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canadianstickdeath | Quality Control Early Set-Up (Old) @canadianstickdeath | Uploaded 11 years ago | Updated 16 minutes ago
This is 4 back-to-back successful attempts at quality control early using this set-up. The good thing about this set-up is you can turn around back and forth all you want and you will keep a consistent angle. So you shouldn't have to worry about losing heath and hopefully you will probably not lose any eggs too. The bad thing is obvious though, and it's that the pooped eggs bounce randomly. I'm not sure how likely it is you could find a way to keep a consistent angle using some non RNG-based set-up.

Note: I didn't test this with the crushers on. I'm not sure how they will affect the set-up.

Steps:
1. Get right in front of the door and line up with the middle of the crack.
2. Line up the right side of the aiming sight with the left side of the crack.
3. Hold R until the camera is centred behind Banjo. If the camera doesn't move, use C-Left to move it so you can centre it. This is important to be able to turn around and keep a consistent angle.
4. Hold Z and turn around. As long as you never face left or right for too long you should keep a consistent angle. If you want to verify your angle, you can turn back around and check with C-Up. If your angle is bad, start again from Step 2.
5. Poop a grenade egg.
6. If the egg goes through the crack, quickly turn around and fire a Clockwork Kazooie egg straight ahead.
7. Hold forward to bring the Clockwork into the loading zone since it usually doesn't go in on its own.

Gotchas:
- You will probably want to at least press R the first time and start turning around while pooping the grenade egg. It's possible to react to seeing it go through and get the Clockwork in the loading zone in time, but the timing seems very tight if you do that.
- The main thing you want to watch out for is that it's possible to have the Clockwork go completely OoB and blow up out in space somewhere. The farther to the left your position is (you can tell by how much of the inside of the door frame you can see), the more likely this is to happen, so the more precise of an angle you will need so that it doesn't happen. That sounds easy enough to avoid, right, just get a good position... except the farther to the left that you stand, the more likely the grenade eggs will clip. So it'll be about finding a good balance between clipping the egg and not losing the Clockwork. The farther to the left that you stand, the more to the outside of the aiming sight you need to aim.
- There's a really small angle where the Clockwork hatches in-bounds but then falls OoB anyway. To help avoid this from happening you can hold left/up-left as soon as it hatches. But don't hold left for too long because it is possible to move too far to the left and completely avoid the explosion.
- It's possible to fire too early but I've only managed to do it once.
- I haven't managed to fail the trick by having the Clockwork accidentally collect the grenade egg or by having the grenade egg fall OoB but maybe it's possible, IDK.
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Quality Control Early Set-Up (Old) @canadianstickdeath

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