(Demon) Interphase by CastriX | Geometry Dash @NoxopGD
(Demon) Interphase by CastriX | Geometry Dash  @NoxopGD
Uploaded June 2020 | Updated September 2026, 1 hour ago
Review #5 - Interphase by CastriX

This level is one of my favorite levels in the game. The design, colors and gameplay are absolutely stunning all the way through : this is going to be a positive review, although - like in every single level - there are a few issues here and there.

The first part, which goes from 0% to 12% introduces a large range of color and stunning designs. The amount of miniscule detail and small movements is impressive. The glow sets an atmosphere - although it is quite excessive in a few places, especially around the huge custom saws. The main issue with this part - which is, to be fair, quite hard to avoid with this amount of detail - is its slight messiness : you can see the glow beams clip through a few block designs in a weird way.

The next part is a bit different but still incredible. The designs, although not as detailed as in the first part, are just as impressive, keeping the great color variety. The background is very eye catching and suits the part perfectly.

Following this section, we have a very atmospheric part, thanks to the background and foreground elements. The only real issue there is that it's a bit hard to see some obstacles, although the sync helps doing the part correctly. Again, this part suffers from overlapping elements - arrows, foreground with background pillars.

The drop doesn't use as many colors, but is just as interesting because of how well executed they are. The usage of circular objects make the structures much more interesting than they would otherwise be, and custom elements such as the eyes add to the atmosphere and help the part feel alive - which is also done by the great amount of movements. This part, however, sometimes suffers from odd gameplay, the main examples being the three black orbs at 32%, the ship part at 35% or the orbs at 43%, which you need to hit very lightly to properly do the following ship part.

The next part is quite similar, using the same color range. The gameplay here is incredibly fun, using teleportation portals which are really underrated. The sort of snake at 52% as well as the pillars are absolutely incredible both in terms of detail but more importantly in terms of movements.

Moving on to the next part, which is very different from the rest, using contrasting colors - blue and red - which, by the way, look just as good. This part is incredibly detailed : it might be slightly excessive, although I don't have issues with it personally. The first background is quite underwhelming, it's basically scaled up default blocks. However, it changes fast to a very detailed and more fitting set of pillars. The gameplay is pretty fun, although it can get quite hard to see with the details and most importantly, the glow.

The last part, starting at 72% seems inspired by Xenomorphosis, but executed in a much better way, it's easily readable and very fun. The colors are just as stunning, while the designs are quite different from the rest, focusing on circular elements that rotate and move around each other.

Overall, Interphase is simply a masterpiece, showing incredible colors, designs, movements, and gameplay. The only issues come from its messiness in some places and some gameplay sections, although it's mostly very fun. This absolutely deserves an epic rating, although its massive object count might prevent it from obtaining it.
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Noxop |

(Demon) "Interphase" by CastriX | Geometry Dash

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