Uploaded December 2020 | Updated September 2026, 2 weeks ago
Summary:
This strategy is done by abusing the enemy limit. You want to keep 10 snaches alive by using healer to freeze them at the base, and then clip B. train through all the snaches by using Time Traveller to knock back the snaches, then get time traveller killed, as well as freeze snaches again with a second healer, and then wait for B. Train to kill the base.
Specifics:
Use slime wave chip for seals. Since my slime is low level, I used MML for chip as well.
Avoid spawning too much during li’l zyclone phase. You want to avoid pushing too much, otherwise you’ll hit the base early and fail the cheese. You should especially be careful if your slime can 2-shot snaches.
After li’l zyclone is dead, if there are any ginger snaches on the field that have taken damage, make sure to kill them. You don’t want any ginger snaches at low HP in your ginger snache stack during healer phase. Otherwise, Time traveller will kill them, and then Cadaver Bear will spawn, thus ruining your run.
Spawn Time Traveller after the ''freeze'' icon on the ginger snaches has stopped spinning
Breakerblast is used to push away ginger snaches from healer after time traveller has knocked them back. That way, ginger snaches have more time to unfreeze, thus killing time traveller so that he can no longer chip snaches, and thus no more chance for the snaches to be killed.
Unit levels:
MML: 30
Healer: 20
Eraser: +50
M. Eraser: 38
Slime: 30
B. Train: 40
Time Traveller: 30
Summary:
This strategy is done by abusing the enemy limit. You want to keep 10 snaches alive by using healer to freeze them at the base, and then clip B. train through all the snaches by using Time Traveller to knock back the snaches, then get time traveller killed, as well as freeze snaches again with a second healer, and then wait for B. Train to kill the base.
Specifics:
Use slime wave chip for seals. Since my slime is low level, I used MML for chip as well.
Avoid spawning too much during li’l zyclone phase. You want to avoid pushing too much, otherwise you’ll hit the base early and fail the cheese. You should especially be careful if your slime can 2-shot snaches.
After li’l zyclone is dead, if there are any ginger snaches on the field that have taken damage, make sure to kill them. You don’t want any ginger snaches at low HP in your ginger snache stack during healer phase. Otherwise, Time traveller will kill them, and then Cadaver Bear will spawn, thus ruining your run.
Spawn Time Traveller after the ''freeze'' icon on the ginger snaches has stopped spinning
Breakerblast is used to push away ginger snaches from healer after time traveller has knocked them back. That way, ginger snaches have more time to unfreeze, thus killing time traveller so that he can no longer chip snaches, and thus no more chance for the snaches to be killed.
Unit levels:
MML: 30
Healer: 20
Eraser: +50
M. Eraser: 38
Slime: 30
B. Train: 40
Time Traveller: 30










![Floor 45 - Rush / Cheese [TAS]
Save states were used in order to achieve this, hence TAS.
Steps:
Spawn Slime at 1600. Spawn Bahamut at 4600. Spawn Slime as soon as the 1st slime hits a peon. Spawn Bullet Train, followed by Fishman and Slime, during the Bahamut hit that occurs after Queen B is KBd once. Spawn another Fishman ASAP. As soon as Slime is available, spawn Slime, Roe and Green Shell all at once.
Since the strategy here is reliant on Bahamut clipping into Queen B, while simultaneously not having any units go in front of Bahamut, so that Bahamut can get a final hit on Bakoo and do some damage to the base, this strategy isnt practical. However, it was a fun idea, so I gave it a shot.
Ill try figuring out a strategy that isnt reliant on Rich Cat, nor reliant on non-consistent required clipping for a unit.
Levels:
(The first five units are for combos)
Fishman: 40 (lv10 speed talent)
Green Shell: 40
Slime: 45
Bullet Train: 40
Bahamut: 40 Floor 45 - Rush / Cheese [TAS]](https://i.ytimg.com/vi/V81d9fcOgDg/mqdefault.jpg)