Uploaded February 2017 | Updated September 2026, 2 weeks ago
Stuff that I've found over the past couple months that have only been a 20s video at max (Normally found during Bingos). So I decided to compile them into 1 video.
TUNNEL CUTSCENE DUPLICATION
This happens if you enter one of the tunnels in Caves at a very odd angle. You go through the tunnel cutscene, and then get warped back to the start before the cutscene controller goes away.
This results in the cutscene controller getting duped several times, eventually resulting in a crash
DEATHFREEZE
This is my name for this, partially because it sounds kinda cool. In short, if you attempt the deathwarp out of 'Free Lanky' with 3 Health, you'll die towards the end of the cutscene. As a result, the DK transition never occurs and you're stuck in the death animation.
However, you can pause exit. This only seems to work for this cutscene or dying in water. More investigations need to be done on this.
OPEN 5DC DELAY
If you play the instrument at a certain time relative to the Giant Kosha Cutscene, the camera movement assigned to the Giant Kosha Cutscene will happen during your instrument play. As a result, you get no tantrum music and no rocks.
After the Giant Kosha Cutscene plays, whatever cutscene followed the instrument will play.
However, for whatever reason, this does not clear the cutscene, so you'll get the cutscene next time round.
ATTIC ESCAPE
You can damage boost through the gate to escape the Attic at daytime. This is probably N64 only, and only really useful for No Levels Early.
POWER SHED SKIP
This video shows clipping into the Crusher (the new thing at the time), however, all other collectables were previously known to be collectable without turning on Power Shed.
As a result, you can skip Power Shed in No Levels Early (for N64), but it is considerably harder given you have to get to the second level without the elevators.
FINISH THE VULTURE RACE ROCKETBARRELLESS
This is more something for those who accidentally land on the melon crate during the Vulture Race in 101%.
You can easily go through the final couple circles without rocketbarrel, if you generate a small amount of lag.
Stuff that I've found over the past couple months that have only been a 20s video at max (Normally found during Bingos). So I decided to compile them into 1 video.
TUNNEL CUTSCENE DUPLICATION
This happens if you enter one of the tunnels in Caves at a very odd angle. You go through the tunnel cutscene, and then get warped back to the start before the cutscene controller goes away.
This results in the cutscene controller getting duped several times, eventually resulting in a crash
DEATHFREEZE
This is my name for this, partially because it sounds kinda cool. In short, if you attempt the deathwarp out of 'Free Lanky' with 3 Health, you'll die towards the end of the cutscene. As a result, the DK transition never occurs and you're stuck in the death animation.
However, you can pause exit. This only seems to work for this cutscene or dying in water. More investigations need to be done on this.
OPEN 5DC DELAY
If you play the instrument at a certain time relative to the Giant Kosha Cutscene, the camera movement assigned to the Giant Kosha Cutscene will happen during your instrument play. As a result, you get no tantrum music and no rocks.
After the Giant Kosha Cutscene plays, whatever cutscene followed the instrument will play.
However, for whatever reason, this does not clear the cutscene, so you'll get the cutscene next time round.
ATTIC ESCAPE
You can damage boost through the gate to escape the Attic at daytime. This is probably N64 only, and only really useful for No Levels Early.
POWER SHED SKIP
This video shows clipping into the Crusher (the new thing at the time), however, all other collectables were previously known to be collectable without turning on Power Shed.
As a result, you can skip Power Shed in No Levels Early (for N64), but it is considerably harder given you have to get to the second level without the elevators.
FINISH THE VULTURE RACE ROCKETBARRELLESS
This is more something for those who accidentally land on the melon crate during the Vulture Race in 101%.
You can easily go through the final couple circles without rocketbarrel, if you generate a small amount of lag.

![[TAS] 100% TAS WIP 2 | Earthworm Jim 3D
A WIP (Work In Progress) of the 100% TAS of Earthworm Jim 3D.
Since the last WIP I posted, we completely redid the route, and most notably the level order. Since the level order is so drastically different, this WIP is not a part of the same TAS as WIP 1 as the TAS has been started over.
To give a general summary of what is shown in this WIP, we finish off the back part of Boogie nights with the final disco room and the final 2 udders. We can pause 2 frames before the game saves an udder to skip the dialogue notifying game progress.
When we get back to the brain, we need to head into Happiness but we are short 1 udder. Thankfully with glitches you can enter the hub early, however you need to go far enough into the inbounds section of a tunnel to trigger a flag in memory that prevents a softlock upon entering a hub area. Memory is the closest hence we head in there.
Theres a lot of small techniques like walljumping (bad adjoinment of wall triangles can cause you to get a jump off the wall) and Perspective Force Slide (Exiting a roll and entering first person on the first possible frame to move at max roll speed whilst in 1st person) scattered throughout this WIP. Both of these enhance sequence breaks and optimise movement (eg. You can move and shoot the potatoes in Lord of the Fries with Perspective Force Slide).
Now that were in Lord of the Fries, we need to head to the Hot Sauce character ASAP since he provides the potato quest which requires you to shoot 1-3 potatos in each area of the level. Heading straight from the first to the last area means you do not have to revisit areas 2 and 3.
After we are given the quest, the best route is to go through the areas in sequential order. Normally you need to kill a series of robots to acquire a key card to proceed to the next area, but we dont need that thanks to walljumping.
Once we return back to the final area in the game, we can grab the mid-air marbles with the helium balloon. Entering a balloon whilst shooting allows you to get rid of the slow balloon effect as soon as you put your gun away. Thankfully with 30 pea pellets to spare, we have enough to do the challenge.
After acquiring the hot sauce udder, we proceed to grab an udder from out of bounds. This is the Helium Balloon challenge udder, and we grab it early to allow us to get back to the start of the level super fast and skip the lengthy challenge.
This TAS was made with the assistance of a RAM Watch script called ScriptHawk, which can be found here: https://github.com/Isotarge/ScriptHawk
Current 100% WR [PC]: https://www.youtube.com/watch?v=p2XDF6vuHw0
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] 100% TAS WIP 2 | Earthworm Jim 3D](https://i.ytimg.com/vi/CYUxMEWqaT4/mqdefault.jpg)

![[OUTDATED] Donkey Kong 64 - No Levels Early LOTAD in 1:44:34 [Tool-Assisted Demonstration]
NLE TAS: https://www.youtube.com/watch?v=UrVw1K3uVr8&ab_channel=Ballaam
FAQ: https://pastebin.com/GAvczpXp
Commentary: https://www.youtube.com/watch?v=rB1TqvfPIYE
Commentary & chat reaction: https://www.twitch.tv/videos/162720182
Rerecord Count: 70,154
Run Frame Count: 376,498
Movie Frame Count: 404,113
Made by theballaam96 & Kiwikiller67
theballaam96: http://www.twitch.tv/theballaam96
Kiwikiller67: http://www.twitch.tv/kiwikiller67 [OUTDATED] Donkey Kong 64 - No Levels Early LOTAD in 1:44:34 [Tool-Assisted Demonstration]](https://i.ytimg.com/vi/DRBSb62E_vA/mqdefault.jpg)




![No Levels Early in 2:17:45 [Former N64 World Record] | Donkey Kong 64
Current WR (As of 17/12/2017): https://www.youtube.com/watch?v=UXDjBt6NmbQ
I FINALLY DID IT
Fastest run performed on the original N64 Console. Not amazing and can definitely be improved by at least 2m under reasonable circumstances.
Fell in MJ, missed a cycle in Lanky Phase and switch kick was kinda lame. However, Im glad that I got this finally.
Route: https://docs.google.com/document/d/1-xq7reAdRX8vUo9jj7MMpgSc9udpza0BZE0fIrtI8FQ/edit
Splits: https://splits.io/1xt8
Twitch: https://www.twitch.tv/theballaam96
Former WR: 2:17:52 by TJ No Levels Early in 2:17:45 [Former N64 World Record] | Donkey Kong 64](https://i.ytimg.com/vi/E6yKgt2-GGM/mqdefault.jpg)
![All Helm Medals without completing every minigame [PAL/JP Only] | Donkey Kong 64 Glitch
This is a demonstration of the RTA route for collecting all the medals within Hideout Helm whilst only completing 2 minigames.
Normally, to collect every medal within Hideout Helm, you need to complete all 10 minigames before the Blast-O-Matic shuts down. However, by using the Manocheese OoB to Diddys room, you can shut down the Blast-O-Matic Early.
As a result, you can re-enter and collect every medal. The downside to this is that it doesnt work on the US version. The US version had a critical bug which resulted in the medals within Hideout Helm becoming impossible to collect if you didnt collect them after the visit you made to Hideout Helm which turned off the Blast-O-Matic.
This was patched on PAL/JP, and as a result makes this possible. This makes a Helm IL around 90 seconds faster on JP (I dont know for PAL, because PAL is a slow meme).
This can easily be optimised by O Clipping in and out of every room (easily making this something you can do within 6 or 7 minutes). But since this will be only used (most likely) for Helm ILs, its a better video if I show off the RTA viable version. All Helm Medals without completing every minigame [PAL/JP Only] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/EIBCJyuqhxk/mqdefault.jpg)
![[TAS] Earthworm Jim 3D Any% in 2:07.983 by theballaam96
RTA Timing (File Select - Final Marble): 2:07.983
TAS Timing (Power On - Final Input): 2:31.567
Rerecord Count: 5108
This is an updated TAS of Earthworm Jim 3D Any%, which abuses the superjump to get out of bounds and enter Kim within a minute of gameplay.
Most of the timesave compared to the old TAS is due to a better Kim fight (~10.5s from Kim, 0.5s from Kim Early)
Old TAS: https://www.youtube.com/watch?v=Zi1y3HR3Gac
Emulation with this game isnt 100% accurate to the N64 version, and behaves more like the PC release, so theres also that.
.bk2 file: https://drive.google.com/open?id=1C5QAI_c81RMxHUyQICoUT01aQJxr2rmn
Core Type: Pure Interpreter
Rsp Plugin: Hle
Active Video Plugin: Glide64
This was made using ScriptHawk, a lua script for BizHawk, designed to assist with TASing/Glitch Hunting
https://github.com/Isotarge/ScriptHawk [TAS] Earthworm Jim 3D Any% in 2:07.983 by theballaam96](https://i.ytimg.com/vi/EdCpz_XXEqU/mqdefault.jpg)