enough or something. I basically just flailed around after that. This isnt supposed to be a place where you can lose this much time...
7-7: Had to use the Hi Jump to reach the hole due to some bad power levels and bad boosts. Normally the Tornado is a faster backup, but thanks to the nonsense of 7-6, I didnt have it with me.
A sampling of minor mistakes: After 2-8 (rankings menu - this wouldnt happen with a fresh file), 5-6 (had to resort to using Tornado), and 7-1 (boosted too hard). Kirbys Dream Course - Extra Course in 36:45](https://i.ytimg.com/vi/Q4OIOZYvz7w/mqdefault.jpg)
